Continuing work on the IPC
ArmatureChanged.Type.Rebound -> Updated IsPendingProfileRebind is now being set instead of calling RebuildBoneTemplateBinding and that function is called as a part of rebind process (not always though, pending rewrite) Profiles can no longer be toggled in the UI while editor is active ProfileChanged is no longer used in IPC, instead we are fully relying on armature events Added warnings to legacy IPC messages to not use it
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@@ -73,7 +73,7 @@ public class TemplateEditorManager
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/// <summary>
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/// Turn on editing of a specific template. If character name not set will default to local player.
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/// </summary>
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internal bool EnableEditor(Template template, string? characterName = null) //todo: editor is borked
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internal bool EnableEditor(Template template, string? characterName = null)
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{
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if (IsEditorActive || IsEditorPaused)
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return false;
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