Sync with upstream code
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@@ -26,7 +26,8 @@ public class ObjectManager(
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=> LastFrame;
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private DateTime _identifierUpdate;
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public bool IsInGPose { get; private set; }
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public bool IsInGPose => clientState.IsGPosing;
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//c+ custom
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public bool IsInLobby { get; private set; }
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public ushort World { get; private set; }
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@@ -80,9 +81,6 @@ public class ObjectManager(
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HandleIdentifier(identifier, actor);
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}
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var gPose = GPosePlayer;
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IsInGPose = gPose.Utf8Name.Length > 0;
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//C+ custom
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IsInLobby = AddLobbyCharacters();
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@@ -91,7 +89,7 @@ public class ObjectManager(
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private void HandleIdentifier(ActorIdentifier identifier, Actor character)
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{
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if (!character.Model || !identifier.IsValid)
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if (!identifier.IsValid)
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return;
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if (!_identifiers.TryGetValue(identifier, out var data))
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