Commit Graph

68 Commits

Author SHA1 Message Date
RisaDev
fba31851c0 Use icon instead of text, changed tooltip text 2024-06-16 17:28:45 +03:00
RisaDev
ef6c7014e4 Added button to jump to template editing from profile tab, made TemplateManager IDisposable 2024-06-16 02:58:17 +03:00
RisaDev
49b220ac2d Fix invalid condition for "limit to my creatures", a bit of additional logging 2024-06-13 23:01:49 +03:00
RisaDev
d7b48d612d Why this didn't stage? Whatever... 2024-06-12 01:56:16 +03:00
RisaDev
606becc46b Update libs so new worlds are working 2024-06-12 01:54:30 +03:00
RisaDev
0f9ad48f9f 2.0.4.0 2024-06-05 19:11:33 +03:00
RisaDev
a70bef8abe Move bone linking log to debug level 2024-06-05 19:02:37 +03:00
RisaDev
30d9522da8 Removed a bit too much 2024-06-03 18:18:26 +03:00
RisaDev
708522a47c Removed legacy IPC 2024-06-03 18:14:23 +03:00
RisaDev
bf74d3774c Add ability to apply profiles on character selection (lobby) screen 2024-04-15 23:46:13 +03:00
RisaDev
1a8c0081c9 Changelog 2024-04-14 21:47:26 +03:00
RisaDev
76729b04f7 Improved handling of empty preview character setting 2024-04-13 22:47:00 +03:00
RisaDev
24087457b6 Libraries update 2024-04-13 04:43:02 +03:00
RisaDev
f9e79dc1d2 Deleted FantasiaPlusConfigMover 2024-04-13 04:32:18 +03:00
RisaDev
bba6551085 Deleted FantasiaPlusDetectService 2024-04-13 04:29:34 +03:00
RisaDev
d4742416b2 Use EzTabBar 2024-04-13 04:25:46 +03:00
RisaDev
07f89334c1 Added ability to automatically set editor preview character to current character on login
Also refactored some things
2024-04-13 01:55:27 +03:00
RisaDev
99990c9208 Actor resolving fixes for UI actors
Profiles should now properly apply to UI actors in Crystalline Conflict and other places
Added ability to control which parts of the UI profiles are applying to
2024-04-11 23:33:41 +03:00
RisaDev
933eb27b5e Special actor fixes
Remove special actor armatures without waiting (fixes incorrect profile when changing examined character without closing the window)
Fix for special actor armatures not reflecting changes in active profiles
Slight refactoring
2024-04-11 01:34:53 +03:00
RisaDev
5a345c9828 Fix for examine actor being gone deleting temporary profile for original actor 2024-04-11 00:49:09 +03:00
RisaDev
bfbfb65925 Do not allow setting current profile as default when it is enabled 2024-04-11 00:35:08 +03:00
RisaDev
2997fa812f Fix for penumbra redraw: do not search for actor using object table in GetArmaturesForCharacterName 2024-04-08 00:42:11 +03:00
RisaDev
a00ae1d0c5 Fixed legacy IPC not handling exceptions thrown by ProfileManager.RemoveTemporaryProfile, changelog text fix 2024-03-30 19:36:37 +03:00
RisaDev
68ed63daed I screwed up and forgot to include some changes in changelog 2024-03-28 23:58:27 +03:00
RisaDev
92be6d3fe7 Changelog for 2.0.2.2 2024-03-28 22:05:27 +03:00
RisaDev
efa77f83cc Small fixes 2024-03-28 22:04:37 +03:00
RisaDev
ec0914a8a1 Updated submodules 2024-03-26 00:26:02 +03:00
RisaDev
abb92e741e More IPC work
Additional checks to make sure profile update event is not getting sent when editor and default profile is involved
Selected default profile can no longer be changed if profile set as default is enabled
Fixed "Limit to my creatures" not ignoring objects with IdentifierType != Owned
IPC test tab no longer initializes IPC if debug mode is disabled
Fixed incorrect warning priority in plugin state control
Some slight text changes
2024-03-26 00:14:29 +03:00
RisaDev
da252a57cf Cleanup 2024-03-25 02:07:35 +03:00
RisaDev
b4a086ec3a Profile.GetList now also returns virtual path 2024-03-25 01:53:57 +03:00
RisaDev
6777f9db6e Continuing work on the IPC
ArmatureChanged.Type.Rebound -> Updated
IsPendingProfileRebind is now being set instead of calling RebuildBoneTemplateBinding and that function is called as a part of rebind process (not always though, pending rewrite)
Profiles can no longer be toggled in the UI while editor is active
ProfileChanged is no longer used in IPC, instead we are fully relying on armature events
Added warnings to legacy IPC messages to not use it
2024-03-24 23:45:28 +03:00
RisaDev
3a74a50e39 Updated ECommons, Profile.GetProfileByUniqueId -> Profile.GetByUniqueId, OnProfileUpdate now returns Guid.Empty if no profile is set 2024-03-21 23:34:43 +03:00
RisaDev
4c94667989 Merge remote-tracking branch 'origin/main' into ipc_new
# Conflicts:
#	CustomizePlus/Core/ServiceManagerBuilder.cs
#	CustomizePlus/Game/Services/GameObjectService.cs
#	CustomizePlus/Profiles/ProfileManager.cs
2024-03-21 23:18:58 +03:00
RisaDev
d919024f29 Net 8, updated submodules 2024-03-21 23:05:36 +03:00
RisaDev
589d1075b4 Warning about Profile.OnUpdate 2024-03-18 04:49:42 +03:00
RisaDev
849b5c19de Profile.GetCurrentlyActiveProfileOnCharacter -> Profile.GetActiveProfileIdOnCharacter (now returns profile id instead of profile contents), Profile.GetProfileById -> Profile.GetProfileByUniqueId 2024-03-18 04:46:08 +03:00
RisaDev
fb4b71dfe2 Fixed typo 2024-03-18 00:35:31 +03:00
RisaDev
4df9dae88a Fixed return types 2024-03-18 00:16:42 +03:00
RisaDev
5b71cd479e Implemented rest of profile methods for IPC 2024-03-18 00:15:03 +03:00
RisaDev
37c2882a98 GetProfileList -> GetList 2024-03-11 01:10:13 +03:00
RisaDev
13976a9135 Added Profile.GetProfileList, Profile.EnableByUniqueId, Profile.DisableByUniqueId IPC endpoints
Co-authored-by: Limiana <5073202+Limiana@users.noreply.github.com>
2024-03-11 01:04:51 +03:00
RisaDev
e9b3fc4d3d EzIPC experiments 2024-03-11 00:17:09 +03:00
RisaDev
57c91eb834 A bit of work on new IPC 2024-03-03 02:42:16 +03:00
RisaDev
7f18030018 Trim user input so stuff doesn't break 2024-03-03 01:50:48 +03:00
RisaDev
9693e258ab Forgot to remove gpose state change check from TemplateEditorManager 2024-02-17 03:15:19 +03:00
RisaDev
f913728242 2.0.1.0 2024-02-15 01:49:08 +03:00
RisaDev
28a08b558e Do not fail catastrophically if we can't migrate a profile 2024-02-04 23:37:39 +03:00
RisaDev
f2456ef920 Slight popup refactoring 2024-02-04 23:36:59 +03:00
RisaDev
cc122c6b7b Do not lock UI in GPose 2024-02-04 23:11:38 +03:00
RisaDev
6aa64e43ef Lock UI on hook failure 2024-02-04 22:56:31 +03:00