Commit Graph

36 Commits

Author SHA1 Message Date
RisaDev
7085cf616c Added ability to apply profile to several characters 2024-10-19 02:55:38 +03:00
RisaDev
3e290cbabc Rename CompareIgnoringOwnership and FindActorsByIdentifier 2024-10-18 21:34:35 +03:00
RisaDev
497ab29de4 Cleanup 2024-10-16 23:50:52 +03:00
RisaDev
c1c0fead8d Improve IPC OnArmatureChanged check 2024-10-16 23:07:50 +03:00
RisaDev
7a0ee53756 Hopefully this doesn't break anything, I can't test this properly on my free trial account
Removed "Limit to my creatures", the code now automatically detects this for all owned actors. If you liked to apply edits to minions and stuff of other players... too bad.
Implemented UI for setting profiles to NPC, minions and mounts (still WIP, will probably have to implement multiple characters per profile)
2024-10-08 00:32:58 +03:00
RisaDev
2d40fff844 More work on profile character assignment rewrite.
Added ability to apply profile to any currently logged in character
Functional UI for player character, retainers and mannequins
Almost completely switched to using ActorIdentifier instead of character name
Migration code for ActorIdentifier instead of character names
IPC is not functional for now (see todos)
2024-10-07 01:11:20 +03:00
RisaDev
c0ecc73b2a Bump api version because of course I would forget that 2024-09-30 23:47:35 +03:00
RisaDev
eea1d90986 Fix incorrect handling of GPose actors 2024-09-30 22:45:41 +03:00
RisaDev
80d0ed4f07 Expose GameState.GetCutsceneParentIndex and GameState.SetCutsceneParentIndex via IPC 2024-09-30 22:44:19 +03:00
RisaDev
f6ae42489b 2.0.6.0 2024-07-29 22:31:13 +03:00
RisaDev
8fcfe9e94d Use object table index instead of passing ICharacter/Character address. Seems like the dev who decided to shit talk behind my back about this forgot it was them who implemented it that way. 2024-07-29 22:12:49 +03:00
RisaDev
f5def97f9e Restore IPC 2024-07-25 00:55:35 +03:00
RisaDev
51b870abdc Disabled IPC, updated changelog 2024-07-11 02:38:23 +03:00
RisaDev
11b5106aab Can boot into the UI 2024-07-04 13:10:12 +03:00
RisaDev
708522a47c Removed legacy IPC 2024-06-03 18:14:23 +03:00
RisaDev
24087457b6 Libraries update 2024-04-13 04:43:02 +03:00
RisaDev
5a345c9828 Fix for examine actor being gone deleting temporary profile for original actor 2024-04-11 00:49:09 +03:00
RisaDev
a00ae1d0c5 Fixed legacy IPC not handling exceptions thrown by ProfileManager.RemoveTemporaryProfile, changelog text fix 2024-03-30 19:36:37 +03:00
RisaDev
abb92e741e More IPC work
Additional checks to make sure profile update event is not getting sent when editor and default profile is involved
Selected default profile can no longer be changed if profile set as default is enabled
Fixed "Limit to my creatures" not ignoring objects with IdentifierType != Owned
IPC test tab no longer initializes IPC if debug mode is disabled
Fixed incorrect warning priority in plugin state control
Some slight text changes
2024-03-26 00:14:29 +03:00
RisaDev
da252a57cf Cleanup 2024-03-25 02:07:35 +03:00
RisaDev
b4a086ec3a Profile.GetList now also returns virtual path 2024-03-25 01:53:57 +03:00
RisaDev
6777f9db6e Continuing work on the IPC
ArmatureChanged.Type.Rebound -> Updated
IsPendingProfileRebind is now being set instead of calling RebuildBoneTemplateBinding and that function is called as a part of rebind process (not always though, pending rewrite)
Profiles can no longer be toggled in the UI while editor is active
ProfileChanged is no longer used in IPC, instead we are fully relying on armature events
Added warnings to legacy IPC messages to not use it
2024-03-24 23:45:28 +03:00
RisaDev
3a74a50e39 Updated ECommons, Profile.GetProfileByUniqueId -> Profile.GetByUniqueId, OnProfileUpdate now returns Guid.Empty if no profile is set 2024-03-21 23:34:43 +03:00
RisaDev
4c94667989 Merge remote-tracking branch 'origin/main' into ipc_new
# Conflicts:
#	CustomizePlus/Core/ServiceManagerBuilder.cs
#	CustomizePlus/Game/Services/GameObjectService.cs
#	CustomizePlus/Profiles/ProfileManager.cs
2024-03-21 23:18:58 +03:00
RisaDev
d919024f29 Net 8, updated submodules 2024-03-21 23:05:36 +03:00
RisaDev
589d1075b4 Warning about Profile.OnUpdate 2024-03-18 04:49:42 +03:00
RisaDev
849b5c19de Profile.GetCurrentlyActiveProfileOnCharacter -> Profile.GetActiveProfileIdOnCharacter (now returns profile id instead of profile contents), Profile.GetProfileById -> Profile.GetProfileByUniqueId 2024-03-18 04:46:08 +03:00
RisaDev
fb4b71dfe2 Fixed typo 2024-03-18 00:35:31 +03:00
RisaDev
4df9dae88a Fixed return types 2024-03-18 00:16:42 +03:00
RisaDev
5b71cd479e Implemented rest of profile methods for IPC 2024-03-18 00:15:03 +03:00
RisaDev
37c2882a98 GetProfileList -> GetList 2024-03-11 01:10:13 +03:00
RisaDev
13976a9135 Added Profile.GetProfileList, Profile.EnableByUniqueId, Profile.DisableByUniqueId IPC endpoints
Co-authored-by: Limiana <5073202+Limiana@users.noreply.github.com>
2024-03-11 01:04:51 +03:00
RisaDev
e9b3fc4d3d EzIPC experiments 2024-03-11 00:17:09 +03:00
RisaDev
57c91eb834 A bit of work on new IPC 2024-03-03 02:42:16 +03:00
RisaDev
7011914a4e Fixes, IPC
* Armature manager now assigns permanent ActorIdentifier to armatures
* Slight changes to make sure penumbra redraw doesn't break temporary profiles
* Profile selection UI now gets updated on login/logout in order to display correct colors
* Changed logic of setting Armature.IsVisible
* Implemented OnProfileUpdate IPC
2024-01-23 01:40:01 +03:00
RisaDev
a486dd2c96 Code commit 2024-01-09 22:52:17 +03:00