RisaDev
49b220ac2d
Fix invalid condition for "limit to my creatures", a bit of additional logging
2024-06-13 23:01:49 +03:00
RisaDev
d7b48d612d
Why this didn't stage? Whatever...
2024-06-12 01:56:16 +03:00
RisaDev
606becc46b
Update libs so new worlds are working
2024-06-12 01:54:30 +03:00
RisaDev
0f9ad48f9f
2.0.4.0
2024-06-05 19:11:33 +03:00
RisaDev
a70bef8abe
Move bone linking log to debug level
2024-06-05 19:02:37 +03:00
RisaDev
30d9522da8
Removed a bit too much
2024-06-03 18:18:26 +03:00
RisaDev
708522a47c
Removed legacy IPC
2024-06-03 18:14:23 +03:00
RisaDev
bf74d3774c
Add ability to apply profiles on character selection (lobby) screen
2024-04-15 23:46:13 +03:00
RisaDev
1a8c0081c9
Changelog
2024-04-14 21:47:26 +03:00
RisaDev
76729b04f7
Improved handling of empty preview character setting
2024-04-13 22:47:00 +03:00
RisaDev
24087457b6
Libraries update
2024-04-13 04:43:02 +03:00
RisaDev
f9e79dc1d2
Deleted FantasiaPlusConfigMover
2024-04-13 04:32:18 +03:00
RisaDev
bba6551085
Deleted FantasiaPlusDetectService
2024-04-13 04:29:34 +03:00
RisaDev
d4742416b2
Use EzTabBar
2024-04-13 04:25:46 +03:00
RisaDev
07f89334c1
Added ability to automatically set editor preview character to current character on login
...
Also refactored some things
2024-04-13 01:55:27 +03:00
RisaDev
99990c9208
Actor resolving fixes for UI actors
...
Profiles should now properly apply to UI actors in Crystalline Conflict and other places
Added ability to control which parts of the UI profiles are applying to
2024-04-11 23:33:41 +03:00
RisaDev
933eb27b5e
Special actor fixes
...
Remove special actor armatures without waiting (fixes incorrect profile when changing examined character without closing the window)
Fix for special actor armatures not reflecting changes in active profiles
Slight refactoring
2024-04-11 01:34:53 +03:00
RisaDev
5a345c9828
Fix for examine actor being gone deleting temporary profile for original actor
2024-04-11 00:49:09 +03:00
RisaDev
bfbfb65925
Do not allow setting current profile as default when it is enabled
2024-04-11 00:35:08 +03:00
RisaDev
2997fa812f
Fix for penumbra redraw: do not search for actor using object table in GetArmaturesForCharacterName
2024-04-08 00:42:11 +03:00
RisaDev
a00ae1d0c5
Fixed legacy IPC not handling exceptions thrown by ProfileManager.RemoveTemporaryProfile, changelog text fix
2024-03-30 19:36:37 +03:00
RisaDev
68ed63daed
I screwed up and forgot to include some changes in changelog
2024-03-28 23:58:27 +03:00
RisaDev
92be6d3fe7
Changelog for 2.0.2.2
2024-03-28 22:05:27 +03:00
RisaDev
efa77f83cc
Small fixes
2024-03-28 22:04:37 +03:00
RisaDev
ec0914a8a1
Updated submodules
2024-03-26 00:26:02 +03:00
RisaDev
abb92e741e
More IPC work
...
Additional checks to make sure profile update event is not getting sent when editor and default profile is involved
Selected default profile can no longer be changed if profile set as default is enabled
Fixed "Limit to my creatures" not ignoring objects with IdentifierType != Owned
IPC test tab no longer initializes IPC if debug mode is disabled
Fixed incorrect warning priority in plugin state control
Some slight text changes
2024-03-26 00:14:29 +03:00
RisaDev
da252a57cf
Cleanup
2024-03-25 02:07:35 +03:00
RisaDev
b4a086ec3a
Profile.GetList now also returns virtual path
2024-03-25 01:53:57 +03:00
RisaDev
6777f9db6e
Continuing work on the IPC
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ArmatureChanged.Type.Rebound -> Updated
IsPendingProfileRebind is now being set instead of calling RebuildBoneTemplateBinding and that function is called as a part of rebind process (not always though, pending rewrite)
Profiles can no longer be toggled in the UI while editor is active
ProfileChanged is no longer used in IPC, instead we are fully relying on armature events
Added warnings to legacy IPC messages to not use it
2024-03-24 23:45:28 +03:00
RisaDev
3a74a50e39
Updated ECommons, Profile.GetProfileByUniqueId -> Profile.GetByUniqueId, OnProfileUpdate now returns Guid.Empty if no profile is set
2024-03-21 23:34:43 +03:00
RisaDev
4c94667989
Merge remote-tracking branch 'origin/main' into ipc_new
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# Conflicts:
# CustomizePlus/Core/ServiceManagerBuilder.cs
# CustomizePlus/Game/Services/GameObjectService.cs
# CustomizePlus/Profiles/ProfileManager.cs
2024-03-21 23:18:58 +03:00
RisaDev
d919024f29
Net 8, updated submodules
2024-03-21 23:05:36 +03:00
RisaDev
589d1075b4
Warning about Profile.OnUpdate
2024-03-18 04:49:42 +03:00
RisaDev
849b5c19de
Profile.GetCurrentlyActiveProfileOnCharacter -> Profile.GetActiveProfileIdOnCharacter (now returns profile id instead of profile contents), Profile.GetProfileById -> Profile.GetProfileByUniqueId
2024-03-18 04:46:08 +03:00
RisaDev
fb4b71dfe2
Fixed typo
2024-03-18 00:35:31 +03:00
RisaDev
4df9dae88a
Fixed return types
2024-03-18 00:16:42 +03:00
RisaDev
5b71cd479e
Implemented rest of profile methods for IPC
2024-03-18 00:15:03 +03:00
RisaDev
37c2882a98
GetProfileList -> GetList
2024-03-11 01:10:13 +03:00
RisaDev
13976a9135
Added Profile.GetProfileList, Profile.EnableByUniqueId, Profile.DisableByUniqueId IPC endpoints
...
Co-authored-by: Limiana <5073202+Limiana@users.noreply.github.com >
2024-03-11 01:04:51 +03:00
RisaDev
e9b3fc4d3d
EzIPC experiments
2024-03-11 00:17:09 +03:00
RisaDev
57c91eb834
A bit of work on new IPC
2024-03-03 02:42:16 +03:00
RisaDev
7f18030018
Trim user input so stuff doesn't break
2024-03-03 01:50:48 +03:00
RisaDev
9693e258ab
Forgot to remove gpose state change check from TemplateEditorManager
2024-02-17 03:15:19 +03:00
RisaDev
f913728242
2.0.1.0
2024-02-15 01:49:08 +03:00
RisaDev
28a08b558e
Do not fail catastrophically if we can't migrate a profile
2024-02-04 23:37:39 +03:00
RisaDev
f2456ef920
Slight popup refactoring
2024-02-04 23:36:59 +03:00
RisaDev
cc122c6b7b
Do not lock UI in GPose
2024-02-04 23:11:38 +03:00
RisaDev
6aa64e43ef
Lock UI on hook failure
2024-02-04 22:56:31 +03:00
RisaDev
205f60480c
Added option to not display confirmations for chat commands
2024-02-04 22:46:25 +03:00
RisaDev
82e064dc29
Clipboard data warning
2024-02-04 22:32:51 +03:00