Switch to ActorObjectManager provided by Penumbra.GameData
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@@ -1,46 +0,0 @@
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using Penumbra.GameData.Interop;
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namespace CustomizePlus.GameData.Data;
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/// <summary>
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/// A single actor with its label and the list of associated game objects.
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/// </summary>
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public readonly struct ActorData
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{
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public readonly List<Actor> Objects;
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public readonly string Label;
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public bool Valid
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=> Objects.Count > 0;
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public ActorData(Actor actor, string label)
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{
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Objects = new List<Actor> { actor };
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Label = label;
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}
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public static readonly ActorData Invalid = new(false);
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private ActorData(bool _)
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{
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Objects = new List<Actor>(0);
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Label = string.Empty;
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}
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/*public LazyString ToLazyString(string invalid)
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{
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var objects = Objects;
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return Valid
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? new LazyString(() => string.Join(", ", objects.Select(o => o.ToString())))
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: new LazyString(() => invalid);
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}*/
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private ActorData(List<Actor> objects, string label)
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{
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Objects = objects;
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Label = label;
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}
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public ActorData OnlyGPose()
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=> new(Objects.Where(o => o.IsGPoseOrCutscene).ToList(), Label);
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}
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