10 Commits

Author SHA1 Message Date
RisaDev
eaeb4cfb21 Fix skeleton changes not being detected when switching between hairstyles with same amount of bones 2024-11-26 04:06:26 +03:00
RisaDev
bfe614a4d4 Fix character flashing in gpose when root bone is edited (disables position edits application in gpose) 2024-11-25 22:32:54 +03:00
RisaDev
df4e435585 api 11 2024-11-12 23:54:21 +03:00
RisaDev
09a093e5f9 Always rebuild armatures on skeleton updates instead of trying to augment them 2024-10-12 22:02:52 +03:00
RisaDev
a0c21635ad Less spam in debug log 2024-09-30 23:01:37 +03:00
RisaDev
11b5106aab Can boot into the UI 2024-07-04 13:10:12 +03:00
RisaDev
a70bef8abe Move bone linking log to debug level 2024-06-05 19:02:37 +03:00
RisaDev
6777f9db6e Continuing work on the IPC
ArmatureChanged.Type.Rebound -> Updated
IsPendingProfileRebind is now being set instead of calling RebuildBoneTemplateBinding and that function is called as a part of rebind process (not always though, pending rewrite)
Profiles can no longer be toggled in the UI while editor is active
ProfileChanged is no longer used in IPC, instead we are fully relying on armature events
Added warnings to legacy IPC messages to not use it
2024-03-24 23:45:28 +03:00
RisaDev
7011914a4e Fixes, IPC
* Armature manager now assigns permanent ActorIdentifier to armatures
* Slight changes to make sure penumbra redraw doesn't break temporary profiles
* Profile selection UI now gets updated on login/logout in order to display correct colors
* Changed logic of setting Armature.IsVisible
* Implemented OnProfileUpdate IPC
2024-01-23 01:40:01 +03:00
RisaDev
a486dd2c96 Code commit 2024-01-09 22:52:17 +03:00