Add blueprint.xml

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2026-10-13 15:01:28 +02:00
commit 3277f49ed4
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<?xml version="1.0" encoding="utf-8"?>
<Blueprint>
<Regions>
<Region Name="EN/DE/FR/JP" Version="2026.09.15.0000.0000">
<Opcodes>
<Opcode Name="StatusEffectList" Id="131" />
<Opcode Name="StatusEffectList2" Id="337" />
<Opcode Name="StatusEffectList3" Id="988" />
<Opcode Name="BossStatusEffectList" Id="102" />
<Opcode Name="Ability1" Id="787" />
<Opcode Name="Ability8" Id="540" />
<Opcode Name="Ability16" Id="140" />
<Opcode Name="Ability24" Id="778" />
<Opcode Name="Ability32" Id="938" />
<Opcode Name="ActorCast" Id="354" />
<Opcode Name="EffectResult" Id="305" />
<Opcode Name="ActorControl" Id="607" />
<Opcode Name="ActorControlSelf" Id="516" />
<Opcode Name="ActorControlTarget" Id="856" />
<Opcode Name="MapEffect" Id="0" />
<Opcode Name="EventPlay" Id="0" />
<Opcode Name="EventPlay64" Id="0" />
</Opcodes>
</Region>
<Region Name="CN" Version="2026.09.15.0000.0000">
<Opcodes>
<Opcode Name="StatusEffectList" Id="131" />
<Opcode Name="StatusEffectList2" Id="337" />
<Opcode Name="StatusEffectList3" Id="988" />
<Opcode Name="BossStatusEffectList" Id="102" />
<Opcode Name="Ability1" Id="787" />
<Opcode Name="Ability8" Id="540" />
<Opcode Name="Ability16" Id="140" />
<Opcode Name="Ability24" Id="778" />
<Opcode Name="Ability32" Id="938" />
<Opcode Name="ActorCast" Id="354" />
<Opcode Name="EffectResult" Id="305" />
<Opcode Name="ActorControl" Id="607" />
<Opcode Name="ActorControlSelf" Id="516" />
<Opcode Name="ActorControlTarget" Id="856" />
<Opcode Name="MapEffect" Id="0" />
<Opcode Name="EventPlay" Id="0" />
<Opcode Name="EventPlay64" Id="0" />
</Opcodes>
</Region>
<Region Name="KR" Version="2026.09.15.0000.0000">
<Opcodes>
<Opcode Name="StatusEffectList" Id="131" />
<Opcode Name="StatusEffectList2" Id="337" />
<Opcode Name="StatusEffectList3" Id="988" />
<Opcode Name="BossStatusEffectList" Id="102" />
<Opcode Name="Ability1" Id="787" />
<Opcode Name="Ability8" Id="540" />
<Opcode Name="Ability16" Id="140" />
<Opcode Name="Ability24" Id="778" />
<Opcode Name="Ability32" Id="938" />
<Opcode Name="ActorCast" Id="354" />
<Opcode Name="EffectResult" Id="305" />
<Opcode Name="ActorControl" Id="607" />
<Opcode Name="ActorControlSelf" Id="516" />
<Opcode Name="ActorControlTarget" Id="856" />
<Opcode Name="MapEffect" Id="0" />
<Opcode Name="EventPlay" Id="0" />
<Opcode Name="EventPlay64" Id="0" />
</Opcodes>
</Region>
</Regions>
</Blueprint>