Continuing work on the IPC
ArmatureChanged.Type.Rebound -> Updated IsPendingProfileRebind is now being set instead of calling RebuildBoneTemplateBinding and that function is called as a part of rebind process (not always though, pending rewrite) Profiles can no longer be toggled in the UI while editor is active ProfileChanged is no longer used in IPC, instead we are fully relying on armature events Added warnings to legacy IPC messages to not use it
This commit is contained in:
@@ -25,7 +25,7 @@ using Penumbra.GameData.Interop;
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namespace CustomizePlus.Api.Compatibility;
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[Obsolete("Will be removed in the next release")]
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[Obsolete("Will be removed in the near future, do not use this IPC")]
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public class CustomizePlusLegacyIpc : IDisposable
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{
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private readonly IObjectTable _objectTable;
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@@ -73,7 +73,7 @@ public class CustomizePlusLegacyIpc : IDisposable
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InitializeProviders();
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_profileChangedEvent.Subscribe(OnProfileChange, ProfileChanged.Priority.CustomizePlusIpc);
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_profileChangedEvent.Subscribe(OnProfileChange, ProfileChanged.Priority.CustomizePlusLegacyIpc);
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_armatureChangedEvent.Subscribe(OnArmatureChanged, ArmatureChanged.Priority.CustomizePlusIpc);
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}
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@@ -109,10 +109,10 @@ public class CustomizePlusLegacyIpc : IDisposable
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return;
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if (type == ArmatureChanged.Type.Created ||
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type == ArmatureChanged.Type.Rebound)
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type == ArmatureChanged.Type.Updated)
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{
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if(armature.Profile == null)
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_logger.Warning("Armature created/rebound and profile is null");
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_logger.Warning("[LEGACY IPC DO NOT USE] Armature created/rebound and profile is null");
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OnProfileUpdate(armature.Profile);
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return;
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@@ -127,7 +127,7 @@ public class CustomizePlusLegacyIpc : IDisposable
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private void InitializeProviders()
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{
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_logger.Debug("Initializing legacy Customize+ IPC providers.");
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_logger.Debug("[LEGACY IPC DO NOT USE] Initializing legacy Customize+ IPC providers.");
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try
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{
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ProviderGetApiVersion = _pluginInterface.GetIpcProvider<(int, int)>(ProviderApiVersionLabel);
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@@ -135,7 +135,7 @@ public class CustomizePlusLegacyIpc : IDisposable
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}
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catch (Exception ex)
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{
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_logger.Error($"Error registering legacy Customize+ IPC provider for {ProviderApiVersionLabel}: {ex}");
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_logger.Error($"[LEGACY IPC DO NOT USE] Error registering legacy Customize+ IPC provider for {ProviderApiVersionLabel}: {ex}");
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}
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try
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@@ -146,7 +146,7 @@ public class CustomizePlusLegacyIpc : IDisposable
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}
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catch (Exception ex)
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{
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_logger.Error($"Error registering legacy Customize+ IPC provider for {GetProfileFromCharacterLabel}: {ex}");
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_logger.Error($"[LEGACY IPC DO NOT USE] Error registering legacy Customize+ IPC provider for {GetProfileFromCharacterLabel}: {ex}");
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}
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try
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@@ -157,7 +157,7 @@ public class CustomizePlusLegacyIpc : IDisposable
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}
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catch (Exception ex)
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{
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_logger.Error($"Error registering legacy Customize+ IPC provider for {SetProfileToCharacterLabel}: {ex}");
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_logger.Error($"[LEGACY IPC DO NOT USE] Error registering legacy Customize+ IPC provider for {SetProfileToCharacterLabel}: {ex}");
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}
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try
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@@ -168,7 +168,7 @@ public class CustomizePlusLegacyIpc : IDisposable
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}
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catch (Exception ex)
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{
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_logger.Error($"Error registering legacy Customize+ IPC provider for {RevertCharacterLabel}: {ex}");
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_logger.Error($"[LEGACY IPC DO NOT USE] Error registering legacy Customize+ IPC provider for {RevertCharacterLabel}: {ex}");
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}
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try
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@@ -177,7 +177,7 @@ public class CustomizePlusLegacyIpc : IDisposable
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}
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catch (Exception ex)
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{
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_logger.Error($"Error registering legacy Customize+ IPC provider for {OnProfileUpdateLabel}: {ex}");
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_logger.Error($"[LEGACY IPC DO NOT USE] Error registering legacy Customize+ IPC provider for {OnProfileUpdateLabel}: {ex}");
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}
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}
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@@ -192,7 +192,7 @@ public class CustomizePlusLegacyIpc : IDisposable
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private void OnProfileUpdate(Profile? profile)
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{
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_logger.Debug($"Sending local player update message: {(profile != null ? profile.ToString() : "no profile")}");
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_logger.Debug($"[LEGACY IPC DO NOT USE] Sending local player update message: {(profile != null ? profile.ToString() : "no profile")}");
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var convertedProfile = profile != null ? GetVersion3Profile(profile) : null;
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@@ -246,7 +246,7 @@ public class CustomizePlusLegacyIpc : IDisposable
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}
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catch (Exception ex)
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{
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_logger.Warning($"Unable to set body profile. Character: {character?.Name}, exception: {ex}, debug data: {GetBase64String(profileJson)}");
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_logger.Warning($"[LEGACY IPC DO NOT USE] Unable to set body profile. Character: {character?.Name}, exception: {ex}, debug data: {GetBase64String(profileJson)}");
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}
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}
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@@ -270,27 +270,6 @@ public partial class CustomizePlusIpc
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}
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//warn: limitation - ignores default profiles but why you would use default profile on your own character
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private void OnProfileChange(ProfileChanged.Type type, Profile? profile, object? arg3)
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{
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if (type != ProfileChanged.Type.AddedTemplate &&
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type != ProfileChanged.Type.RemovedTemplate &&
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type != ProfileChanged.Type.MovedTemplate &&
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type != ProfileChanged.Type.ChangedTemplate &&
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type != ProfileChanged.Type.Toggled)
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return;
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if (profile == null ||
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!profile.Enabled || //profile = null event will be sent from OnArmatureChanged
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profile.CharacterName.Text != _gameObjectService.GetCurrentPlayerName())
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return;
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Character? localPlayerCharacter = (Character?)_gameObjectService.GetDalamudGameObjectFromActor(_gameObjectService.GetLocalPlayerActor());
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if (localPlayerCharacter == null)
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return;
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OnProfileUpdateInternal(localPlayerCharacter, profile);
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}
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private void OnArmatureChanged(ArmatureChanged.Type type, Armature armature, object? arg3)
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{
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string currentPlayerName = _gameObjectService.GetCurrentPlayerName();
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@@ -302,13 +281,34 @@ public partial class CustomizePlusIpc
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if (localPlayerCharacter == null)
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return;
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if (type == ArmatureChanged.Type.Created || //todo: might create second call after OnProfileChange?
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type == ArmatureChanged.Type.Rebound)
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if (type == ArmatureChanged.Type.Created ||
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type == ArmatureChanged.Type.Updated)
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{
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if (armature.Profile == null)
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_logger.Warning("Armature created/rebound and profile is null");
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_logger.Fatal("INTEGRITY ERROR: Armature created/rebound and profile is null");
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OnProfileUpdateInternal(localPlayerCharacter, armature.Profile);
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(Profile? activeProfile, Profile? oldProfile) = (null, null);
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if (type == ArmatureChanged.Type.Created)
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(activeProfile, oldProfile) = ((Profile?)arg3, null);
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else
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(activeProfile, oldProfile) = ((Profile?, Profile?))arg3;
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if (activeProfile != null)
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{
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if (activeProfile == _profileManager.DefaultProfile)
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return; //default profiles are not allowed to be sent
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if (activeProfile.ProfileType == ProfileType.Editor)
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{
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if (activeProfile == oldProfile) //ignore any changes while player is in editor
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return;
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OnProfileUpdateInternal(localPlayerCharacter, null); //send empty profile when player enters editor
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return;
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}
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}
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OnProfileUpdateInternal(localPlayerCharacter, activeProfile);
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return;
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}
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@@ -18,7 +18,6 @@ public partial class CustomizePlusIpc : IDisposable
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private readonly ProfileManager _profileManager;
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private readonly GameObjectService _gameObjectService;
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private readonly ProfileChanged _profileChangedEvent;
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private readonly ArmatureChanged _armatureChangedEvent;
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/// <summary>
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@@ -32,8 +31,7 @@ public partial class CustomizePlusIpc : IDisposable
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HookingService hookingService,
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ProfileManager profileManager,
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GameObjectService gameObjectService,
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ArmatureChanged armatureChangedEvent,
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ProfileChanged profileChangedEvent)
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ArmatureChanged armatureChangedEvent)
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{
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_pluginInterface = pluginInterface;
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_logger = logger;
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@@ -41,19 +39,15 @@ public partial class CustomizePlusIpc : IDisposable
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_profileManager = profileManager;
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_gameObjectService = gameObjectService;
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_profileChangedEvent = profileChangedEvent;
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_armatureChangedEvent = armatureChangedEvent;
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EzIPC.Init(this, "CustomizePlus");
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_profileChangedEvent.Subscribe(OnProfileChange, ProfileChanged.Priority.CustomizePlusIpc);
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_armatureChangedEvent.Subscribe(OnArmatureChanged, ArmatureChanged.Priority.CustomizePlusIpc);
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}
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public void Dispose()
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{
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_profileChangedEvent.Unsubscribe(OnProfileChange);
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_armatureChangedEvent.Unsubscribe(OnArmatureChanged);
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}
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}
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@@ -200,7 +200,7 @@ public unsafe class Armature
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_partialSkeletons = newPartials.Select(x => x.ToArray()).ToArray();
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RebuildBoneTemplateBinding();
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RebuildBoneTemplateBinding(); //todo: intentionally not calling ArmatureChanged.Type.Updated because this is pending rewrite
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Plugin.Logger.Debug($"Rebuilt {this}");
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}
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@@ -237,7 +237,7 @@ public unsafe class Armature
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_partialSkeletons = oldPartials.Select(x => x.ToArray()).ToArray();
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RebuildBoneTemplateBinding();
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RebuildBoneTemplateBinding(); //todo: intentionally not calling ArmatureChanged.Type.Updated because this is pending rewrite
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Plugin.Logger.Debug($"Augmented {this} with new bones");
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}
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@@ -13,7 +13,10 @@ public sealed class ArmatureChanged() : EventWrapper<ArmatureChanged.Type, Armat
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{
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Created,
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Deleted,
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Rebound
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/// <summary>
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/// Called when armature was rebound to other profile or bone template bindings were rebuilt
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/// </summary>
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Updated
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}
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public enum Priority
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@@ -163,28 +163,28 @@ public unsafe sealed class ArmatureManager : IDisposable
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if (armature.IsPendingProfileRebind)
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{
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_logger.Debug($"Armature {armature} is pending profile rebind, rebinding...");
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_logger.Debug($"Armature {armature} is pending profile/bone rebind, rebinding...");
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armature.IsPendingProfileRebind = false;
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var activeProfile = GetProfileForActor(actorIdentifier);
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if (activeProfile == armature.Profile)
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continue;
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if (activeProfile == null)
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Profile? oldProfile = armature.Profile;
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if (activeProfile != armature.Profile)
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{
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_logger.Debug($"Removing armature {armature} because it doesn't have any active profiles");
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RemoveArmature(armature, ArmatureChanged.DeletionReason.NoActiveProfiles);
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continue;
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if (activeProfile == null)
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{
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_logger.Debug($"Removing armature {armature} because it doesn't have any active profiles");
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RemoveArmature(armature, ArmatureChanged.DeletionReason.NoActiveProfiles);
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continue;
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}
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armature.Profile.Armatures.Remove(armature);
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armature.Profile = activeProfile;
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activeProfile.Armatures.Add(armature);
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}
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Profile oldProfile = armature.Profile;
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armature.Profile.Armatures.Remove(armature);
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armature.Profile = activeProfile;
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activeProfile.Armatures.Add(armature);
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armature.RebuildBoneTemplateBinding();
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_event.Invoke(ArmatureChanged.Type.Rebound, armature, activeProfile);
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_event.Invoke(ArmatureChanged.Type.Updated, armature, (activeProfile, oldProfile));
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}
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//Needed because skeleton sometimes appears to be not ready when armature is created
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@@ -379,7 +379,7 @@ public unsafe sealed class ArmatureManager : IDisposable
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if (!profile.Enabled || profile.Armatures.Count == 0)
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continue;
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profile.Armatures.ForEach(x => x.RebuildBoneTemplateBinding());
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profile.Armatures.ForEach(x => x.IsPendingProfileRebind = true);
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}
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});
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@@ -548,7 +548,7 @@ public unsafe sealed class ArmatureManager : IDisposable
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_logger.Debug($"ArmatureManager.OnProfileChange Added/Deleted/Moved/Changed template: {type}, data payload: {arg3?.ToString()}, profile: {profile.Name}->{profile.Enabled}->{profile.Armatures.Count} armatures");
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profile!.Armatures.ForEach(x => x.RebuildBoneTemplateBinding());
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profile!.Armatures.ForEach(x => x.IsPendingProfileRebind = true);
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}
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private IEnumerable<Armature> GetArmaturesForCharacterName(string characterName)
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@@ -41,6 +41,6 @@ public sealed class ProfileChanged() : EventWrapper<ProfileChanged.Type, Profile
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ProfileFileSystem,
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ArmatureManager,
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TemplateManager,
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CustomizePlusIpc
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CustomizePlusLegacyIpc
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}
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}
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@@ -73,7 +73,7 @@ public class TemplateEditorManager
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/// <summary>
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/// Turn on editing of a specific template. If character name not set will default to local player.
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/// </summary>
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internal bool EnableEditor(Template template, string? characterName = null) //todo: editor is borked
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internal bool EnableEditor(Template template, string? characterName = null)
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{
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if (IsEditorActive || IsEditorPaused)
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return false;
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@@ -11,6 +11,7 @@ using CustomizePlus.Game.Services;
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using CustomizePlus.Configuration.Data;
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using CustomizePlus.Profiles.Data;
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using CustomizePlus.UI.Windows.Controls;
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using CustomizePlus.Templates;
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namespace CustomizePlus.UI.Windows.MainWindow.Tabs.Profiles;
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@@ -20,6 +21,7 @@ public class ProfilePanel
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private readonly ProfileManager _manager;
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private readonly PluginConfiguration _configuration;
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private readonly TemplateCombo _templateCombo;
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private readonly TemplateEditorManager _templateEditorManager;
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private string? _newName;
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private string? _newCharacterName;
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@@ -36,12 +38,14 @@ public class ProfilePanel
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ProfileFileSystemSelector selector,
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ProfileManager manager,
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PluginConfiguration configuration,
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TemplateCombo templateCombo)
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TemplateCombo templateCombo,
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TemplateEditorManager templateEditorManager)
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{
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_selector = selector;
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_manager = manager;
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_configuration = configuration;
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_templateCombo = templateCombo;
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_templateEditorManager = templateEditorManager;
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}
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public void Draw()
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@@ -139,8 +143,11 @@ public class ProfilePanel
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using (var style = ImRaii.PushStyle(ImGuiStyleVar.ItemSpacing, spacing))
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{
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var enabled = _selector.Selected?.Enabled ?? false;
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if (ImGui.Checkbox("##Enabled", ref enabled))
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_manager.SetEnabled(_selector.Selected!, enabled);
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using (ImRaii.Disabled(_templateEditorManager.IsEditorActive || _templateEditorManager.IsEditorPaused))
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{
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if (ImGui.Checkbox("##Enabled", ref enabled))
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_manager.SetEnabled(_selector.Selected!, enabled);
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}
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ImGuiUtil.LabeledHelpMarker("Enabled",
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"Whether the templates in this profile should be applied at all. Only one profile can be enabled for a character at the same time.");
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Reference in New Issue
Block a user