Updated submodules
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@@ -139,7 +139,7 @@ public unsafe sealed class ArmatureManager : IDisposable
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return null;
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}
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foreach (var obj in _objectManager)
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foreach (var obj in _objectManager.Identifiers)
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{
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var actorIdentifier = obj.Key.CreatePermanent();
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if (!Armatures.ContainsKey(actorIdentifier))
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@@ -50,7 +50,7 @@ public class GameObjectService
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/// <returns></returns>
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public IEnumerable<(ActorIdentifier, Actor)> FindActorsByName(string name)
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{
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foreach (var kvPair in _objectManager)
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foreach (var kvPair in _objectManager.Identifiers)
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{
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var identifier = kvPair.Key;
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@@ -88,7 +88,7 @@ public class StateMonitoringTab
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private void DrawObjectManager()
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{
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foreach (var kvPair in _objectManager)
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foreach (var kvPair in _objectManager.Identifiers)
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{
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var show = ImGui.CollapsingHeader($"{kvPair.Key} ({kvPair.Value.Objects.Count} objects)###object-{kvPair.Key}");
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