Changelog
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@@ -17,6 +17,7 @@ public class CPlusChangeLog
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Add2_0_0_0(Changelog);
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Add2_0_1_0(Changelog);
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Add2_0_2_2(Changelog);
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Add2_0_3_0(Changelog);
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}
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private (int, ChangeLogDisplayType) ConfigData()
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@@ -29,6 +30,22 @@ public class CPlusChangeLog
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_config.Save();
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}
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private static void Add2_0_3_0(Changelog log)
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=> log.NextVersion("Version 2.0.3.0")
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.RegisterEntry("Added option to configure if profiles should affect various parts of game's user interface:")
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.RegisterEntry("Character window", 1)
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.RegisterEntry("Try-On, Dye Preview, Glamour Plate windows", 1)
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.RegisterEntry("Adventurer Cards (Portraits)", 1)
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.RegisterEntry("Inspect window", 1)
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.RegisterEntry("Added option to configure if template editor preview character should be automatically set to current character when you login. This is disabled by default.")
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.RegisterEntry("Enabled profiles can no longer be set as default profile.")
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.RegisterEntry("Fixed current player character's profile applying to special actors (portraits, etc) of other characters.")
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.RegisterEntry("Fixed temporary profile being removed when closing inspection window of character with active temporary profile.")
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.RegisterEntry("Fixed profile not applying if it was enabled shortly after doing penumbra redraw.")
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.RegisterEntry("Fixed issue when switching to a different profile did not reflect on special actors (portraits, etc).")
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.RegisterEntry("Fixed legacy IPC's RevertCharacter method leaking exceptions. (2.0.2.4)")
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.RegisterEntry("Source code maintenance - external libraries update, refactoring, cleanup.");
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private static void Add2_0_2_2(Changelog log)
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=> log.NextVersion("Version 2.0.2.2")
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.RegisterHighlight("Added brand new IPC (version 4) for cross-plugin interraction. (2.0.2.0)")
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