Commit Graph
40 Commits
Author SHA1 Message Date
lozy360 28fa041cba yes 2025-08-09 12:43:58 +03:00
RisaDev 5ba38d9303 IPC test for AddPlayerCharacter/RemovePlayerCharacter 2025-04-18 22:14:40 +03:00
RisaDev 46f7b45880 Switch to ActorObjectManager provided by Penumbra.GameData 2025-04-06 21:18:36 +03:00
RisaDev daca4df4d3 Optimize IPC jsons 2025-02-27 19:27:45 +03:00
RisaDev 3bd80f3c33 Switch to ECommonsLite 2024-11-16 03:12:46 +03:00
RisaDev fbe6ff18dc Add owned temp profile test to ipc tests 2024-10-24 02:24:33 +03:00
RisaDev 9061138cf1 Added character info and priority to Profile.GetList IPC, bump of major IPC version, IPCCharacterProfile cleanup, some fixes which should hopefully fix temporary profiles for minions 2024-10-22 21:04:35 +03:00
RisaDev 93802e6115 Added profile priority system, fixed a few issues 2024-10-19 04:51:51 +03:00
RisaDev 7085cf616c Added ability to apply profile to several characters 2024-10-19 02:55:38 +03:00
RisaDev 0a8104ccdb Reimplemented profile conversion to V5 using some heuristics based on excel sheets 2024-10-18 23:15:46 +03:00
RisaDev 34cd6c0b27 Merge remote-tracking branch 'origin/main' into new_actor_assignment_ui 2024-10-12 22:41:52 +03:00
RisaDev 09a093e5f9 Always rebuild armatures on skeleton updates instead of trying to augment them 2024-10-12 22:02:52 +03:00
RisaDev 7a0ee53756 Hopefully this doesn't break anything, I can't test this properly on my free trial account
Removed "Limit to my creatures", the code now automatically detects this for all owned actors. If you liked to apply edits to minions and stuff of other players... too bad.
Implemented UI for setting profiles to NPC, minions and mounts (still WIP, will probably have to implement multiple characters per profile)
2024-10-08 00:32:58 +03:00
RisaDev 80d0ed4f07 Expose GameState.GetCutsceneParentIndex and GameState.SetCutsceneParentIndex via IPC 2024-09-30 22:44:19 +03:00
RisaDev 8fcfe9e94d Use object table index instead of passing ICharacter/Character address. Seems like the dev who decided to shit talk behind my back about this forgot it was them who implemented it that way. 2024-07-29 22:12:49 +03:00
RisaDev b529b985a0 Display proper count 2024-07-11 02:45:54 +03:00
RisaDev 11b5106aab Can boot into the UI 2024-07-04 13:10:12 +03:00
RisaDev 27290ef8e5 Add support log, improve bone name display, fix incognify issues 2024-06-24 01:30:23 +03:00
RisaDev 30d9522da8 Removed a bit too much 2024-06-03 18:18:26 +03:00
RisaDev 708522a47c Removed legacy IPC 2024-06-03 18:14:23 +03:00
RisaDev bf74d3774c Add ability to apply profiles on character selection (lobby) screen 2024-04-15 23:46:13 +03:00
RisaDev 99990c9208 Actor resolving fixes for UI actors
Profiles should now properly apply to UI actors in Crystalline Conflict and other places
Added ability to control which parts of the UI profiles are applying to
2024-04-11 23:33:41 +03:00
RisaDev 933eb27b5e Special actor fixes
Remove special actor armatures without waiting (fixes incorrect profile when changing examined character without closing the window)
Fix for special actor armatures not reflecting changes in active profiles
Slight refactoring
2024-04-11 01:34:53 +03:00
RisaDev efa77f83cc Small fixes 2024-03-28 22:04:37 +03:00
RisaDev ec0914a8a1 Updated submodules 2024-03-26 00:26:02 +03:00
RisaDev abb92e741e More IPC work
Additional checks to make sure profile update event is not getting sent when editor and default profile is involved
Selected default profile can no longer be changed if profile set as default is enabled
Fixed "Limit to my creatures" not ignoring objects with IdentifierType != Owned
IPC test tab no longer initializes IPC if debug mode is disabled
Fixed incorrect warning priority in plugin state control
Some slight text changes
2024-03-26 00:14:29 +03:00
RisaDev b4a086ec3a Profile.GetList now also returns virtual path 2024-03-25 01:53:57 +03:00
RisaDev 3a74a50e39 Updated ECommons, Profile.GetProfileByUniqueId -> Profile.GetByUniqueId, OnProfileUpdate now returns Guid.Empty if no profile is set 2024-03-21 23:34:43 +03:00
RisaDev 849b5c19de Profile.GetCurrentlyActiveProfileOnCharacter -> Profile.GetActiveProfileIdOnCharacter (now returns profile id instead of profile contents), Profile.GetProfileById -> Profile.GetProfileByUniqueId 2024-03-18 04:46:08 +03:00
RisaDev 5b71cd479e Implemented rest of profile methods for IPC 2024-03-18 00:15:03 +03:00
RisaDev 37c2882a98 GetProfileList -> GetList 2024-03-11 01:10:13 +03:00
RisaDevandLimiana 13976a9135 Added Profile.GetProfileList, Profile.EnableByUniqueId, Profile.DisableByUniqueId IPC endpoints
Co-authored-by: Limiana <5073202+Limiana@users.noreply.github.com>
2024-03-11 01:04:51 +03:00
RisaDev e9b3fc4d3d EzIPC experiments 2024-03-11 00:17:09 +03:00
RisaDev 57c91eb834 A bit of work on new IPC 2024-03-03 02:42:16 +03:00
RisaDev f2456ef920 Slight popup refactoring 2024-02-04 23:36:59 +03:00
RisaDev dc7fb73d84 Updated to latest Penumbra.GameData, updated ObjectManager 2024-02-03 03:07:50 +03:00
RisaDev 7011914a4e Fixes, IPC
* Armature manager now assigns permanent ActorIdentifier to armatures
* Slight changes to make sure penumbra redraw doesn't break temporary profiles
* Profile selection UI now gets updated on login/logout in order to display correct colors
* Changed logic of setting Armature.IsVisible
* Implemented OnProfileUpdate IPC
2024-01-23 01:40:01 +03:00
RisaDev b979751ca4 Fixed editor's "limit to my creatures" setting not updating properly, fixed mirror mode not working on reset buttons 2024-01-09 22:52:20 +03:00
RisaDev 2b8db843a1 Some changes to incognito for debug stuff 2024-01-09 22:52:20 +03:00
RisaDev a486dd2c96 Code commit 2024-01-09 22:52:17 +03:00