Fixed signature
This commit is contained in:
@@ -82,7 +82,7 @@ internal static class Constants
|
||||
/// <summary>
|
||||
/// Movement hook address, used for position offset and other changes which cannot be done in main hook
|
||||
/// </summary>
|
||||
public const string MovementHookAddress = "E8 ?? ?? ?? ?? 84 DB 74 45";
|
||||
public const string MovementHookAddress = "E8 ?? ?? ?? ?? 84 DB 74 3A";
|
||||
|
||||
internal static class Colors
|
||||
{
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
using Dalamud.Interface;
|
||||
using Dalamud.Utility;
|
||||
using Dalamud.Bindings.ImGui;
|
||||
using System.Text;
|
||||
|
||||
namespace CustomizePlus.Core.Helpers;
|
||||
|
||||
@@ -67,14 +68,20 @@ public static class CtrlHelper
|
||||
|
||||
public static bool ArrowToggle(string label, ref bool value)
|
||||
{//ImGuiNative.ArrowButton(label, value ? ImGuiDir.Down : ImGuiDir.Right);
|
||||
var toggled = false;
|
||||
|
||||
if (toggled)
|
||||
unsafe // temporary fix
|
||||
{
|
||||
value = !value;
|
||||
}
|
||||
var utf8Label = Encoding.UTF8.GetBytes(label + "\0");
|
||||
|
||||
return value;
|
||||
fixed (byte* labelPtr = utf8Label)
|
||||
{
|
||||
bool toggled = ImGuiNative.ArrowButton(labelPtr, value ? ImGuiDir.Down : ImGuiDir.Right) != 0;
|
||||
|
||||
if (toggled)
|
||||
value = !value;
|
||||
|
||||
return value;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static void AddHoverText(string text)
|
||||
|
||||
@@ -92,25 +92,25 @@ public class HookingService : IDisposable
|
||||
_logger.Debug("Render hook established");
|
||||
}
|
||||
|
||||
/*if (_gameObjectMovementHook == null)
|
||||
if (_gameObjectMovementHook == null)
|
||||
{
|
||||
var movementAddress = _sigScanner.ScanText(Constants.MovementHookAddress);
|
||||
_gameObjectMovementHook = _hooker.HookFromAddress<GameObjectMovementDelegate>(movementAddress, OnGameObjectMove);
|
||||
_logger.Debug("Movement hook established");
|
||||
}*/
|
||||
}
|
||||
|
||||
|
||||
_logger.Debug("Hooking render manager");
|
||||
_renderManagerHook.Enable();
|
||||
|
||||
// _logger.Debug("Hooking movement functions");
|
||||
// _gameObjectMovementHook.Enable();
|
||||
_logger.Debug("Hooking movement functions");
|
||||
_gameObjectMovementHook.Enable();
|
||||
}
|
||||
else
|
||||
{
|
||||
_logger.Debug("Unhooking...");
|
||||
_renderManagerHook?.Disable();
|
||||
// _gameObjectMovementHook?.Disable();
|
||||
_gameObjectMovementHook?.Disable();
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
|
||||
Reference in New Issue
Block a user