Commit Graph

54 Commits

Author SHA1 Message Date
RisaDev
486a5ddbe6 Rewrite ApplyToCurrentlyActiveCharacter so it behaves like DefaultProfile 2024-10-18 21:48:19 +03:00
RisaDev
3e290cbabc Rename CompareIgnoringOwnership and FindActorsByIdentifier 2024-10-18 21:34:35 +03:00
RisaDev
d6975591fe Use actor identifiers in template editor 2024-10-16 23:19:05 +03:00
RisaDev
3781000d75 Cleanup TemplatePanel 2024-10-16 23:08:35 +03:00
RisaDev
34cd6c0b27 Merge remote-tracking branch 'origin/main' into new_actor_assignment_ui 2024-10-12 22:41:52 +03:00
RisaDev
09a093e5f9 Always rebuild armatures on skeleton updates instead of trying to augment them 2024-10-12 22:02:52 +03:00
RisaDev
7a0ee53756 Hopefully this doesn't break anything, I can't test this properly on my free trial account
Removed "Limit to my creatures", the code now automatically detects this for all owned actors. If you liked to apply edits to minions and stuff of other players... too bad.
Implemented UI for setting profiles to NPC, minions and mounts (still WIP, will probably have to implement multiple characters per profile)
2024-10-08 00:32:58 +03:00
RisaDev
d088550574 Separators 2024-10-07 02:05:39 +03:00
RisaDev
57edb49ff2 Moving stuff around in the UI 2024-10-07 01:51:47 +03:00
RisaDev
df6512dbca Apply to current character button 2024-10-07 01:36:18 +03:00
RisaDev
2d40fff844 More work on profile character assignment rewrite.
Added ability to apply profile to any currently logged in character
Functional UI for player character, retainers and mannequins
Almost completely switched to using ActorIdentifier instead of character name
Migration code for ActorIdentifier instead of character names
IPC is not functional for now (see todos)
2024-10-07 01:11:20 +03:00
RisaDev
a7da74bb80 New actor assignment ui experiments 2024-10-05 22:17:47 +03:00
RisaDev
80d0ed4f07 Expose GameState.GetCutsceneParentIndex and GameState.SetCutsceneParentIndex via IPC 2024-09-30 22:44:19 +03:00
RisaDev
0d6f36e115 IVCS -> IVCS Compatible 2024-07-29 22:20:52 +03:00
RisaDev
8fcfe9e94d Use object table index instead of passing ICharacter/Character address. Seems like the dev who decided to shit talk behind my back about this forgot it was them who implemented it that way. 2024-07-29 22:12:49 +03:00
RisaDev
b529b985a0 Display proper count 2024-07-11 02:45:54 +03:00
RisaDev
11b5106aab Can boot into the UI 2024-07-04 13:10:12 +03:00
RisaDev
d8c0c4b4fe Move support button, improve text alignment in support log 2024-06-24 01:53:08 +03:00
RisaDev
27290ef8e5 Add support log, improve bone name display, fix incognify issues 2024-06-24 01:30:23 +03:00
RisaDev
822995530e Rename "Default profile", hide character controls when profile is set as default 2024-06-17 17:39:22 +03:00
RisaDev
fba31851c0 Use icon instead of text, changed tooltip text 2024-06-16 17:28:45 +03:00
RisaDev
ef6c7014e4 Added button to jump to template editing from profile tab, made TemplateManager IDisposable 2024-06-16 02:58:17 +03:00
RisaDev
30d9522da8 Removed a bit too much 2024-06-03 18:18:26 +03:00
RisaDev
708522a47c Removed legacy IPC 2024-06-03 18:14:23 +03:00
RisaDev
bf74d3774c Add ability to apply profiles on character selection (lobby) screen 2024-04-15 23:46:13 +03:00
RisaDev
bba6551085 Deleted FantasiaPlusDetectService 2024-04-13 04:29:34 +03:00
RisaDev
d4742416b2 Use EzTabBar 2024-04-13 04:25:46 +03:00
RisaDev
07f89334c1 Added ability to automatically set editor preview character to current character on login
Also refactored some things
2024-04-13 01:55:27 +03:00
RisaDev
99990c9208 Actor resolving fixes for UI actors
Profiles should now properly apply to UI actors in Crystalline Conflict and other places
Added ability to control which parts of the UI profiles are applying to
2024-04-11 23:33:41 +03:00
RisaDev
933eb27b5e Special actor fixes
Remove special actor armatures without waiting (fixes incorrect profile when changing examined character without closing the window)
Fix for special actor armatures not reflecting changes in active profiles
Slight refactoring
2024-04-11 01:34:53 +03:00
RisaDev
bfbfb65925 Do not allow setting current profile as default when it is enabled 2024-04-11 00:35:08 +03:00
RisaDev
efa77f83cc Small fixes 2024-03-28 22:04:37 +03:00
RisaDev
ec0914a8a1 Updated submodules 2024-03-26 00:26:02 +03:00
RisaDev
abb92e741e More IPC work
Additional checks to make sure profile update event is not getting sent when editor and default profile is involved
Selected default profile can no longer be changed if profile set as default is enabled
Fixed "Limit to my creatures" not ignoring objects with IdentifierType != Owned
IPC test tab no longer initializes IPC if debug mode is disabled
Fixed incorrect warning priority in plugin state control
Some slight text changes
2024-03-26 00:14:29 +03:00
RisaDev
b4a086ec3a Profile.GetList now also returns virtual path 2024-03-25 01:53:57 +03:00
RisaDev
6777f9db6e Continuing work on the IPC
ArmatureChanged.Type.Rebound -> Updated
IsPendingProfileRebind is now being set instead of calling RebuildBoneTemplateBinding and that function is called as a part of rebind process (not always though, pending rewrite)
Profiles can no longer be toggled in the UI while editor is active
ProfileChanged is no longer used in IPC, instead we are fully relying on armature events
Added warnings to legacy IPC messages to not use it
2024-03-24 23:45:28 +03:00
RisaDev
3a74a50e39 Updated ECommons, Profile.GetProfileByUniqueId -> Profile.GetByUniqueId, OnProfileUpdate now returns Guid.Empty if no profile is set 2024-03-21 23:34:43 +03:00
RisaDev
849b5c19de Profile.GetCurrentlyActiveProfileOnCharacter -> Profile.GetActiveProfileIdOnCharacter (now returns profile id instead of profile contents), Profile.GetProfileById -> Profile.GetProfileByUniqueId 2024-03-18 04:46:08 +03:00
RisaDev
5b71cd479e Implemented rest of profile methods for IPC 2024-03-18 00:15:03 +03:00
RisaDev
37c2882a98 GetProfileList -> GetList 2024-03-11 01:10:13 +03:00
RisaDev
13976a9135 Added Profile.GetProfileList, Profile.EnableByUniqueId, Profile.DisableByUniqueId IPC endpoints
Co-authored-by: Limiana <5073202+Limiana@users.noreply.github.com>
2024-03-11 01:04:51 +03:00
RisaDev
e9b3fc4d3d EzIPC experiments 2024-03-11 00:17:09 +03:00
RisaDev
57c91eb834 A bit of work on new IPC 2024-03-03 02:42:16 +03:00
RisaDev
f2456ef920 Slight popup refactoring 2024-02-04 23:36:59 +03:00
RisaDev
cc122c6b7b Do not lock UI in GPose 2024-02-04 23:11:38 +03:00
RisaDev
6aa64e43ef Lock UI on hook failure 2024-02-04 22:56:31 +03:00
RisaDev
205f60480c Added option to not display confirmations for chat commands 2024-02-04 22:46:25 +03:00
RisaDev
82e064dc29 Clipboard data warning 2024-02-04 22:32:51 +03:00
RisaDev
695375d93c v2/v3 clipboard support 2024-02-04 22:26:40 +03:00
RisaDev
dc7fb73d84 Updated to latest Penumbra.GameData, updated ObjectManager 2024-02-03 03:07:50 +03:00