Continuing work on the IPC

ArmatureChanged.Type.Rebound -> Updated
IsPendingProfileRebind is now being set instead of calling RebuildBoneTemplateBinding and that function is called as a part of rebind process (not always though, pending rewrite)
Profiles can no longer be toggled in the UI while editor is active
ProfileChanged is no longer used in IPC, instead we are fully relying on armature events
Added warnings to legacy IPC messages to not use it
This commit is contained in:
RisaDev
2024-03-24 23:45:28 +03:00
parent 3a74a50e39
commit 6777f9db6e
9 changed files with 72 additions and 68 deletions

View File

@@ -25,7 +25,7 @@ using Penumbra.GameData.Interop;
namespace CustomizePlus.Api.Compatibility;
[Obsolete("Will be removed in the next release")]
[Obsolete("Will be removed in the near future, do not use this IPC")]
public class CustomizePlusLegacyIpc : IDisposable
{
private readonly IObjectTable _objectTable;
@@ -73,7 +73,7 @@ public class CustomizePlusLegacyIpc : IDisposable
InitializeProviders();
_profileChangedEvent.Subscribe(OnProfileChange, ProfileChanged.Priority.CustomizePlusIpc);
_profileChangedEvent.Subscribe(OnProfileChange, ProfileChanged.Priority.CustomizePlusLegacyIpc);
_armatureChangedEvent.Subscribe(OnArmatureChanged, ArmatureChanged.Priority.CustomizePlusIpc);
}
@@ -109,10 +109,10 @@ public class CustomizePlusLegacyIpc : IDisposable
return;
if (type == ArmatureChanged.Type.Created ||
type == ArmatureChanged.Type.Rebound)
type == ArmatureChanged.Type.Updated)
{
if(armature.Profile == null)
_logger.Warning("Armature created/rebound and profile is null");
_logger.Warning("[LEGACY IPC DO NOT USE] Armature created/rebound and profile is null");
OnProfileUpdate(armature.Profile);
return;
@@ -127,7 +127,7 @@ public class CustomizePlusLegacyIpc : IDisposable
private void InitializeProviders()
{
_logger.Debug("Initializing legacy Customize+ IPC providers.");
_logger.Debug("[LEGACY IPC DO NOT USE] Initializing legacy Customize+ IPC providers.");
try
{
ProviderGetApiVersion = _pluginInterface.GetIpcProvider<(int, int)>(ProviderApiVersionLabel);
@@ -135,7 +135,7 @@ public class CustomizePlusLegacyIpc : IDisposable
}
catch (Exception ex)
{
_logger.Error($"Error registering legacy Customize+ IPC provider for {ProviderApiVersionLabel}: {ex}");
_logger.Error($"[LEGACY IPC DO NOT USE] Error registering legacy Customize+ IPC provider for {ProviderApiVersionLabel}: {ex}");
}
try
@@ -146,7 +146,7 @@ public class CustomizePlusLegacyIpc : IDisposable
}
catch (Exception ex)
{
_logger.Error($"Error registering legacy Customize+ IPC provider for {GetProfileFromCharacterLabel}: {ex}");
_logger.Error($"[LEGACY IPC DO NOT USE] Error registering legacy Customize+ IPC provider for {GetProfileFromCharacterLabel}: {ex}");
}
try
@@ -157,7 +157,7 @@ public class CustomizePlusLegacyIpc : IDisposable
}
catch (Exception ex)
{
_logger.Error($"Error registering legacy Customize+ IPC provider for {SetProfileToCharacterLabel}: {ex}");
_logger.Error($"[LEGACY IPC DO NOT USE] Error registering legacy Customize+ IPC provider for {SetProfileToCharacterLabel}: {ex}");
}
try
@@ -168,7 +168,7 @@ public class CustomizePlusLegacyIpc : IDisposable
}
catch (Exception ex)
{
_logger.Error($"Error registering legacy Customize+ IPC provider for {RevertCharacterLabel}: {ex}");
_logger.Error($"[LEGACY IPC DO NOT USE] Error registering legacy Customize+ IPC provider for {RevertCharacterLabel}: {ex}");
}
try
@@ -177,7 +177,7 @@ public class CustomizePlusLegacyIpc : IDisposable
}
catch (Exception ex)
{
_logger.Error($"Error registering legacy Customize+ IPC provider for {OnProfileUpdateLabel}: {ex}");
_logger.Error($"[LEGACY IPC DO NOT USE] Error registering legacy Customize+ IPC provider for {OnProfileUpdateLabel}: {ex}");
}
}
@@ -192,7 +192,7 @@ public class CustomizePlusLegacyIpc : IDisposable
private void OnProfileUpdate(Profile? profile)
{
_logger.Debug($"Sending local player update message: {(profile != null ? profile.ToString() : "no profile")}");
_logger.Debug($"[LEGACY IPC DO NOT USE] Sending local player update message: {(profile != null ? profile.ToString() : "no profile")}");
var convertedProfile = profile != null ? GetVersion3Profile(profile) : null;
@@ -246,7 +246,7 @@ public class CustomizePlusLegacyIpc : IDisposable
}
catch (Exception ex)
{
_logger.Warning($"Unable to set body profile. Character: {character?.Name}, exception: {ex}, debug data: {GetBase64String(profileJson)}");
_logger.Warning($"[LEGACY IPC DO NOT USE] Unable to set body profile. Character: {character?.Name}, exception: {ex}, debug data: {GetBase64String(profileJson)}");
}
}

View File

@@ -270,27 +270,6 @@ public partial class CustomizePlusIpc
}
//warn: limitation - ignores default profiles but why you would use default profile on your own character
private void OnProfileChange(ProfileChanged.Type type, Profile? profile, object? arg3)
{
if (type != ProfileChanged.Type.AddedTemplate &&
type != ProfileChanged.Type.RemovedTemplate &&
type != ProfileChanged.Type.MovedTemplate &&
type != ProfileChanged.Type.ChangedTemplate &&
type != ProfileChanged.Type.Toggled)
return;
if (profile == null ||
!profile.Enabled || //profile = null event will be sent from OnArmatureChanged
profile.CharacterName.Text != _gameObjectService.GetCurrentPlayerName())
return;
Character? localPlayerCharacter = (Character?)_gameObjectService.GetDalamudGameObjectFromActor(_gameObjectService.GetLocalPlayerActor());
if (localPlayerCharacter == null)
return;
OnProfileUpdateInternal(localPlayerCharacter, profile);
}
private void OnArmatureChanged(ArmatureChanged.Type type, Armature armature, object? arg3)
{
string currentPlayerName = _gameObjectService.GetCurrentPlayerName();
@@ -302,13 +281,34 @@ public partial class CustomizePlusIpc
if (localPlayerCharacter == null)
return;
if (type == ArmatureChanged.Type.Created || //todo: might create second call after OnProfileChange?
type == ArmatureChanged.Type.Rebound)
if (type == ArmatureChanged.Type.Created ||
type == ArmatureChanged.Type.Updated)
{
if (armature.Profile == null)
_logger.Warning("Armature created/rebound and profile is null");
_logger.Fatal("INTEGRITY ERROR: Armature created/rebound and profile is null");
OnProfileUpdateInternal(localPlayerCharacter, armature.Profile);
(Profile? activeProfile, Profile? oldProfile) = (null, null);
if (type == ArmatureChanged.Type.Created)
(activeProfile, oldProfile) = ((Profile?)arg3, null);
else
(activeProfile, oldProfile) = ((Profile?, Profile?))arg3;
if (activeProfile != null)
{
if (activeProfile == _profileManager.DefaultProfile)
return; //default profiles are not allowed to be sent
if (activeProfile.ProfileType == ProfileType.Editor)
{
if (activeProfile == oldProfile) //ignore any changes while player is in editor
return;
OnProfileUpdateInternal(localPlayerCharacter, null); //send empty profile when player enters editor
return;
}
}
OnProfileUpdateInternal(localPlayerCharacter, activeProfile);
return;
}

View File

@@ -18,7 +18,6 @@ public partial class CustomizePlusIpc : IDisposable
private readonly ProfileManager _profileManager;
private readonly GameObjectService _gameObjectService;
private readonly ProfileChanged _profileChangedEvent;
private readonly ArmatureChanged _armatureChangedEvent;
/// <summary>
@@ -32,8 +31,7 @@ public partial class CustomizePlusIpc : IDisposable
HookingService hookingService,
ProfileManager profileManager,
GameObjectService gameObjectService,
ArmatureChanged armatureChangedEvent,
ProfileChanged profileChangedEvent)
ArmatureChanged armatureChangedEvent)
{
_pluginInterface = pluginInterface;
_logger = logger;
@@ -41,19 +39,15 @@ public partial class CustomizePlusIpc : IDisposable
_profileManager = profileManager;
_gameObjectService = gameObjectService;
_profileChangedEvent = profileChangedEvent;
_armatureChangedEvent = armatureChangedEvent;
EzIPC.Init(this, "CustomizePlus");
_profileChangedEvent.Subscribe(OnProfileChange, ProfileChanged.Priority.CustomizePlusIpc);
_armatureChangedEvent.Subscribe(OnArmatureChanged, ArmatureChanged.Priority.CustomizePlusIpc);
}
public void Dispose()
{
_profileChangedEvent.Unsubscribe(OnProfileChange);
_armatureChangedEvent.Unsubscribe(OnArmatureChanged);
}
}

View File

@@ -200,7 +200,7 @@ public unsafe class Armature
_partialSkeletons = newPartials.Select(x => x.ToArray()).ToArray();
RebuildBoneTemplateBinding();
RebuildBoneTemplateBinding(); //todo: intentionally not calling ArmatureChanged.Type.Updated because this is pending rewrite
Plugin.Logger.Debug($"Rebuilt {this}");
}
@@ -237,7 +237,7 @@ public unsafe class Armature
_partialSkeletons = oldPartials.Select(x => x.ToArray()).ToArray();
RebuildBoneTemplateBinding();
RebuildBoneTemplateBinding(); //todo: intentionally not calling ArmatureChanged.Type.Updated because this is pending rewrite
Plugin.Logger.Debug($"Augmented {this} with new bones");
}

View File

@@ -13,7 +13,10 @@ public sealed class ArmatureChanged() : EventWrapper<ArmatureChanged.Type, Armat
{
Created,
Deleted,
Rebound
/// <summary>
/// Called when armature was rebound to other profile or bone template bindings were rebuilt
/// </summary>
Updated
}
public enum Priority

View File

@@ -163,28 +163,28 @@ public unsafe sealed class ArmatureManager : IDisposable
if (armature.IsPendingProfileRebind)
{
_logger.Debug($"Armature {armature} is pending profile rebind, rebinding...");
_logger.Debug($"Armature {armature} is pending profile/bone rebind, rebinding...");
armature.IsPendingProfileRebind = false;
var activeProfile = GetProfileForActor(actorIdentifier);
if (activeProfile == armature.Profile)
continue;
if (activeProfile == null)
Profile? oldProfile = armature.Profile;
if (activeProfile != armature.Profile)
{
_logger.Debug($"Removing armature {armature} because it doesn't have any active profiles");
RemoveArmature(armature, ArmatureChanged.DeletionReason.NoActiveProfiles);
continue;
if (activeProfile == null)
{
_logger.Debug($"Removing armature {armature} because it doesn't have any active profiles");
RemoveArmature(armature, ArmatureChanged.DeletionReason.NoActiveProfiles);
continue;
}
armature.Profile.Armatures.Remove(armature);
armature.Profile = activeProfile;
activeProfile.Armatures.Add(armature);
}
Profile oldProfile = armature.Profile;
armature.Profile.Armatures.Remove(armature);
armature.Profile = activeProfile;
activeProfile.Armatures.Add(armature);
armature.RebuildBoneTemplateBinding();
_event.Invoke(ArmatureChanged.Type.Rebound, armature, activeProfile);
_event.Invoke(ArmatureChanged.Type.Updated, armature, (activeProfile, oldProfile));
}
//Needed because skeleton sometimes appears to be not ready when armature is created
@@ -379,7 +379,7 @@ public unsafe sealed class ArmatureManager : IDisposable
if (!profile.Enabled || profile.Armatures.Count == 0)
continue;
profile.Armatures.ForEach(x => x.RebuildBoneTemplateBinding());
profile.Armatures.ForEach(x => x.IsPendingProfileRebind = true);
}
});
@@ -548,7 +548,7 @@ public unsafe sealed class ArmatureManager : IDisposable
_logger.Debug($"ArmatureManager.OnProfileChange Added/Deleted/Moved/Changed template: {type}, data payload: {arg3?.ToString()}, profile: {profile.Name}->{profile.Enabled}->{profile.Armatures.Count} armatures");
profile!.Armatures.ForEach(x => x.RebuildBoneTemplateBinding());
profile!.Armatures.ForEach(x => x.IsPendingProfileRebind = true);
}
private IEnumerable<Armature> GetArmaturesForCharacterName(string characterName)

View File

@@ -41,6 +41,6 @@ public sealed class ProfileChanged() : EventWrapper<ProfileChanged.Type, Profile
ProfileFileSystem,
ArmatureManager,
TemplateManager,
CustomizePlusIpc
CustomizePlusLegacyIpc
}
}

View File

@@ -73,7 +73,7 @@ public class TemplateEditorManager
/// <summary>
/// Turn on editing of a specific template. If character name not set will default to local player.
/// </summary>
internal bool EnableEditor(Template template, string? characterName = null) //todo: editor is borked
internal bool EnableEditor(Template template, string? characterName = null)
{
if (IsEditorActive || IsEditorPaused)
return false;

View File

@@ -11,6 +11,7 @@ using CustomizePlus.Game.Services;
using CustomizePlus.Configuration.Data;
using CustomizePlus.Profiles.Data;
using CustomizePlus.UI.Windows.Controls;
using CustomizePlus.Templates;
namespace CustomizePlus.UI.Windows.MainWindow.Tabs.Profiles;
@@ -20,6 +21,7 @@ public class ProfilePanel
private readonly ProfileManager _manager;
private readonly PluginConfiguration _configuration;
private readonly TemplateCombo _templateCombo;
private readonly TemplateEditorManager _templateEditorManager;
private string? _newName;
private string? _newCharacterName;
@@ -36,12 +38,14 @@ public class ProfilePanel
ProfileFileSystemSelector selector,
ProfileManager manager,
PluginConfiguration configuration,
TemplateCombo templateCombo)
TemplateCombo templateCombo,
TemplateEditorManager templateEditorManager)
{
_selector = selector;
_manager = manager;
_configuration = configuration;
_templateCombo = templateCombo;
_templateEditorManager = templateEditorManager;
}
public void Draw()
@@ -139,8 +143,11 @@ public class ProfilePanel
using (var style = ImRaii.PushStyle(ImGuiStyleVar.ItemSpacing, spacing))
{
var enabled = _selector.Selected?.Enabled ?? false;
if (ImGui.Checkbox("##Enabled", ref enabled))
_manager.SetEnabled(_selector.Selected!, enabled);
using (ImRaii.Disabled(_templateEditorManager.IsEditorActive || _templateEditorManager.IsEditorPaused))
{
if (ImGui.Checkbox("##Enabled", ref enabled))
_manager.SetEnabled(_selector.Selected!, enabled);
}
ImGuiUtil.LabeledHelpMarker("Enabled",
"Whether the templates in this profile should be applied at all. Only one profile can be enabled for a character at the same time.");