Add dye selection functionality and related UI updates
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@@ -12,7 +12,7 @@ namespace Glamaholic {
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.Where(row => row.EquipSlotCategory.RowId != 0 &&
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row.EquipSlotCategory.Value!.SoulCrystal == 0)
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.ToImmutableList());
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/*
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public static Lazy<ImmutableDictionary<string, byte>> StainLookup { get; } =
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new (() =>
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Service.DataManager.GetExcelSheet<Stain>(ClientLanguage.English)!
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@@ -20,7 +20,17 @@ namespace Glamaholic {
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.ToImmutableDictionary(static row =>
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row.Name.ExtractText().Trim().ToLower(), static row => (byte) row.RowId));
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public static Lazy<ImmutableList<(byte Id, string Name, uint Color, bool Gloss)>> AllStains { get; } =
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new(() => Service.DataManager.GetExcelSheet<Stain>(ClientLanguage.English)!
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.Where(row => row.RowId != 0 && !row.Name.IsEmpty)
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.Select(row => ((byte)row.RowId, row.Name.ExtractText(), SeColorToRgba(row.Color), row.IsMetallic))
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.ToImmutableList());
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// Convert SE's BGR color format to RGBA
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private static uint SeColorToRgba(uint color)
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=> ((color & 0xFF) << 16) | ((color >> 16) & 0xFF) | (color & 0xFF00) | 0xFF000000;
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public static int GetNumStainSlots(uint itemId) =>
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Service.DataManager.GetExcelSheet<Item>(ClientLanguage.English)!.GetRowOrDefault(itemId)?.DyeCount ?? 0;*/
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Service.DataManager.GetExcelSheet<Item>(ClientLanguage.English)!.GetRowOrDefault(itemId)?.DyeCount ?? 0;
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}
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}
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@@ -29,12 +29,15 @@ namespace Glamaholic.Ui {
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private Dictionary<ItemCategory, Item?> SelectedItems { get; set; } = new();
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private Dictionary<ItemCategory, List<Item>> FilteredItemsCache { get; set; } = new();
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private Dictionary<ItemCategory, float> ScrollPositions { get; set; } = new();
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private Dictionary<ItemCategory, byte> SelectedStain1 { get; set; } = new();
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private Dictionary<ItemCategory, byte> SelectedStain2 { get; set; } = new();
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private bool _visible;
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private string _itemFilter = string.Empty;
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private ItemCategory _currentCategory = ItemCategory.Head;
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private ItemCategory _previousCategory = ItemCategory.Head;
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private string _lastFilterUsed = string.Empty;
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private string _dyeFilter = string.Empty;
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internal MainInterface(PluginUi ui) {
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this.Ui = ui;
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@@ -48,6 +51,19 @@ namespace Glamaholic.Ui {
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SelectedItems[ItemCategory.Gloves] = null;
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SelectedItems[ItemCategory.Legs] = null;
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SelectedItems[ItemCategory.Feet] = null;
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// Initialize dye selections (0 = no dye)
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SelectedStain1[ItemCategory.Head] = 0;
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SelectedStain1[ItemCategory.Body] = 0;
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SelectedStain1[ItemCategory.Gloves] = 0;
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SelectedStain1[ItemCategory.Legs] = 0;
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SelectedStain1[ItemCategory.Feet] = 0;
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SelectedStain2[ItemCategory.Head] = 0;
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SelectedStain2[ItemCategory.Body] = 0;
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SelectedStain2[ItemCategory.Gloves] = 0;
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SelectedStain2[ItemCategory.Legs] = 0;
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SelectedStain2[ItemCategory.Feet] = 0;
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}
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private void LoadItemsByCategory() {
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@@ -241,6 +257,23 @@ namespace Glamaholic.Ui {
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}
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ImGui.TextUnformatted(selectedItem.Value.Name.ExtractText());
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// Draw dye controls - always show both slots
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ImGui.PushItemWidth(-1);
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// Primary dye
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if (DrawDyeCombo($"##dye1-{label}", SelectedStain1, category, true)) {
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// Apply the dye change immediately
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this.ApplyItemToCharacter(selectedItem.Value, category);
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}
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// Secondary dye
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if (DrawDyeCombo($"##dye2-{label}", SelectedStain2, category, false)) {
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// Apply the dye change immediately
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this.ApplyItemToCharacter(selectedItem.Value, category);
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}
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ImGui.PopItemWidth();
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} else {
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ImGui.SetCursorPos(cursorAfter);
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ImGui.TextUnformatted("(empty)");
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@@ -261,6 +294,137 @@ namespace Glamaholic.Ui {
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}
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}
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private unsafe bool DrawDyeCombo(string id, Dictionary<ItemCategory, byte> stainDict, ItemCategory category, bool isPrimary) {
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var allStains = DataCache.AllStains.Value;
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var currentStain = stainDict[category];
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// Find the current stain info
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string previewName = "None";
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uint previewColor = 0;
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bool previewGloss = false;
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if (currentStain != 0) {
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var stain = allStains.FirstOrDefault(s => s.Id == currentStain);
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if (stain != default) {
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previewName = stain.Name;
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previewColor = stain.Color;
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previewGloss = stain.Gloss;
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}
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}
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// Calculate contrast color for text
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var textColor = GetContrastColor(previewColor);
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bool changed = false;
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// Draw preview button with color
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if (previewColor != 0) {
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ImGui.PushStyleColor(ImGuiCol.FrameBg, previewColor);
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ImGui.PushStyleColor(ImGuiCol.Text, textColor);
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}
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if (ImGui.BeginCombo(id, previewName, ImGuiComboFlags.HeightLarge)) {
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if (previewColor != 0) {
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ImGui.PopStyleColor(2);
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}
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// Search filter
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ImGui.SetNextItemWidth(-1);
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ImGui.InputTextWithHint("##dyefilter", "Search dyes...", ref _dyeFilter, 256);
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ImGui.Separator();
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// Filter dyes based on search
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IEnumerable<(byte Id, string Name, uint Color, bool Gloss)> filteredStains = string.IsNullOrEmpty(_dyeFilter)
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? allStains
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: allStains.Where(s => s.Name.Contains(_dyeFilter, StringComparison.OrdinalIgnoreCase));
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// None option
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var noneColor = ImGui.ColorConvertFloat4ToU32(new Vector4(0.2f, 0.2f, 0.2f, 1.0f));
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ImGui.PushStyleColor(ImGuiCol.Button, noneColor);
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ImGui.PushStyleColor(ImGuiCol.ButtonHovered, noneColor + 0x202020);
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ImGui.PushStyleColor(ImGuiCol.ButtonActive, noneColor + 0x404040);
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if (ImGui.Button("None", new Vector2(-1, 0))) {
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stainDict[category] = 0;
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changed = true;
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ImGui.CloseCurrentPopup();
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}
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ImGui.PopStyleColor(3);
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// All filtered dyes
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foreach (var stain in filteredStains) {
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var stainTextColor = GetContrastColor(stain.Color);
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ImGui.PushStyleColor(ImGuiCol.Button, stain.Color);
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ImGui.PushStyleColor(ImGuiCol.ButtonHovered, AdjustBrightness(stain.Color, 1.1f));
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ImGui.PushStyleColor(ImGuiCol.ButtonActive, AdjustBrightness(stain.Color, 0.9f));
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ImGui.PushStyleColor(ImGuiCol.Text, stainTextColor);
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if (ImGui.Button($"{stain.Name}##{stain.Id}", new Vector2(-1, 0))) {
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stainDict[category] = stain.Id;
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changed = true;
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ImGui.CloseCurrentPopup();
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}
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// Draw gloss overlay
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if (stain.Gloss) {
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var drawList = ImGui.GetWindowDrawList();
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var min = ImGui.GetItemRectMin();
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var max = ImGui.GetItemRectMax();
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drawList.AddRectFilledMultiColor(min, max,
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0x50FFFFFF, 0x50000000, 0x50FFFFFF, 0x50000000);
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}
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// Selection indicator
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if (currentStain == stain.Id) {
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var drawList = ImGui.GetWindowDrawList();
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var min = ImGui.GetItemRectMin();
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var max = ImGui.GetItemRectMax();
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drawList.AddRect(min, max, 0xFF2020D0, 0, ImDrawFlags.None, 2.0f);
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}
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ImGui.PopStyleColor(4);
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}
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ImGui.EndCombo();
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} else {
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if (previewColor != 0) {
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ImGui.PopStyleColor(2);
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}
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// Draw gloss overlay on preview
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if (previewGloss) {
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var drawList = ImGui.GetWindowDrawList();
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var min = ImGui.GetItemRectMin();
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var max = ImGui.GetItemRectMax();
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drawList.AddRectFilledMultiColor(min, max,
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0x50FFFFFF, 0x50000000, 0x50FFFFFF, 0x50000000);
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}
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}
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// Right-click to clear
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if (ImGui.IsItemClicked(ImGuiMouseButton.Right) && currentStain != 0) {
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stainDict[category] = 0;
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changed = true;
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}
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return changed;
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}
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private static uint GetContrastColor(uint rgba) {
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float r = ((rgba >> 0) & 0xFF) / 255.0f;
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float g = ((rgba >> 8) & 0xFF) / 255.0f;
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float b = ((rgba >> 16) & 0xFF) / 255.0f;
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float luminance = 0.299f * r + 0.587f * g + 0.114f * b;
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return luminance > 0.5f ? 0xFF000000 : 0xFFFFFFFF;
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}
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private static uint AdjustBrightness(uint rgba, float factor) {
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byte r = (byte)Math.Min(255, ((rgba >> 0) & 0xFF) * factor);
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byte g = (byte)Math.Min(255, ((rgba >> 8) & 0xFF) * factor);
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byte b = (byte)Math.Min(255, ((rgba >> 16) & 0xFF) * factor);
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byte a = (byte)((rgba >> 24) & 0xFF);
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return (uint)(r | (g << 8) | (b << 16) | (a << 24));
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}
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private void ApplySelectedGearToCharacter() {
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if (Service.ObjectTable.LocalPlayer == null) {
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Service.ChatGui.PrintError("[Glamour Browser] No character found.");
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@@ -285,9 +449,11 @@ namespace Glamaholic.Ui {
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};
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foreach (var (category, glamourerSlot) in slotMappings) {
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if (SelectedItems[category].HasValue) {
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var item = SelectedItems[category].Value;
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Interop.Glamourer.SetItem(playerIndex, glamourerSlot, item.RowId, []);
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if (SelectedItems[category] is { } item) {
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var stain1 = SelectedStain1[category];
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var stain2 = SelectedStain2[category];
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var stains = new byte[] { stain1, stain2 };
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Interop.Glamourer.SetItem(playerIndex, glamourerSlot, item.RowId, stains);
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}
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}
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@@ -441,7 +607,10 @@ namespace Glamaholic.Ui {
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};
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if (slotMapping.TryGetValue(category, out var glamourerSlot)) {
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Interop.Glamourer.SetItem(playerIndex, glamourerSlot, item.RowId, []);
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var stain1 = SelectedStain1[category];
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var stain2 = SelectedStain2[category];
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var stains = new byte[] { stain1, stain2 };
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Interop.Glamourer.SetItem(playerIndex, glamourerSlot, item.RowId, stains);
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}
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} catch (Exception ex) {
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Service.Log.Error(ex, "Failed to apply item to character");
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