Commit Graph
12 Commits
Author SHA1 Message Date
Caraxi e225a788a7 Add IPC for Adding and Removing characters from a profile 2025-04-18 10:33:53 +09:30
RisaDev e4e10e0f9a Send IPC OnProfileUpdate when currently used template was changed in editor, fix Profile.GetActiveProfileIdOnCharacter IPC ignoring DefaultLocalPlayerProfile 2024-11-23 19:41:42 +03:00
RisaDev 3bd80f3c33 Switch to ECommonsLite 2024-11-16 03:12:46 +03:00
RisaDev 80d0ed4f07 Expose GameState.GetCutsceneParentIndex and GameState.SetCutsceneParentIndex via IPC 2024-09-30 22:44:19 +03:00
RisaDev 11b5106aab Can boot into the UI 2024-07-04 13:10:12 +03:00
RisaDev da252a57cf Cleanup 2024-03-25 02:07:35 +03:00
RisaDev b4a086ec3a Profile.GetList now also returns virtual path 2024-03-25 01:53:57 +03:00
RisaDev 6777f9db6e Continuing work on the IPC
ArmatureChanged.Type.Rebound -> Updated
IsPendingProfileRebind is now being set instead of calling RebuildBoneTemplateBinding and that function is called as a part of rebind process (not always though, pending rewrite)
Profiles can no longer be toggled in the UI while editor is active
ProfileChanged is no longer used in IPC, instead we are fully relying on armature events
Added warnings to legacy IPC messages to not use it
2024-03-24 23:45:28 +03:00
RisaDev 5b71cd479e Implemented rest of profile methods for IPC 2024-03-18 00:15:03 +03:00
RisaDevandLimiana 13976a9135 Added Profile.GetProfileList, Profile.EnableByUniqueId, Profile.DisableByUniqueId IPC endpoints
Co-authored-by: Limiana <5073202+Limiana@users.noreply.github.com>
2024-03-11 01:04:51 +03:00
RisaDev e9b3fc4d3d EzIPC experiments 2024-03-11 00:17:09 +03:00
RisaDev 57c91eb834 A bit of work on new IPC 2024-03-03 02:42:16 +03:00