Commit Graph
59 Commits
Author SHA1 Message Date
RisaDev 9061138cf1 Added character info and priority to Profile.GetList IPC, bump of major IPC version, IPCCharacterProfile cleanup, some fixes which should hopefully fix temporary profiles for minions 2024-10-22 21:04:35 +03:00
RisaDev 93802e6115 Added profile priority system, fixed a few issues 2024-10-19 04:51:51 +03:00
RisaDev 7085cf616c Added ability to apply profile to several characters 2024-10-19 02:55:38 +03:00
RisaDev 90bd5fa4df Added several settings to control when plugin window is being hidden/shown 2024-10-18 23:44:55 +03:00
RisaDev 0a8104ccdb Reimplemented profile conversion to V5 using some heuristics based on excel sheets 2024-10-18 23:15:46 +03:00
RisaDev 486a5ddbe6 Rewrite ApplyToCurrentlyActiveCharacter so it behaves like DefaultProfile 2024-10-18 21:48:19 +03:00
RisaDev 3e290cbabc Rename CompareIgnoringOwnership and FindActorsByIdentifier 2024-10-18 21:34:35 +03:00
RisaDev d6975591fe Use actor identifiers in template editor 2024-10-16 23:19:05 +03:00
RisaDev 3781000d75 Cleanup TemplatePanel 2024-10-16 23:08:35 +03:00
RisaDev 34cd6c0b27 Merge remote-tracking branch 'origin/main' into new_actor_assignment_ui 2024-10-12 22:41:52 +03:00
RisaDev 09a093e5f9 Always rebuild armatures on skeleton updates instead of trying to augment them 2024-10-12 22:02:52 +03:00
RisaDev 7a0ee53756 Hopefully this doesn't break anything, I can't test this properly on my free trial account
Removed "Limit to my creatures", the code now automatically detects this for all owned actors. If you liked to apply edits to minions and stuff of other players... too bad.
Implemented UI for setting profiles to NPC, minions and mounts (still WIP, will probably have to implement multiple characters per profile)
2024-10-08 00:32:58 +03:00
RisaDev d088550574 Separators 2024-10-07 02:05:39 +03:00
RisaDev 57edb49ff2 Moving stuff around in the UI 2024-10-07 01:51:47 +03:00
RisaDev df6512dbca Apply to current character button 2024-10-07 01:36:18 +03:00
RisaDev 2d40fff844 More work on profile character assignment rewrite.
Added ability to apply profile to any currently logged in character
Functional UI for player character, retainers and mannequins
Almost completely switched to using ActorIdentifier instead of character name
Migration code for ActorIdentifier instead of character names
IPC is not functional for now (see todos)
2024-10-07 01:11:20 +03:00
RisaDev a7da74bb80 New actor assignment ui experiments 2024-10-05 22:17:47 +03:00
RisaDev 80d0ed4f07 Expose GameState.GetCutsceneParentIndex and GameState.SetCutsceneParentIndex via IPC 2024-09-30 22:44:19 +03:00
RisaDev 0d6f36e115 IVCS -> IVCS Compatible 2024-07-29 22:20:52 +03:00
RisaDev 8fcfe9e94d Use object table index instead of passing ICharacter/Character address. Seems like the dev who decided to shit talk behind my back about this forgot it was them who implemented it that way. 2024-07-29 22:12:49 +03:00
RisaDev b529b985a0 Display proper count 2024-07-11 02:45:54 +03:00
RisaDev 11b5106aab Can boot into the UI 2024-07-04 13:10:12 +03:00
RisaDev d8c0c4b4fe Move support button, improve text alignment in support log 2024-06-24 01:53:08 +03:00
RisaDev 27290ef8e5 Add support log, improve bone name display, fix incognify issues 2024-06-24 01:30:23 +03:00
RisaDev 822995530e Rename "Default profile", hide character controls when profile is set as default 2024-06-17 17:39:22 +03:00
RisaDev fba31851c0 Use icon instead of text, changed tooltip text 2024-06-16 17:28:45 +03:00
RisaDev ef6c7014e4 Added button to jump to template editing from profile tab, made TemplateManager IDisposable 2024-06-16 02:58:17 +03:00
RisaDev 30d9522da8 Removed a bit too much 2024-06-03 18:18:26 +03:00
RisaDev 708522a47c Removed legacy IPC 2024-06-03 18:14:23 +03:00
RisaDev bf74d3774c Add ability to apply profiles on character selection (lobby) screen 2024-04-15 23:46:13 +03:00
RisaDev bba6551085 Deleted FantasiaPlusDetectService 2024-04-13 04:29:34 +03:00
RisaDev d4742416b2 Use EzTabBar 2024-04-13 04:25:46 +03:00
RisaDev 07f89334c1 Added ability to automatically set editor preview character to current character on login
Also refactored some things
2024-04-13 01:55:27 +03:00
RisaDev 99990c9208 Actor resolving fixes for UI actors
Profiles should now properly apply to UI actors in Crystalline Conflict and other places
Added ability to control which parts of the UI profiles are applying to
2024-04-11 23:33:41 +03:00
RisaDev 933eb27b5e Special actor fixes
Remove special actor armatures without waiting (fixes incorrect profile when changing examined character without closing the window)
Fix for special actor armatures not reflecting changes in active profiles
Slight refactoring
2024-04-11 01:34:53 +03:00
RisaDev bfbfb65925 Do not allow setting current profile as default when it is enabled 2024-04-11 00:35:08 +03:00
RisaDev efa77f83cc Small fixes 2024-03-28 22:04:37 +03:00
RisaDev ec0914a8a1 Updated submodules 2024-03-26 00:26:02 +03:00
RisaDev abb92e741e More IPC work
Additional checks to make sure profile update event is not getting sent when editor and default profile is involved
Selected default profile can no longer be changed if profile set as default is enabled
Fixed "Limit to my creatures" not ignoring objects with IdentifierType != Owned
IPC test tab no longer initializes IPC if debug mode is disabled
Fixed incorrect warning priority in plugin state control
Some slight text changes
2024-03-26 00:14:29 +03:00
RisaDev b4a086ec3a Profile.GetList now also returns virtual path 2024-03-25 01:53:57 +03:00
RisaDev 6777f9db6e Continuing work on the IPC
ArmatureChanged.Type.Rebound -> Updated
IsPendingProfileRebind is now being set instead of calling RebuildBoneTemplateBinding and that function is called as a part of rebind process (not always though, pending rewrite)
Profiles can no longer be toggled in the UI while editor is active
ProfileChanged is no longer used in IPC, instead we are fully relying on armature events
Added warnings to legacy IPC messages to not use it
2024-03-24 23:45:28 +03:00
RisaDev 3a74a50e39 Updated ECommons, Profile.GetProfileByUniqueId -> Profile.GetByUniqueId, OnProfileUpdate now returns Guid.Empty if no profile is set 2024-03-21 23:34:43 +03:00
RisaDev 849b5c19de Profile.GetCurrentlyActiveProfileOnCharacter -> Profile.GetActiveProfileIdOnCharacter (now returns profile id instead of profile contents), Profile.GetProfileById -> Profile.GetProfileByUniqueId 2024-03-18 04:46:08 +03:00
RisaDev 5b71cd479e Implemented rest of profile methods for IPC 2024-03-18 00:15:03 +03:00
RisaDev 37c2882a98 GetProfileList -> GetList 2024-03-11 01:10:13 +03:00
RisaDevandLimiana 13976a9135 Added Profile.GetProfileList, Profile.EnableByUniqueId, Profile.DisableByUniqueId IPC endpoints
Co-authored-by: Limiana <5073202+Limiana@users.noreply.github.com>
2024-03-11 01:04:51 +03:00
RisaDev e9b3fc4d3d EzIPC experiments 2024-03-11 00:17:09 +03:00
RisaDev 57c91eb834 A bit of work on new IPC 2024-03-03 02:42:16 +03:00
RisaDev f2456ef920 Slight popup refactoring 2024-02-04 23:36:59 +03:00
RisaDev cc122c6b7b Do not lock UI in GPose 2024-02-04 23:11:38 +03:00