Commit Graph

15 Commits

Author SHA1 Message Date
RisaDev
6777f9db6e Continuing work on the IPC
ArmatureChanged.Type.Rebound -> Updated
IsPendingProfileRebind is now being set instead of calling RebuildBoneTemplateBinding and that function is called as a part of rebind process (not always though, pending rewrite)
Profiles can no longer be toggled in the UI while editor is active
ProfileChanged is no longer used in IPC, instead we are fully relying on armature events
Added warnings to legacy IPC messages to not use it
2024-03-24 23:45:28 +03:00
RisaDev
3a74a50e39 Updated ECommons, Profile.GetProfileByUniqueId -> Profile.GetByUniqueId, OnProfileUpdate now returns Guid.Empty if no profile is set 2024-03-21 23:34:43 +03:00
RisaDev
4c94667989 Merge remote-tracking branch 'origin/main' into ipc_new
# Conflicts:
#	CustomizePlus/Core/ServiceManagerBuilder.cs
#	CustomizePlus/Game/Services/GameObjectService.cs
#	CustomizePlus/Profiles/ProfileManager.cs
2024-03-21 23:18:58 +03:00
RisaDev
d919024f29 Net 8, updated submodules 2024-03-21 23:05:36 +03:00
RisaDev
589d1075b4 Warning about Profile.OnUpdate 2024-03-18 04:49:42 +03:00
RisaDev
849b5c19de Profile.GetCurrentlyActiveProfileOnCharacter -> Profile.GetActiveProfileIdOnCharacter (now returns profile id instead of profile contents), Profile.GetProfileById -> Profile.GetProfileByUniqueId 2024-03-18 04:46:08 +03:00
RisaDev
fb4b71dfe2 Fixed typo 2024-03-18 00:35:31 +03:00
RisaDev
4df9dae88a Fixed return types 2024-03-18 00:16:42 +03:00
RisaDev
5b71cd479e Implemented rest of profile methods for IPC 2024-03-18 00:15:03 +03:00
RisaDev
37c2882a98 GetProfileList -> GetList 2024-03-11 01:10:13 +03:00
RisaDev
13976a9135 Added Profile.GetProfileList, Profile.EnableByUniqueId, Profile.DisableByUniqueId IPC endpoints
Co-authored-by: Limiana <5073202+Limiana@users.noreply.github.com>
2024-03-11 01:04:51 +03:00
RisaDev
e9b3fc4d3d EzIPC experiments 2024-03-11 00:17:09 +03:00
RisaDev
57c91eb834 A bit of work on new IPC 2024-03-03 02:42:16 +03:00
RisaDev
7011914a4e Fixes, IPC
* Armature manager now assigns permanent ActorIdentifier to armatures
* Slight changes to make sure penumbra redraw doesn't break temporary profiles
* Profile selection UI now gets updated on login/logout in order to display correct colors
* Changed logic of setting Armature.IsVisible
* Implemented OnProfileUpdate IPC
2024-01-23 01:40:01 +03:00
RisaDev
a486dd2c96 Code commit 2024-01-09 22:52:17 +03:00