Commit Graph
26 Commits
Author SHA1 Message Date
RisaDev 8fcfe9e94d Use object table index instead of passing ICharacter/Character address. Seems like the dev who decided to shit talk behind my back about this forgot it was them who implemented it that way. 2024-07-29 22:12:49 +03:00
RisaDev f5def97f9e Restore IPC 2024-07-25 00:55:35 +03:00
RisaDev 51b870abdc Disabled IPC, updated changelog 2024-07-11 02:38:23 +03:00
RisaDev 11b5106aab Can boot into the UI 2024-07-04 13:10:12 +03:00
RisaDev 708522a47c Removed legacy IPC 2024-06-03 18:14:23 +03:00
RisaDev 24087457b6 Libraries update 2024-04-13 04:43:02 +03:00
RisaDev 5a345c9828 Fix for examine actor being gone deleting temporary profile for original actor 2024-04-11 00:49:09 +03:00
RisaDev a00ae1d0c5 Fixed legacy IPC not handling exceptions thrown by ProfileManager.RemoveTemporaryProfile, changelog text fix 2024-03-30 19:36:37 +03:00
RisaDev abb92e741e More IPC work
Additional checks to make sure profile update event is not getting sent when editor and default profile is involved
Selected default profile can no longer be changed if profile set as default is enabled
Fixed "Limit to my creatures" not ignoring objects with IdentifierType != Owned
IPC test tab no longer initializes IPC if debug mode is disabled
Fixed incorrect warning priority in plugin state control
Some slight text changes
2024-03-26 00:14:29 +03:00
RisaDev da252a57cf Cleanup 2024-03-25 02:07:35 +03:00
RisaDev b4a086ec3a Profile.GetList now also returns virtual path 2024-03-25 01:53:57 +03:00
RisaDev 6777f9db6e Continuing work on the IPC
ArmatureChanged.Type.Rebound -> Updated
IsPendingProfileRebind is now being set instead of calling RebuildBoneTemplateBinding and that function is called as a part of rebind process (not always though, pending rewrite)
Profiles can no longer be toggled in the UI while editor is active
ProfileChanged is no longer used in IPC, instead we are fully relying on armature events
Added warnings to legacy IPC messages to not use it
2024-03-24 23:45:28 +03:00
RisaDev 3a74a50e39 Updated ECommons, Profile.GetProfileByUniqueId -> Profile.GetByUniqueId, OnProfileUpdate now returns Guid.Empty if no profile is set 2024-03-21 23:34:43 +03:00
RisaDev 4c94667989 Merge remote-tracking branch 'origin/main' into ipc_new
# Conflicts:
#	CustomizePlus/Core/ServiceManagerBuilder.cs
#	CustomizePlus/Game/Services/GameObjectService.cs
#	CustomizePlus/Profiles/ProfileManager.cs
2024-03-21 23:18:58 +03:00
RisaDev d919024f29 Net 8, updated submodules 2024-03-21 23:05:36 +03:00
RisaDev 589d1075b4 Warning about Profile.OnUpdate 2024-03-18 04:49:42 +03:00
RisaDev 849b5c19de Profile.GetCurrentlyActiveProfileOnCharacter -> Profile.GetActiveProfileIdOnCharacter (now returns profile id instead of profile contents), Profile.GetProfileById -> Profile.GetProfileByUniqueId 2024-03-18 04:46:08 +03:00
RisaDev fb4b71dfe2 Fixed typo 2024-03-18 00:35:31 +03:00
RisaDev 4df9dae88a Fixed return types 2024-03-18 00:16:42 +03:00
RisaDev 5b71cd479e Implemented rest of profile methods for IPC 2024-03-18 00:15:03 +03:00
RisaDev 37c2882a98 GetProfileList -> GetList 2024-03-11 01:10:13 +03:00
RisaDevandLimiana 13976a9135 Added Profile.GetProfileList, Profile.EnableByUniqueId, Profile.DisableByUniqueId IPC endpoints
Co-authored-by: Limiana <5073202+Limiana@users.noreply.github.com>
2024-03-11 01:04:51 +03:00
RisaDev e9b3fc4d3d EzIPC experiments 2024-03-11 00:17:09 +03:00
RisaDev 57c91eb834 A bit of work on new IPC 2024-03-03 02:42:16 +03:00
RisaDev 7011914a4e Fixes, IPC
* Armature manager now assigns permanent ActorIdentifier to armatures
* Slight changes to make sure penumbra redraw doesn't break temporary profiles
* Profile selection UI now gets updated on login/logout in order to display correct colors
* Changed logic of setting Armature.IsVisible
* Implemented OnProfileUpdate IPC
2024-01-23 01:40:01 +03:00
RisaDev a486dd2c96 Code commit 2024-01-09 22:52:17 +03:00