Switch to ActorObjectManager provided by Penumbra.GameData
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@@ -5,7 +5,6 @@ using Dalamud.Plugin.Services;
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using Penumbra.GameData.Actors;
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using Penumbra.GameData.Enums;
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using Penumbra.GameData.Interop;
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using ObjectManager = CustomizePlus.GameData.Services.ObjectManager;
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using DalamudGameObject = Dalamud.Game.ClientState.Objects.Types.IGameObject;
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using CustomizePlus.Configuration.Data;
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using FFXIVClientStructs.FFXIV.Client.Game.Object;
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@@ -17,13 +16,13 @@ public class GameObjectService
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{
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private readonly ActorManager _actorManager;
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private readonly IObjectTable _objectTable;
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private readonly ObjectManager _objectManager;
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private readonly ActorObjectManager _objectManager;
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private readonly PluginConfiguration _configuration;
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public GameObjectService(
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ActorManager actorManager,
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IObjectTable objectTable,
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ObjectManager objectManager,
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ActorObjectManager objectManager,
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PluginConfiguration configuration)
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{
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_actorManager = actorManager;
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@@ -62,9 +61,7 @@ public class GameObjectService
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/// </summary>
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public IEnumerable<(ActorIdentifier, Actor)> FindActorsByName(string name)
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{
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_objectManager.Update();
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foreach (var kvPair in _objectManager.Identifiers)
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foreach (var kvPair in _objectManager)
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{
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var identifier = kvPair.Key;
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@@ -92,9 +89,7 @@ public class GameObjectService
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if (!identifier.IsValid)
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yield break;
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_objectManager.Update();
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foreach (var kvPair in _objectManager.Identifiers)
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foreach (var kvPair in _objectManager)
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{
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var objectIdentifier = kvPair.Key;
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@@ -116,7 +111,6 @@ public class GameObjectService
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public Actor GetLocalPlayerActor()
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{
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_objectManager.Update();
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return _objectManager.Player;
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}
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@@ -179,10 +173,10 @@ public class GameObjectService
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/// </summary>
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public Actor? GetActorByObjectIndex(ushort objectIndex)
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{
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if (objectIndex < 0 || objectIndex >= _objectManager.TotalCount)
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if (objectIndex < 0 || objectIndex >= _objectManager.Objects.TotalCount)
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return null;
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var ptr = _objectManager[(int)objectIndex];
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var ptr = _objectManager.Objects[(int)objectIndex];
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return ptr;
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}
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