Commit Graph

7 Commits

Author SHA1 Message Date
RisaDev
7a0ee53756 Hopefully this doesn't break anything, I can't test this properly on my free trial account
Removed "Limit to my creatures", the code now automatically detects this for all owned actors. If you liked to apply edits to minions and stuff of other players... too bad.
Implemented UI for setting profiles to NPC, minions and mounts (still WIP, will probably have to implement multiple characters per profile)
2024-10-08 00:32:58 +03:00
RisaDev
76729b04f7 Improved handling of empty preview character setting 2024-04-13 22:47:00 +03:00
RisaDev
07f89334c1 Added ability to automatically set editor preview character to current character on login
Also refactored some things
2024-04-13 01:55:27 +03:00
RisaDev
6777f9db6e Continuing work on the IPC
ArmatureChanged.Type.Rebound -> Updated
IsPendingProfileRebind is now being set instead of calling RebuildBoneTemplateBinding and that function is called as a part of rebind process (not always though, pending rewrite)
Profiles can no longer be toggled in the UI while editor is active
ProfileChanged is no longer used in IPC, instead we are fully relying on armature events
Added warnings to legacy IPC messages to not use it
2024-03-24 23:45:28 +03:00
RisaDev
9693e258ab Forgot to remove gpose state change check from TemplateEditorManager 2024-02-17 03:15:19 +03:00
RisaDev
b979751ca4 Fixed editor's "limit to my creatures" setting not updating properly, fixed mirror mode not working on reset buttons 2024-01-09 22:52:20 +03:00
RisaDev
a486dd2c96 Code commit 2024-01-09 22:52:17 +03:00