Commit Graph

6 Commits

Author SHA1 Message Date
RisaDev
7085cf616c Added ability to apply profile to several characters 2024-10-19 02:55:38 +03:00
RisaDev
486a5ddbe6 Rewrite ApplyToCurrentlyActiveCharacter so it behaves like DefaultProfile 2024-10-18 21:48:19 +03:00
RisaDev
7a0ee53756 Hopefully this doesn't break anything, I can't test this properly on my free trial account
Removed "Limit to my creatures", the code now automatically detects this for all owned actors. If you liked to apply edits to minions and stuff of other players... too bad.
Implemented UI for setting profiles to NPC, minions and mounts (still WIP, will probably have to implement multiple characters per profile)
2024-10-08 00:32:58 +03:00
RisaDev
2d40fff844 More work on profile character assignment rewrite.
Added ability to apply profile to any currently logged in character
Functional UI for player character, retainers and mannequins
Almost completely switched to using ActorIdentifier instead of character name
Migration code for ActorIdentifier instead of character names
IPC is not functional for now (see todos)
2024-10-07 01:11:20 +03:00
RisaDev
6777f9db6e Continuing work on the IPC
ArmatureChanged.Type.Rebound -> Updated
IsPendingProfileRebind is now being set instead of calling RebuildBoneTemplateBinding and that function is called as a part of rebind process (not always though, pending rewrite)
Profiles can no longer be toggled in the UI while editor is active
ProfileChanged is no longer used in IPC, instead we are fully relying on armature events
Added warnings to legacy IPC messages to not use it
2024-03-24 23:45:28 +03:00
RisaDev
a486dd2c96 Code commit 2024-01-09 22:52:17 +03:00