Commit Graph

30 Commits

Author SHA1 Message Date
RisaDev
77e8f78303 Cleanup 2024-10-26 20:15:07 +03:00
RisaDev
24505ead8d Fix active profiles not seeing addition/removal of characters 2024-10-24 23:37:29 +03:00
RisaDev
9061138cf1 Added character info and priority to Profile.GetList IPC, bump of major IPC version, IPCCharacterProfile cleanup, some fixes which should hopefully fix temporary profiles for minions 2024-10-22 21:04:35 +03:00
RisaDev
74cf737102 Fix DefaultLocalPlayerProfile and DefaultProfile conflicting, fix commands, bump IPC version, send Profile.OnUpdate for DefaultProfile and DefaultLocalPlayerProfile 2024-10-19 23:06:48 +03:00
RisaDev
93802e6115 Added profile priority system, fixed a few issues 2024-10-19 04:51:51 +03:00
RisaDev
7085cf616c Added ability to apply profile to several characters 2024-10-19 02:55:38 +03:00
RisaDev
486a5ddbe6 Rewrite ApplyToCurrentlyActiveCharacter so it behaves like DefaultProfile 2024-10-18 21:48:19 +03:00
RisaDev
3e290cbabc Rename CompareIgnoringOwnership and FindActorsByIdentifier 2024-10-18 21:34:35 +03:00
RisaDev
497ab29de4 Cleanup 2024-10-16 23:50:52 +03:00
RisaDev
d6975591fe Use actor identifiers in template editor 2024-10-16 23:19:05 +03:00
RisaDev
34cd6c0b27 Merge remote-tracking branch 'origin/main' into new_actor_assignment_ui 2024-10-12 22:41:52 +03:00
RisaDev
09a093e5f9 Always rebuild armatures on skeleton updates instead of trying to augment them 2024-10-12 22:02:52 +03:00
RisaDev
7a0ee53756 Hopefully this doesn't break anything, I can't test this properly on my free trial account
Removed "Limit to my creatures", the code now automatically detects this for all owned actors. If you liked to apply edits to minions and stuff of other players... too bad.
Implemented UI for setting profiles to NPC, minions and mounts (still WIP, will probably have to implement multiple characters per profile)
2024-10-08 00:32:58 +03:00
RisaDev
2d40fff844 More work on profile character assignment rewrite.
Added ability to apply profile to any currently logged in character
Functional UI for player character, retainers and mannequins
Almost completely switched to using ActorIdentifier instead of character name
Migration code for ActorIdentifier instead of character names
IPC is not functional for now (see todos)
2024-10-07 01:11:20 +03:00
RisaDev
a0c21635ad Less spam in debug log 2024-09-30 23:01:37 +03:00
RisaDev
eea1d90986 Fix incorrect handling of GPose actors 2024-09-30 22:45:41 +03:00
RisaDev
fcd7ffdd2f Fix negative values not working with Root position, GameData update 2024-07-17 23:14:52 +03:00
RisaDev
11b5106aab Can boot into the UI 2024-07-04 13:10:12 +03:00
RisaDev
a70bef8abe Move bone linking log to debug level 2024-06-05 19:02:37 +03:00
RisaDev
99990c9208 Actor resolving fixes for UI actors
Profiles should now properly apply to UI actors in Crystalline Conflict and other places
Added ability to control which parts of the UI profiles are applying to
2024-04-11 23:33:41 +03:00
RisaDev
933eb27b5e Special actor fixes
Remove special actor armatures without waiting (fixes incorrect profile when changing examined character without closing the window)
Fix for special actor armatures not reflecting changes in active profiles
Slight refactoring
2024-04-11 01:34:53 +03:00
RisaDev
2997fa812f Fix for penumbra redraw: do not search for actor using object table in GetArmaturesForCharacterName 2024-04-08 00:42:11 +03:00
RisaDev
ec0914a8a1 Updated submodules 2024-03-26 00:26:02 +03:00
RisaDev
abb92e741e More IPC work
Additional checks to make sure profile update event is not getting sent when editor and default profile is involved
Selected default profile can no longer be changed if profile set as default is enabled
Fixed "Limit to my creatures" not ignoring objects with IdentifierType != Owned
IPC test tab no longer initializes IPC if debug mode is disabled
Fixed incorrect warning priority in plugin state control
Some slight text changes
2024-03-26 00:14:29 +03:00
RisaDev
6777f9db6e Continuing work on the IPC
ArmatureChanged.Type.Rebound -> Updated
IsPendingProfileRebind is now being set instead of calling RebuildBoneTemplateBinding and that function is called as a part of rebind process (not always though, pending rewrite)
Profiles can no longer be toggled in the UI while editor is active
ProfileChanged is no longer used in IPC, instead we are fully relying on armature events
Added warnings to legacy IPC messages to not use it
2024-03-24 23:45:28 +03:00
RisaDev
d919024f29 Net 8, updated submodules 2024-03-21 23:05:36 +03:00
RisaDev
dc7fb73d84 Updated to latest Penumbra.GameData, updated ObjectManager 2024-02-03 03:07:50 +03:00
RisaDev
7011914a4e Fixes, IPC
* Armature manager now assigns permanent ActorIdentifier to armatures
* Slight changes to make sure penumbra redraw doesn't break temporary profiles
* Profile selection UI now gets updated on login/logout in order to display correct colors
* Changed logic of setting Armature.IsVisible
* Implemented OnProfileUpdate IPC
2024-01-23 01:40:01 +03:00
RisaDev
b979751ca4 Fixed editor's "limit to my creatures" setting not updating properly, fixed mirror mode not working on reset buttons 2024-01-09 22:52:20 +03:00
RisaDev
a486dd2c96 Code commit 2024-01-09 22:52:17 +03:00