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.github/workflows/release.yml vendored Normal file
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name: Build and Release
on:
push:
tags:
- "*.*.*.*"
jobs:
Build:
runs-on: ubuntu-latest
env:
DALAMUD_HOME: /tmp/dalamud
steps:
- name: Checkout Repository
uses: actions/checkout@v4
with:
submodules: recursive
- name: Set up .NET
uses: actions/setup-dotnet@v3
with:
dotnet-version: 10.0.x
- name: Download Dalamud Latest
run: |
wget https://goatcorp.github.io/dalamud-distrib/stg/latest.zip -O ${{ env.DALAMUD_HOME }}.zip
unzip ${{ env.DALAMUD_HOME }}.zip -d ${{ env.DALAMUD_HOME }}
- name: Restore Project
run: dotnet restore
- name: Build Project
run: dotnet build --configuration Release GlamourBrowser/GlamourBrowser.csproj -p:AssemblyVersion=${{ github.ref_name }}
- name: Create Release
uses: actions/create-release@v1
id: create_release
with:
draft: false
prerelease: false
release_name: ${{ github.ref_name }}
tag_name: ${{ github.ref_name }}
env:
GITHUB_TOKEN: ${{ github.token }}
- name: Upload Release Asset with curl
run: |
curl \
-X POST \
-H "Authorization: token ${{ gitea.token }}" \
-H "Content-Type: application/zip" \
--data-binary @bin/GlamourBrowser/latest.zip \
"${{ steps.create_release.outputs.upload_url }}?name=latest.zip"

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.gitignore vendored Normal file
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## Ignore Visual Studio temporary files, build results, and
## files generated by popular Visual Studio add-ons.
##
## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore
# Packaging
pack/
# User-specific files
*.rsuser
*.suo
*.user
*.userosscache
*.sln.docstates
# User-specific files (MonoDevelop/Xamarin Studio)
*.userprefs
# Mono auto generated files
mono_crash.*
# Build results
[Dd]ebug/
[Dd]ebugPublic/
[Rr]elease/
[Rr]eleases/
x64/
x86/
[Ww][Ii][Nn]32/
[Aa][Rr][Mm]/
[Aa][Rr][Mm]64/
bld/
[Bb]in/
[Oo]bj/
[Ll]og/
[Ll]ogs/
# Visual Studio 2015/2017 cache/options directory
.vs/
# Uncomment if you have tasks that create the project's static files in wwwroot
#wwwroot/
# Visual Studio 2017 auto generated files
Generated\ Files/
# MSTest test Results
[Tt]est[Rr]esult*/
[Bb]uild[Ll]og.*
# NUnit
*.VisualState.xml
TestResult.xml
nunit-*.xml
# Build Results of an ATL Project
[Dd]ebugPS/
[Rr]eleasePS/
dlldata.c
# Benchmark Results
BenchmarkDotNet.Artifacts/
# .NET Core
project.lock.json
project.fragment.lock.json
artifacts/
# ASP.NET Scaffolding
ScaffoldingReadMe.txt
# StyleCop
StyleCopReport.xml
# Files built by Visual Studio
*_i.c
*_p.c
*_h.h
*.ilk
*.meta
*.obj
*.iobj
*.pch
*.pdb
*.ipdb
*.pgc
*.pgd
*.rsp
*.sbr
*.tlb
*.tli
*.tlh
*.tmp
*.tmp_proj
*_wpftmp.csproj
*.log
*.vspscc
*.vssscc
.builds
*.pidb
*.svclog
*.scc
# Chutzpah Test files
_Chutzpah*
# Visual C++ cache files
ipch/
*.aps
*.ncb
*.opendb
*.opensdf
*.sdf
*.cachefile
*.VC.db
*.VC.VC.opendb
# Visual Studio profiler
*.psess
*.vsp
*.vspx
*.sap
# Visual Studio Trace Files
*.e2e
# TFS 2012 Local Workspace
$tf/
# Guidance Automation Toolkit
*.gpState
# ReSharper is a .NET coding add-in
_ReSharper*/
*.[Rr]e[Ss]harper
*.DotSettings.user
# TeamCity is a build add-in
_TeamCity*
# DotCover is a Code Coverage Tool
*.dotCover
# AxoCover is a Code Coverage Tool
.axoCover/*
!.axoCover/settings.json
# Coverlet is a free, cross platform Code Coverage Tool
coverage*.json
coverage*.xml
coverage*.info
# Visual Studio code coverage results
*.coverage
*.coveragexml
# NCrunch
_NCrunch_*
.*crunch*.local.xml
nCrunchTemp_*
# MightyMoose
*.mm.*
AutoTest.Net/
# Web workbench (sass)
.sass-cache/
# Installshield output folder
[Ee]xpress/
# DocProject is a documentation generator add-in
DocProject/buildhelp/
DocProject/Help/*.HxT
DocProject/Help/*.HxC
DocProject/Help/*.hhc
DocProject/Help/*.hhk
DocProject/Help/*.hhp
DocProject/Help/Html2
DocProject/Help/html
# Click-Once directory
publish/
# Publish Web Output
*.[Pp]ublish.xml
*.azurePubxml
# Note: Comment the next line if you want to checkin your web deploy settings,
# but database connection strings (with potential passwords) will be unencrypted
*.pubxml
*.publishproj
# Microsoft Azure Web App publish settings. Comment the next line if you want to
# checkin your Azure Web App publish settings, but sensitive information contained
# in these scripts will be unencrypted
PublishScripts/
# NuGet Packages
*.nupkg
# NuGet Symbol Packages
*.snupkg
# The packages folder can be ignored because of Package Restore
**/[Pp]ackages/*
# except build/, which is used as an MSBuild target.
!**/[Pp]ackages/build/
# Uncomment if necessary however generally it will be regenerated when needed
#!**/[Pp]ackages/repositories.config
# NuGet v3's project.json files produces more ignorable files
*.nuget.props
*.nuget.targets
# Microsoft Azure Build Output
csx/
*.build.csdef
# Microsoft Azure Emulator
ecf/
rcf/
# Windows Store app package directories and files
AppPackages/
BundleArtifacts/
Package.StoreAssociation.xml
_pkginfo.txt
*.appx
*.appxbundle
*.appxupload
# Visual Studio cache files
# files ending in .cache can be ignored
*.[Cc]ache
# but keep track of directories ending in .cache
!?*.[Cc]ache/
# Others
ClientBin/
~$*
*~
*.dbmdl
*.dbproj.schemaview
*.jfm
*.pfx
*.publishsettings
orleans.codegen.cs
# Including strong name files can present a security risk
# (https://github.com/github/gitignore/pull/2483#issue-259490424)
#*.snk
# Since there are multiple workflows, uncomment next line to ignore bower_components
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
#bower_components/
# RIA/Silverlight projects
Generated_Code/
# Backup & report files from converting an old project file
# to a newer Visual Studio version. Backup files are not needed,
# because we have git ;-)
_UpgradeReport_Files/
Backup*/
UpgradeLog*.XML
UpgradeLog*.htm
ServiceFabricBackup/
*.rptproj.bak
# SQL Server files
*.mdf
*.ldf
*.ndf
# Business Intelligence projects
*.rdl.data
*.bim.layout
*.bim_*.settings
*.rptproj.rsuser
*- [Bb]ackup.rdl
*- [Bb]ackup ([0-9]).rdl
*- [Bb]ackup ([0-9][0-9]).rdl
# Microsoft Fakes
FakesAssemblies/
# GhostDoc plugin setting file
*.GhostDoc.xml
# Node.js Tools for Visual Studio
.ntvs_analysis.dat
node_modules/
# Visual Studio 6 build log
*.plg
# Visual Studio 6 workspace options file
*.opt
# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
*.vbw
# Visual Studio LightSwitch build output
**/*.HTMLClient/GeneratedArtifacts
**/*.DesktopClient/GeneratedArtifacts
**/*.DesktopClient/ModelManifest.xml
**/*.Server/GeneratedArtifacts
**/*.Server/ModelManifest.xml
_Pvt_Extensions
# Paket dependency manager
.paket/paket.exe
paket-files/
# FAKE - F# Make
.fake/
# CodeRush personal settings
.cr/personal
# Python Tools for Visual Studio (PTVS)
__pycache__/
*.pyc
# Cake - Uncomment if you are using it
# tools/**
# !tools/packages.config
# Tabs Studio
*.tss
# Telerik's JustMock configuration file
*.jmconfig
# BizTalk build output
*.btp.cs
*.btm.cs
*.odx.cs
*.xsd.cs
# OpenCover UI analysis results
OpenCover/
# Azure Stream Analytics local run output
ASALocalRun/
# MSBuild Binary and Structured Log
*.binlog
# NVidia Nsight GPU debugger configuration file
*.nvuser
# MFractors (Xamarin productivity tool) working folder
.mfractor/
# Local History for Visual Studio
.localhistory/
# BeatPulse healthcheck temp database
healthchecksdb
# Backup folder for Package Reference Convert tool in Visual Studio 2017
MigrationBackup/
# Ionide (cross platform F# VS Code tools) working folder
.ionide/
# Fody - auto-generated XML schema
FodyWeavers.xsd
Glamaholic/.github/
.idea/

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GlamourBrowser.sln Normal file
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 18
VisualStudioVersion = 18.1.11312.151 d18.0
MinimumVisualStudioVersion = 10.0.40219.1
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "GlamourBrowser", "GlamourBrowser\GlamourBrowser.csproj", "{83E74102-7DAC-4789-911B-C1FB9BBCC6AC}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|x64 = Debug|x64
Release|x64 = Release|x64
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{83E74102-7DAC-4789-911B-C1FB9BBCC6AC}.Debug|x64.ActiveCfg = Debug|x64
{83E74102-7DAC-4789-911B-C1FB9BBCC6AC}.Debug|x64.Build.0 = Debug|x64
{83E74102-7DAC-4789-911B-C1FB9BBCC6AC}.Release|x64.ActiveCfg = Release|x64
{83E74102-7DAC-4789-911B-C1FB9BBCC6AC}.Release|x64.Build.0 = Release|x64
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {D65BCBC3-1695-40F1-AA8D-396B135AC631}
EndGlobalSection
EndGlobal

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# Remove the line below if you want to inherit .editorconfig settings from higher directories
root = true
# C# files
[*.cs]
#### Core EditorConfig Options ####
# Indentation and spacing
indent_size = 4
indent_style = space
tab_width = 4
# New line preferences
end_of_line = crlf
insert_final_newline = false
#### .NET Coding Conventions ####
# Organize usings
dotnet_separate_import_directive_groups = false
dotnet_sort_system_directives_first = false
file_header_template = unset
# this. and Me. preferences
dotnet_style_qualification_for_event = false
dotnet_style_qualification_for_field = false
dotnet_style_qualification_for_method = false
dotnet_style_qualification_for_property = false
# Language keywords vs BCL types preferences
dotnet_style_predefined_type_for_locals_parameters_members = true
dotnet_style_predefined_type_for_member_access = true
# Parentheses preferences
dotnet_style_parentheses_in_arithmetic_binary_operators = always_for_clarity
dotnet_style_parentheses_in_other_binary_operators = always_for_clarity
dotnet_style_parentheses_in_other_operators = never_if_unnecessary
dotnet_style_parentheses_in_relational_binary_operators = always_for_clarity
# Modifier preferences
dotnet_style_require_accessibility_modifiers = for_non_interface_members
# Expression-level preferences
dotnet_style_coalesce_expression = true
dotnet_style_collection_initializer = true
dotnet_style_explicit_tuple_names = true
dotnet_style_namespace_match_folder = true
dotnet_style_null_propagation = true
dotnet_style_object_initializer = true
dotnet_style_operator_placement_when_wrapping = beginning_of_line
dotnet_style_prefer_auto_properties = true
dotnet_style_prefer_collection_expression = when_types_loosely_match
dotnet_style_prefer_compound_assignment = true
dotnet_style_prefer_conditional_expression_over_assignment = true
dotnet_style_prefer_conditional_expression_over_return = true
dotnet_style_prefer_foreach_explicit_cast_in_source = when_strongly_typed
dotnet_style_prefer_inferred_anonymous_type_member_names = true
dotnet_style_prefer_inferred_tuple_names = true
dotnet_style_prefer_is_null_check_over_reference_equality_method = true
dotnet_style_prefer_simplified_boolean_expressions = true
dotnet_style_prefer_simplified_interpolation = true
# Field preferences
dotnet_style_readonly_field = true
# Parameter preferences
dotnet_code_quality_unused_parameters = all
# Suppression preferences
dotnet_remove_unnecessary_suppression_exclusions = none
# New line preferences
dotnet_style_allow_multiple_blank_lines_experimental = true
dotnet_style_allow_statement_immediately_after_block_experimental = true
#### C# Coding Conventions ####
# var preferences
csharp_style_var_elsewhere = false
csharp_style_var_for_built_in_types = false
csharp_style_var_when_type_is_apparent = false
# Expression-bodied members
csharp_style_expression_bodied_accessors = true:silent
csharp_style_expression_bodied_constructors = false:silent
csharp_style_expression_bodied_indexers = true:silent
csharp_style_expression_bodied_lambdas = true:silent
csharp_style_expression_bodied_local_functions = false:silent
csharp_style_expression_bodied_methods = false:silent
csharp_style_expression_bodied_operators = false:silent
csharp_style_expression_bodied_properties = true:silent
# Pattern matching preferences
csharp_style_pattern_matching_over_as_with_null_check = true
csharp_style_pattern_matching_over_is_with_cast_check = true
csharp_style_prefer_extended_property_pattern = true
csharp_style_prefer_not_pattern = true
csharp_style_prefer_pattern_matching = true
csharp_style_prefer_switch_expression = true
# Null-checking preferences
csharp_style_conditional_delegate_call = true
# Modifier preferences
csharp_prefer_static_local_function = true
csharp_preferred_modifier_order = public,private,protected,internal,file,static,extern,new,virtual,abstract,sealed,override,readonly,unsafe,required,volatile,async
csharp_style_prefer_readonly_struct = true
csharp_style_prefer_readonly_struct_member = true
# Code-block preferences
csharp_prefer_braces = true:silent
csharp_prefer_simple_using_statement = true:suggestion
csharp_style_namespace_declarations = block_scoped:silent
csharp_style_prefer_method_group_conversion = true:silent
csharp_style_prefer_primary_constructors = true:suggestion
csharp_style_prefer_top_level_statements = true:silent
# Expression-level preferences
csharp_prefer_simple_default_expression = true:suggestion
csharp_style_deconstructed_variable_declaration = true
csharp_style_implicit_object_creation_when_type_is_apparent = true
csharp_style_inlined_variable_declaration = true
csharp_style_prefer_index_operator = true:suggestion
csharp_style_prefer_local_over_anonymous_function = true:suggestion
csharp_style_prefer_null_check_over_type_check = true:suggestion
csharp_style_prefer_range_operator = true:suggestion
csharp_style_prefer_tuple_swap = true
csharp_style_prefer_utf8_string_literals = true
csharp_style_throw_expression = true:suggestion
csharp_style_unused_value_assignment_preference = discard_variable
csharp_style_unused_value_expression_statement_preference = discard_variable
# 'using' directive preferences
csharp_using_directive_placement = outside_namespace:silent
# New line preferences
csharp_style_allow_blank_line_after_colon_in_constructor_initializer_experimental = true
csharp_style_allow_blank_line_after_token_in_arrow_expression_clause_experimental = true
csharp_style_allow_blank_line_after_token_in_conditional_expression_experimental = true
csharp_style_allow_blank_lines_between_consecutive_braces_experimental = true
csharp_style_allow_embedded_statements_on_same_line_experimental = true
#### C# Formatting Rules ####
# New line preferences
csharp_new_line_before_catch = false
csharp_new_line_before_else = false
csharp_new_line_before_finally = false
csharp_new_line_before_members_in_anonymous_types = true
csharp_new_line_before_members_in_object_initializers = true
csharp_new_line_before_open_brace = none
csharp_new_line_between_query_expression_clauses = true
# Indentation preferences
csharp_indent_block_contents = true
csharp_indent_braces = false
csharp_indent_case_contents = true
csharp_indent_case_contents_when_block = true
csharp_indent_labels = one_less_than_current
csharp_indent_switch_labels = true
# Space preferences
csharp_space_after_cast = true
csharp_space_after_colon_in_inheritance_clause = true
csharp_space_after_comma = true
csharp_space_after_dot = false
csharp_space_after_keywords_in_control_flow_statements = true
csharp_space_after_semicolon_in_for_statement = true
csharp_space_around_binary_operators = before_and_after
csharp_space_around_declaration_statements = false
csharp_space_before_colon_in_inheritance_clause = true
csharp_space_before_comma = false
csharp_space_before_dot = false
csharp_space_before_open_square_brackets = false
csharp_space_before_semicolon_in_for_statement = false
csharp_space_between_empty_square_brackets = false
csharp_space_between_method_call_empty_parameter_list_parentheses = false
csharp_space_between_method_call_name_and_opening_parenthesis = false
csharp_space_between_method_call_parameter_list_parentheses = false
csharp_space_between_method_declaration_empty_parameter_list_parentheses = false
csharp_space_between_method_declaration_name_and_open_parenthesis = false
csharp_space_between_method_declaration_parameter_list_parentheses = false
csharp_space_between_parentheses = false
csharp_space_between_square_brackets = false
# Wrapping preferences
csharp_preserve_single_line_blocks = true
csharp_preserve_single_line_statements = true
#### Naming styles ####
# Naming rules
dotnet_naming_rule.interface_should_be_begins_with_i.severity = suggestion
dotnet_naming_rule.interface_should_be_begins_with_i.symbols = interface
dotnet_naming_rule.interface_should_be_begins_with_i.style = begins_with_i
dotnet_naming_rule.types_should_be_pascal_case.severity = suggestion
dotnet_naming_rule.types_should_be_pascal_case.symbols = types
dotnet_naming_rule.types_should_be_pascal_case.style = pascal_case
dotnet_naming_rule.non_field_members_should_be_pascal_case.severity = suggestion
dotnet_naming_rule.non_field_members_should_be_pascal_case.symbols = non_field_members
dotnet_naming_rule.non_field_members_should_be_pascal_case.style = pascal_case
# Symbol specifications
dotnet_naming_symbols.interface.applicable_kinds = interface
dotnet_naming_symbols.interface.applicable_accessibilities = public, internal, private, protected, protected_internal, private_protected
dotnet_naming_symbols.interface.required_modifiers =
dotnet_naming_symbols.types.applicable_kinds = class, struct, interface, enum
dotnet_naming_symbols.types.applicable_accessibilities = public, internal, private, protected, protected_internal, private_protected
dotnet_naming_symbols.types.required_modifiers =
dotnet_naming_symbols.non_field_members.applicable_kinds = property, event, method
dotnet_naming_symbols.non_field_members.applicable_accessibilities = public, internal, private, protected, protected_internal, private_protected
dotnet_naming_symbols.non_field_members.required_modifiers =
# Naming styles
dotnet_naming_style.pascal_case.required_prefix =
dotnet_naming_style.pascal_case.required_suffix =
dotnet_naming_style.pascal_case.word_separator =
dotnet_naming_style.pascal_case.capitalization = pascal_case
dotnet_naming_style.begins_with_i.required_prefix = I
dotnet_naming_style.begins_with_i.required_suffix =
dotnet_naming_style.begins_with_i.word_separator =
dotnet_naming_style.begins_with_i.capitalization = pascal_case
[*.{cs,vb}]
dotnet_style_coalesce_expression = true:suggestion
dotnet_style_null_propagation = true:suggestion
dotnet_style_prefer_is_null_check_over_reference_equality_method = true:suggestion
dotnet_style_prefer_auto_properties = true:silent
dotnet_style_object_initializer = true:suggestion
dotnet_style_collection_initializer = true:suggestion
dotnet_style_prefer_simplified_boolean_expressions = true:suggestion
dotnet_style_prefer_conditional_expression_over_assignment = true:silent
dotnet_style_prefer_conditional_expression_over_return = true:silent
dotnet_style_explicit_tuple_names = true:suggestion
dotnet_style_prefer_inferred_tuple_names = true:suggestion
dotnet_style_prefer_inferred_anonymous_type_member_names = true:suggestion
dotnet_style_prefer_compound_assignment = true:suggestion
dotnet_style_prefer_simplified_interpolation = true:suggestion
dotnet_style_prefer_collection_expression = when_types_loosely_match:suggestion
dotnet_style_namespace_match_folder = true:suggestion
dotnet_style_operator_placement_when_wrapping = beginning_of_line
tab_width = 4
indent_size = 4
end_of_line = crlf

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using Dalamud.Game.Command;
using System;
namespace Glamaholic {
internal class Commands : IDisposable {
private Plugin Plugin { get; }
internal Commands(Plugin plugin) {
this.Plugin = plugin;
Service.CommandManager.AddHandler("/gbrowser", new CommandInfo(this.OnCommand) {
HelpMessage = $"Toggle visibility of the {Plugin.Name} window",
});
}
public void Dispose() {
Service.CommandManager.RemoveHandler("/gbrowser");
}
private void OnCommand(string command, string arguments) {
this.Plugin.Ui.ToggleMainInterface();
}
}
}

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using Dalamud.Configuration;
using System;
using System.Collections.Generic;
using System.Linq;
namespace Glamaholic {
[Serializable]
internal class Configuration : IPluginConfiguration {
private const int CURRENT_VERSION = 1;
public int Version { get; set; } = CURRENT_VERSION;
internal static Configuration LoadAndMigrate(System.IO.FileInfo fileInfo) {
if (!fileInfo.Exists)
return new Configuration();
return new Configuration();
}
}
}

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using Dalamud.Game;
using Lumina.Excel.Sheets;
using Lumina.Extensions;
using System;
using System.Collections.Immutable;
using System.Linq;
namespace Glamaholic {
internal class DataCache {
public static Lazy<ImmutableList<Item>> EquippableItems { get; } =
new(() => Service.DataManager.GetExcelSheet<Item>(ClientLanguage.English)!
.Where(row => row.EquipSlotCategory.RowId != 0 &&
row.EquipSlotCategory.Value!.SoulCrystal == 0)
.ToImmutableList());
/*
public static Lazy<ImmutableDictionary<string, byte>> StainLookup { get; } =
new (() =>
Service.DataManager.GetExcelSheet<Stain>(ClientLanguage.English)!
.Where(static row => row.RowId != 0 && !row.Name.IsEmpty)
.ToImmutableDictionary(static row =>
row.Name.ExtractText().Trim().ToLower(), static row => (byte) row.RowId));
public static int GetNumStainSlots(uint itemId) =>
Service.DataManager.GetExcelSheet<Item>(ClientLanguage.English)!.GetRowOrDefault(itemId)?.DyeCount ?? 0;*/
}
}

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<Project Sdk="Dalamud.NET.Sdk/14.0.1">
<PropertyGroup>
<TargetFramework>net10.0-windows7.0</TargetFramework>
<Version>1.12.1</Version>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<Nullable>enable</Nullable>
<ProduceReferenceAssembly>false</ProduceReferenceAssembly>
<CopyLocalLockFileAssemblies>true</CopyLocalLockFileAssemblies>
<RestorePackagesWithLockFile>true</RestorePackagesWithLockFile>
</PropertyGroup>
<PropertyGroup>
<PlatformTarget>x64</PlatformTarget>
</PropertyGroup>
<PropertyGroup Condition="'$([System.Runtime.InteropServices.RuntimeInformation]::IsOSPlatform($([System.Runtime.InteropServices.OSPlatform]::Linux)))'">
<DalamudLibPath>$(DALAMUD_HOME)</DalamudLibPath>
</PropertyGroup>
<PropertyGroup Condition="'$(IsCI)' == 'true'">
<DalamudLibPath>$(HOME)/dalamud</DalamudLibPath>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Glamourer.Api" Version="2.8.0" />
</ItemGroup>
<ItemGroup>
<EditorConfigFiles Remove=".editorconfig" />
</ItemGroup>
<ItemGroup>
<None Include=".editorconfig" />
</ItemGroup>
</Project>

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name: GlamourBrowser
author: Anna, Caitlyn
description: |
Create and save as many glamour plates as you want. Activate up to 15 of them
at once at the Glamour Dresser. Supports exporting and importing plates for
easy sharing.
punchline: Save and swap your glamour plates.
repo_url: https://github.com/caitlyn-gg/Glamaholic

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using System.Collections.Generic;
namespace HeightAdjuster.Interop.Glamourer;
public class GlamourerEquipment {
public GlamourerItem MainHand = new();
public GlamourerItem OffHand = new();
public GlamourerItem Head = new();
public GlamourerItem Body = new();
public GlamourerItem Hands = new();
public GlamourerItem Legs = new();
public GlamourerItem Feet = new();
public GlamourerItem Ears = new();
public GlamourerItem Neck = new();
public GlamourerItem Wrists = new();
public GlamourerItem RFinger = new();
public GlamourerItem LFinger = new();
public IEnumerable<(EquipSlot slot, GlamourerItem)> Items {
get {
yield return (EquipSlot.Head, Head);
yield return (EquipSlot.Body, Body);
yield return (EquipSlot.Hands, Hands);
yield return (EquipSlot.Legs, Legs);
yield return (EquipSlot.Feet, Feet);
yield return (EquipSlot.Ears, Ears);
yield return (EquipSlot.Neck, Neck);
yield return (EquipSlot.Wrists, Wrists);
yield return (EquipSlot.RFinger, RFinger);
yield return (EquipSlot.LFinger, LFinger);
yield return (EquipSlot.MainHand, MainHand);
yield return (EquipSlot.OffHand, OffHand);
}
}
}
public enum EquipSlot : byte {
Unknown = 0,
MainHand = 1,
OffHand = 2,
Head = 3,
Body = 4,
Hands = 5,
Belt = 6,
Legs = 7,
Feet = 8,
Ears = 9,
Neck = 10,
Wrists = 11,
RFinger = 12,
BothHand = 13,
LFinger = 14,
HeadBody = 15,
BodyHandsLegsFeet = 16,
SoulCrystal = 17,
LegsFeet = 18,
FullBody = 19,
BodyHands = 20,
BodyLegsFeet = 21,
ChestHands = 22,
ChestLegs = 23,
Nothing = 24,
All = 25,
}

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namespace HeightAdjuster.Interop.Glamourer;
public class GlamourerItem {
public uint ItemId;
public bool Crest;
public bool ApplyStain;
public bool ApplyCrest;
public byte Stain;
public byte Stain2;
}

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using Newtonsoft.Json.Linq;
namespace HeightAdjuster.Interop.Glamourer;
public class GlamourerState {
public GlamourerEquipment Equipment = new();
public static implicit operator GlamourerState?(JObject? jObject) {
return jObject == null ? new GlamourerState() : jObject.ToObject<GlamourerState>();
}
}

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using Dalamud.Plugin;
using Glamourer.Api.Enums;
using Glamourer.Api.IpcSubscribers;
using HeightAdjuster.Interop.Glamourer;
using System;
using System.Collections.Generic;
namespace Glamaholic.Interop {
internal class Glamourer {
private static SetItem _SetItem { get; set; } = null!;
private static GetState _GetState { get; set; } = null!;
private static RevertState _RevertState { get; set; } = null!;
private static bool Initialized { get; set; } = false;
private static bool Available { get; set; } = false;
public static void SetItem(int playerIndex, ApiEquipSlot slot, uint itemId, byte[] stains) {
if (!IsAvailable())
return;
try {
Service.Framework.Run(() => {
// Get current state to preserve existing stains
var (_, stateJson) = _GetState.Invoke(playerIndex);
GlamourerState? state = stateJson;
// Extract stains from current state based on slot
byte stain1 = 0;
byte stain2 = 0;
if (state?.Equipment != null) {
var currentItem = GetCurrentItemFromSlot(state.Equipment, slot);
if (currentItem != null) {
stain1 = currentItem.Stain;
stain2 = currentItem.Stain2;
}
}
// Use extracted stains if no stains were provided
var stainList = stains.Length > 0
? new List<byte>(stains)
: new List<byte> { stain1, stain2 };
_SetItem.Invoke(playerIndex, slot, itemId, stainList);
});
} catch (Exception) { }
}
private static GlamourerItem? GetCurrentItemFromSlot(GlamourerEquipment equipment, ApiEquipSlot slot) {
return slot switch {
ApiEquipSlot.MainHand => equipment.MainHand,
ApiEquipSlot.OffHand => equipment.OffHand,
ApiEquipSlot.Head => equipment.Head,
ApiEquipSlot.Body => equipment.Body,
ApiEquipSlot.Hands => equipment.Hands,
ApiEquipSlot.Legs => equipment.Legs,
ApiEquipSlot.Feet => equipment.Feet,
ApiEquipSlot.Ears => equipment.Ears,
ApiEquipSlot.Neck => equipment.Neck,
ApiEquipSlot.Wrists => equipment.Wrists,
ApiEquipSlot.RFinger => equipment.RFinger,
ApiEquipSlot.LFinger => equipment.LFinger,
_ => null,
};
}
public static void Initialize(IDalamudPluginInterface pluginInterface) {
if (Initialized)
return;
_SetItem = new SetItem(pluginInterface);
_GetState = new GetState(pluginInterface);
_RevertState = new RevertState(pluginInterface);
Initialized = true;
RefreshStatus(pluginInterface);
}
public static void RefreshStatus(IDalamudPluginInterface pluginInterface) {
var prev = Available;
Available = false;
foreach (var plugin in pluginInterface.InstalledPlugins) {
if (plugin.Name == "Glamourer") {
Available = plugin.IsLoaded;
break;
}
}
if (prev == Available)
return;
}
public static bool IsAvailable() {
return Available && IsIPCValid();
}
public static bool IsIPCValid() {
return _SetItem.Valid && _RevertState.Valid;
}
}
}

51
GlamourBrowser/Plugin.cs Normal file
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using Dalamud.Plugin;
using Dalamud.Plugin.Services;
using System;
namespace Glamaholic {
public class Plugin : IDalamudPlugin {
internal static string Name => "GlamourBrowser";
internal Configuration Config { get; }
internal PluginUi Ui { get; }
private Commands Commands { get; }
private DateTime LastInteropCheckTime { get; set; } = DateTime.Now;
#pragma warning disable 8618
public Plugin(IDalamudPluginInterface pluginInterface) {
pluginInterface.Create<Service>();
this.Config = Configuration.LoadAndMigrate(Service.Interface!.ConfigFile);
this.Ui = new PluginUi(this);
this.Commands = new Commands(this);
Interop.Glamourer.Initialize(Service.Interface);
Service.Framework.Update += OnFrameworkUpdate;
}
private void OnFrameworkUpdate(IFramework framework) {
var now = DateTime.Now;
if (now.Subtract(LastInteropCheckTime).TotalSeconds < 5)
return;
Interop.Glamourer.RefreshStatus(Service.Interface);
LastInteropCheckTime = now;
}
#pragma warning restore 8618
public void Dispose() {
this.Commands.Dispose();
this.Ui.Dispose();
Service.Framework.Update -= OnFrameworkUpdate;
}
internal void SaveConfig() {
Service.Interface.SavePluginConfig(this.Config);
}
}
}

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using Dalamud.Interface.Textures.TextureWraps;
using Glamaholic.Ui;
using System;
namespace Glamaholic {
internal class PluginUi : IDisposable {
internal Plugin Plugin { get; }
private MainInterface MainInterface { get; }
internal PluginUi(Plugin plugin) {
this.Plugin = plugin;
this.MainInterface = new MainInterface(this);
Service.Interface.UiBuilder.Draw += this.Draw;
Service.Interface.UiBuilder.OpenConfigUi += this.OpenMainInterface;
Service.Interface.UiBuilder.OpenMainUi += this.OpenMainInterface;
}
public void Dispose() {
Service.Interface.UiBuilder.OpenMainUi -= this.OpenMainInterface;
Service.Interface.UiBuilder.OpenConfigUi -= this.OpenMainInterface;
Service.Interface.UiBuilder.Draw -= this.Draw;
}
internal void OpenMainInterface() {
this.MainInterface.Open();
}
internal void ToggleMainInterface() {
this.MainInterface.Toggle();
}
internal IDalamudTextureWrap? GetIcon(ushort id) {
var icon = Service.TextureProvider.GetFromGameIcon(new Dalamud.Interface.Textures.GameIconLookup(id)).GetWrapOrDefault();
return icon;
}
private void Draw() {
this.MainInterface.Draw();
}
internal void SwitchPlate(Guid plateId, bool scrollTo = false) =>
this.MainInterface.SwitchPlate(plateId, scrollTo);
}
}

34
GlamourBrowser/Service.cs Normal file
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using Dalamud.Game;
using Dalamud.IoC;
using Dalamud.Plugin;
using Dalamud.Plugin.Services;
namespace Glamaholic {
internal class Service {
[PluginService] internal static IPluginLog Log { get; private set; } = null!;
[PluginService] internal static IDalamudPluginInterface Interface { get; private set; } = null!;
[PluginService] internal static IChatGui ChatGui { get; private set; } = null!;
[PluginService] internal static IClientState ClientState { get; private set; } = null!;
[PluginService] internal static IPlayerState PlayerState { get; private set; } = null!;
[PluginService] internal static IObjectTable ObjectTable { get; private set; } = null!;
[PluginService] internal static ICommandManager CommandManager { get; private set; } = null!;
[PluginService] internal static IDataManager DataManager { get; private set; } = null!;
[PluginService] internal static IFramework Framework { get; private set; } = null!;
[PluginService] internal static IGameGui GameGui { get; private set; } = null!;
[PluginService] internal static ISigScanner SigScanner { get; private set; } = null!;
[PluginService] internal static ITextureProvider TextureProvider { get; private set; } = null!;
[PluginService] internal static IGameInteropProvider GameInteropProvider { get; private set; } = null!;
[PluginService] internal static IAddonLifecycle AddonLifecycle { get; private set; } = null!;
}
}

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using Dalamud.Bindings.ImGui;
using Lumina.Excel.Sheets;
using System;
using System.Collections.Generic;
using System.Collections.Immutable;
using System.Linq;
using System.Numerics;
namespace Glamaholic.Ui {
internal class MainInterface {
internal const int IconSize = 48;
private const int ItemsPerRow = 5;
private const int PaddingSize = 12;
private const int SelectedGearIconSize = 48;
private const int SelectedGearPaddingSize = 12;
private const int ItemHeight = IconSize + PaddingSize + 4;
private enum ItemCategory {
Head,
Gloves,
Body,
Legs,
Feet,
}
private PluginUi Ui { get; }
private Dictionary<ItemCategory, ImmutableList<Item>> ItemsByCategory { get; set; } = new();
private Dictionary<ItemCategory, Item?> SelectedItems { get; set; } = new();
private Dictionary<ItemCategory, List<Item>> FilteredItemsCache { get; set; } = new();
private Dictionary<ItemCategory, float> ScrollPositions { get; set; } = new();
private bool _visible;
private string _itemFilter = string.Empty;
private ItemCategory _currentCategory = ItemCategory.Head;
private ItemCategory _previousCategory = ItemCategory.Head;
private string _lastFilterUsed = string.Empty;
internal MainInterface(PluginUi ui) {
this.Ui = ui;
this.LoadItemsByCategory();
this.InitializeSelectedItems();
}
private void InitializeSelectedItems() {
SelectedItems[ItemCategory.Head] = null;
SelectedItems[ItemCategory.Gloves] = null;
SelectedItems[ItemCategory.Body] = null;
SelectedItems[ItemCategory.Legs] = null;
SelectedItems[ItemCategory.Feet] = null;
}
private void LoadItemsByCategory() {
var equippableItems = DataCache.EquippableItems.Value;
ItemsByCategory[ItemCategory.Head] = equippableItems
.Where(item => {
if (!item.EquipSlotCategory.IsValid) {
return false;
}
var equipSlot = item.EquipSlotCategory.Value;
return equipSlot.Head > 0;
})
.OrderBy(item => item.RowId)
.ToImmutableList();
ItemsByCategory[ItemCategory.Gloves] = equippableItems
.Where(item => {
if (!item.EquipSlotCategory.IsValid) {
return false;
}
var equipSlot = item.EquipSlotCategory.Value;
return equipSlot.Gloves > 0;
})
.OrderBy(item => item.RowId)
.ToImmutableList();
ItemsByCategory[ItemCategory.Body] = equippableItems
.Where(item => {
if (!item.EquipSlotCategory.IsValid) {
return false;
}
var equipSlot = item.EquipSlotCategory.Value;
return equipSlot.Body > 0;
})
.OrderBy(item => item.RowId)
.ToImmutableList();
ItemsByCategory[ItemCategory.Legs] = equippableItems
.Where(item => {
if (!item.EquipSlotCategory.IsValid) {
return false;
}
var equipSlot = item.EquipSlotCategory.Value;
return equipSlot.Legs > 0;
})
.OrderBy(item => item.RowId)
.ToImmutableList();
ItemsByCategory[ItemCategory.Feet] = equippableItems
.Where(item => {
if (!item.EquipSlotCategory.IsValid) {
return false;
}
var equipSlot = item.EquipSlotCategory.Value;
return equipSlot.Feet > 0;
})
.OrderBy(item => item.RowId)
.ToImmutableList();
}
private List<Item> GetFilteredItems() {
var filter = this._itemFilter.ToLowerInvariant();
if (!FilteredItemsCache.ContainsKey(_currentCategory) || _lastFilterUsed != _itemFilter) {
var items = ItemsByCategory[_currentCategory];
var filtered = string.IsNullOrEmpty(this._itemFilter)
? items.ToList()
: items.Where(item => item.Name.ExtractText().ToLowerInvariant().Contains(filter)).ToList();
FilteredItemsCache[_currentCategory] = filtered;
_lastFilterUsed = _itemFilter;
}
return FilteredItemsCache[_currentCategory];
}
internal void Open() {
this._visible = true;
}
internal void Toggle() {
this._visible ^= true;
}
internal void Draw() {
if (!this._visible) {
return;
}
ImGui.SetNextWindowSize(new Vector2(900, 700), ImGuiCond.FirstUseEver);
if (!ImGui.Begin("Glamour Browser", ref this._visible)) {
ImGui.End();
return;
}
this.DrawInner();
ImGui.End();
}
private void DrawInner() {
ImGui.SetNextItemWidth(-1);
if (ImGui.InputTextWithHint("##item-filter", "Search items...", ref this._itemFilter, 512)) {
// Filter is applied below
}
ImGui.Separator();
if (ImGui.BeginTable("main-layout", 2, ImGuiTableFlags.Resizable | ImGuiTableFlags.SizingFixedFit)) {
ImGui.TableSetupColumn("items", ImGuiTableColumnFlags.WidthStretch);
ImGui.TableSetupColumn("selected", ImGuiTableColumnFlags.WidthFixed, 250);
ImGui.TableNextRow();
ImGui.TableNextColumn();
this.DrawItemsSection();
ImGui.TableNextColumn();
this.DrawSelectedGearSection();
ImGui.EndTable();
}
}
private void DrawItemsSection() {
ImGui.BeginGroup();
ImGui.TextUnformatted("Browse Items");
ImGui.Separator();
this.DrawTabs();
if (ImGui.BeginChild("item list")) {
this.DrawItemGrid();
ImGui.EndChild();
}
ImGui.EndGroup();
}
private void DrawSelectedGearSection() {
ImGui.BeginGroup();
ImGui.TextUnformatted("Selected Gear");
ImGui.Separator();
if (ImGui.BeginChild("selected gear")) {
this.DrawSelectedGearDisplay();
ImGui.EndChild();
}
ImGui.EndGroup();
}
private unsafe void DrawSelectedGearDisplay() {
var categories = new[] { ItemCategory.Head, ItemCategory.Gloves, ItemCategory.Body, ItemCategory.Legs, ItemCategory.Feet };
var categoryLabels = new[] { "Hat", "Gloves", "Top", "Bottom", "Shoes" };
for (int i = 0; i < categories.Length; i++) {
var category = categories[i];
var label = categoryLabels[i];
var selectedItem = SelectedItems[category];
ImGui.TextUnformatted(label);
var drawCursor = ImGui.GetCursorScreenPos();
var slotSize = SelectedGearIconSize + SelectedGearPaddingSize;
var borderColour = *ImGui.GetStyleColorVec4(ImGuiCol.Border);
ImGui.GetWindowDrawList().AddRect(
drawCursor,
drawCursor + new Vector2(slotSize),
ImGui.ColorConvertFloat4ToU32(borderColour)
);
var cursorBefore = ImGui.GetCursorPos();
ImGui.InvisibleButton($"gear-slot {label}", new Vector2(slotSize));
var cursorAfter = ImGui.GetCursorPos();
if (ImGui.IsItemClicked(ImGuiMouseButton.Right)) {
SelectedItems[category] = null;
}
if (selectedItem != null) {
var icon = this.Ui.GetIcon(selectedItem.Value.Icon);
if (icon != null) {
ImGui.SetCursorPos(cursorBefore + new Vector2(SelectedGearPaddingSize / 2f));
ImGui.Image(icon.Handle, new Vector2(SelectedGearIconSize));
ImGui.SetCursorPos(cursorAfter);
}
ImGui.TextUnformatted(selectedItem.Value.Name.ExtractText());
} else {
ImGui.SetCursorPos(cursorAfter);
ImGui.TextUnformatted("(empty)");
}
ImGui.Spacing();
}
ImGui.Separator();
ImGui.Spacing();
ImGui.TextDisabled("(Items apply automatically)");
ImGui.Spacing();
if (ImGui.Button("Apply Gear Set", new Vector2(-1, 0))) {
this.ApplySelectedGearToCharacter();
}
}
private void ApplySelectedGearToCharacter() {
if (Service.ObjectTable.LocalPlayer == null) {
Service.ChatGui.PrintError("[Glamour Browser] No character found.");
return;
}
if (!Interop.Glamourer.IsAvailable()) {
Service.ChatGui.PrintError("[Glamour Browser] Glamourer plugin is not available.");
return;
}
try {
int playerIndex = Service.ObjectTable.LocalPlayer.ObjectIndex;
var slotMappings = new Dictionary<ItemCategory, Glamourer.Api.Enums.ApiEquipSlot>
{
{ ItemCategory.Head, Glamourer.Api.Enums.ApiEquipSlot.Head },
{ ItemCategory.Gloves, Glamourer.Api.Enums.ApiEquipSlot.Hands },
{ ItemCategory.Body, Glamourer.Api.Enums.ApiEquipSlot.Body },
{ ItemCategory.Legs, Glamourer.Api.Enums.ApiEquipSlot.Legs },
{ ItemCategory.Feet, Glamourer.Api.Enums.ApiEquipSlot.Feet },
};
foreach (var (category, glamourerSlot) in slotMappings) {
if (SelectedItems[category].HasValue) {
var item = SelectedItems[category].Value;
Interop.Glamourer.SetItem(playerIndex, glamourerSlot, item.RowId, []);
}
}
Service.ChatGui.Print("[Glamour Browser] Gear applied to character!");
} catch (Exception ex) {
Service.Log.Error(ex, "Failed to apply gear to character");
Service.ChatGui.PrintError("[Glamour Browser] Failed to apply gear. Check logs for details.");
}
}
private void DrawTabs() {
if (ImGui.BeginTabBar("item-category-tabs")) {
DrawTabButton("Hat", ItemCategory.Head);
DrawTabButton("Gloves", ItemCategory.Gloves);
DrawTabButton("Top", ItemCategory.Body);
DrawTabButton("Bottom", ItemCategory.Legs);
DrawTabButton("Shoes", ItemCategory.Feet);
ImGui.EndTabBar();
}
}
private void DrawTabButton(string label, ItemCategory category) {
var isActive = _currentCategory == category;
if (isActive) {
ImGui.PushStyleColor(ImGuiCol.Tab, new Vector4(0.8f, 0f, 0f, 1f));
ImGui.PushStyleColor(ImGuiCol.TabActive, new Vector4(0.8f, 0f, 0f, 1f));
ImGui.PushStyleColor(ImGuiCol.TabHovered, new Vector4(0.9f, 0f, 0f, 1f));
}
if (ImGui.TabItemButton(label, isActive ? ImGuiTabItemFlags.SetSelected : ImGuiTabItemFlags.None)) {
_currentCategory = category;
}
if (isActive) {
ImGui.PopStyleColor(3);
}
}
private void DrawItemGrid() {
var filteredItems = GetFilteredItems();
if (filteredItems.Count == 0) {
ImGui.TextDisabled("No items found");
return;
}
// Reset scroll if category changed
if (_currentCategory != _previousCategory) {
ImGui.SetScrollY(0);
_previousCategory = _currentCategory;
}
if (!ImGui.BeginTable("item grid", ItemsPerRow, ImGuiTableFlags.SizingFixedFit | ImGuiTableFlags.NoKeepColumnsVisible)) {
return;
}
// Virtual scrolling: Calculate visible range
var scrollY = ImGui.GetScrollY();
var visibleHeight = ImGui.GetContentRegionAvail().Y;
var totalRows = (filteredItems.Count + ItemsPerRow - 1) / ItemsPerRow;
var firstVisibleRow = Math.Max(0, (int)(scrollY / ItemHeight));
var lastVisibleRow = Math.Min(totalRows, firstVisibleRow + (int)((visibleHeight / ItemHeight) + 2));
// Reserve space for off-screen rows before visible range
if (firstVisibleRow > 0) {
ImGui.TableNextRow(ImGuiTableRowFlags.None, ItemHeight * firstVisibleRow);
}
// Render only visible items
for (int row = firstVisibleRow; row < lastVisibleRow; row++) {
ImGui.TableNextRow();
for (int col = 0; col < ItemsPerRow; col++) {
var itemIndex = row * ItemsPerRow + col;
ImGui.TableNextColumn();
if (itemIndex < filteredItems.Count) {
this.DrawItemIcon(filteredItems[itemIndex]);
}
}
}
ImGui.EndTable();
ImGui.Spacing();
ImGui.TextDisabled($"Showing {filteredItems.Count} items");
}
private unsafe void DrawItemIcon(Item item) {
var drawCursor = ImGui.GetCursorScreenPos();
var iconSize = IconSize;
var paddingSize = PaddingSize;
ImGui.BeginGroup();
var borderColour = *ImGui.GetStyleColorVec4(ImGuiCol.Border);
ImGui.GetWindowDrawList().AddRect(
drawCursor,
drawCursor + new Vector2(iconSize + paddingSize),
ImGui.ColorConvertFloat4ToU32(borderColour)
);
var cursorBefore = ImGui.GetCursorPos();
ImGui.InvisibleButton($"item {item.RowId}", new Vector2(iconSize + paddingSize));
var cursorAfter = ImGui.GetCursorPos();
var icon = this.Ui.GetIcon(item.Icon);
if (icon != null) {
ImGui.SetCursorPos(cursorBefore + new Vector2(paddingSize / 2f));
ImGui.Image(icon.Handle, new Vector2(iconSize));
ImGui.SetCursorPos(cursorAfter);
}
ImGui.EndGroup();
if (ImGui.IsItemHovered()) {
ImGui.BeginTooltip();
ImGui.TextUnformatted($"ID: {item.RowId}");
ImGui.TextUnformatted($"Name: {item.Name.ExtractText()}");
ImGui.EndTooltip();
}
if (ImGui.IsItemClicked(ImGuiMouseButton.Left)) {
SelectedItems[_currentCategory] = item;
this.ApplyItemToCharacter(item, _currentCategory);
}
}
private void ApplyItemToCharacter(Item item, ItemCategory category) {
if (Service.ObjectTable.LocalPlayer == null) {
return;
}
if (!Interop.Glamourer.IsAvailable()) {
return;
}
try {
int playerIndex = Service.ObjectTable.LocalPlayer.ObjectIndex;
var slotMapping = new Dictionary<ItemCategory, Glamourer.Api.Enums.ApiEquipSlot>
{
{ ItemCategory.Head, Glamourer.Api.Enums.ApiEquipSlot.Head },
{ ItemCategory.Gloves, Glamourer.Api.Enums.ApiEquipSlot.Hands },
{ ItemCategory.Body, Glamourer.Api.Enums.ApiEquipSlot.Body },
{ ItemCategory.Legs, Glamourer.Api.Enums.ApiEquipSlot.Legs },
{ ItemCategory.Feet, Glamourer.Api.Enums.ApiEquipSlot.Feet },
};
if (slotMapping.TryGetValue(category, out var glamourerSlot)) {
Interop.Glamourer.SetItem(playerIndex, glamourerSlot, item.RowId, []);
}
} catch (Exception ex) {
Service.Log.Error(ex, "Failed to apply item to character");
}
}
internal void SwitchPlate(Guid plateId, bool scrollTo = false) {
}
}
}

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{
"version": 1,
"dependencies": {
"net10.0-windows7.0": {
"DalamudPackager": {
"type": "Direct",
"requested": "[14.0.1, )",
"resolved": "14.0.1",
"contentHash": "y0WWyUE6dhpGdolK3iKgwys05/nZaVf4ZPtIjpLhJBZvHxkkiE23zYRo7K7uqAgoK/QvK5cqF6l3VG5AbgC6KA=="
},
"DotNet.ReproducibleBuilds": {
"type": "Direct",
"requested": "[1.2.39, )",
"resolved": "1.2.39",
"contentHash": "fcFN01tDTIQqDuTwr1jUQK/geofiwjG5DycJQOnC72i1SsLAk1ELe+apBOuZ11UMQG8YKFZG1FgvjZPbqHyatg=="
},
"Glamourer.Api": {
"type": "Direct",
"requested": "[2.8.0, )",
"resolved": "2.8.0",
"contentHash": "dCxycU+lA0qraE70ZoRvM4GQAPq/K+qL/bg6t/kxKPox5GWaiunKOTXNOG2hOvgEda5WtFy6e3c9OuIM6L3faQ=="
}
}
}
}