222 lines
7.8 KiB
C#
222 lines
7.8 KiB
C#
using ImGuiNET;
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using System.Linq;
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using System;
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using CustomizePlus.Armatures.Data;
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using CustomizePlus.Profiles;
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using CustomizePlus.Armatures.Services;
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using CustomizePlus.Templates;
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using CustomizePlus.Profiles.Data;
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using CustomizePlus.Templates.Data;
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using CustomizePlus.GameData.Extensions;
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using CustomizePlus.GameData.Services;
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using CustomizePlus.Core.Extensions;
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using System.Numerics;
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using CustomizePlus.Game.Services;
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namespace CustomizePlus.UI.Windows.MainWindow.Tabs.Debug;
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public class StateMonitoringTab
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{
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private readonly ProfileManager _profileManager;
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private readonly TemplateManager _templateManager;
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private readonly ArmatureManager _armatureManager;
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private readonly ObjectManager _objectManager;
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private readonly GameObjectService _gameObjectService;
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public StateMonitoringTab(
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ProfileManager profileManager,
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TemplateManager templateManager,
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ArmatureManager armatureManager,
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ObjectManager objectManager,
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GameObjectService gameObjectService)
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{
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_profileManager = profileManager;
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_templateManager = templateManager;
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_armatureManager = armatureManager;
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_objectManager = objectManager;
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_gameObjectService = gameObjectService;
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}
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public void Draw()
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{
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var showProfiles = ImGui.CollapsingHeader($"Profiles ({_profileManager.Profiles.Count})###profiles_header");
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if (showProfiles)
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DrawProfiles();
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var showTemplates = ImGui.CollapsingHeader($"Templates ({_templateManager.Templates.Count})###templates_header");
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if (showTemplates)
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DrawTemplates();
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var showArmatures = ImGui.CollapsingHeader($"Armatures ({_armatureManager.Armatures.Count})###armatures_header");
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if (showArmatures)
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DrawArmatures();
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var showObjectManager = ImGui.CollapsingHeader($"Object manager ({_objectManager.Count})###objectmanager_header");
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if (showObjectManager)
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DrawObjectManager();
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}
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private void DrawProfiles()
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{
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foreach (var profile in _profileManager.Profiles.OrderByDescending(x => x.Enabled))
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{
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DrawSingleProfile("root", profile);
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ImGui.Spacing();
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ImGui.Spacing();
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}
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}
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private void DrawTemplates()
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{
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foreach (var template in _templateManager.Templates)
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{
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DrawSingleTemplate($"root", template);
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ImGui.Spacing();
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ImGui.Spacing();
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}
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}
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private void DrawArmatures()
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{
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foreach (var armature in _armatureManager.Armatures)
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{
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DrawSingleArmature($"root", armature.Value);
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ImGui.Spacing();
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ImGui.Spacing();
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}
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}
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private void DrawObjectManager()
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{
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foreach (var kvPair in _objectManager.Identifiers)
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{
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var show = ImGui.CollapsingHeader($"{kvPair.Key} ({kvPair.Value.Objects.Count} objects)###object-{kvPair.Key}");
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if (!show)
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continue;
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ImGui.Text($"ActorIdentifier");
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ImGui.Text($"PlayerName: {kvPair.Key.PlayerName.ToString()}");
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ImGui.Text($"HomeWorld: {kvPair.Key.HomeWorld}");
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ImGui.Text($"Retainer: {kvPair.Key.Retainer}");
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ImGui.Text($"Kind: {kvPair.Key.Kind}");
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ImGui.Text($"Data id: {kvPair.Key.DataId}");
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ImGui.Text($"Index: {kvPair.Key.Index.Index}");
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ImGui.Text($"Type: {kvPair.Key.Type}");
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ImGui.Text($"Special: {kvPair.Key.Special.ToString()}");
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ImGui.Text($"ToName: {kvPair.Key.ToName()}");
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ImGui.Text($"ToNameWithoutOwnerName: {kvPair.Key.ToNameWithoutOwnerName()}");
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(var actorIdentifier, var specialResult) = _gameObjectService.GetTrueActorForSpecialTypeActor(kvPair.Key);
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ImGui.Text($"True actor: {actorIdentifier.ToName()} ({specialResult})");
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ImGui.Spacing();
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ImGui.Spacing();
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ImGui.Text($"Objects");
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ImGui.Text($"Valid: {kvPair.Value.Valid}");
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ImGui.Text($"Label: {kvPair.Value.Label}");
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ImGui.Text($"Count: {kvPair.Value.Objects.Count}");
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foreach (var item in kvPair.Value.Objects)
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{
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ImGui.Text($"[{item.Index}] - {item}, valid: {item.Valid}");
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}
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ImGui.Spacing();
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ImGui.Spacing();
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}
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}
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private void DrawSingleProfile(string prefix, Profile profile)
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{
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string name = profile.Name;
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string characterName = profile.CharacterName;
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#if INCOGNIFY_STRINGS
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name = name.Incognify();
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characterName = characterName.Incognify();
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#endif
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var show = ImGui.CollapsingHeader($"[{(profile.Enabled ? "E" : "D")}] {name} on {characterName} [{profile.ProfileType}] [{profile.UniqueId}]###{prefix}-profile-{profile.UniqueId}");
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if (!show)
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return;
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ImGui.Text($"ID: {profile.UniqueId}");
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ImGui.Text($"Enabled: {(profile.Enabled ? "Enabled" : "Disabled")}");
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ImGui.Text($"State : {(profile.IsTemporary ? "Temporary" : "Permanent")}");
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ImGui.Text($"Lookup: {(profile.LimitLookupToOwnedObjects ? "Limited lookup" : "Global lookup")}");
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var showTemplates = ImGui.CollapsingHeader($"Templates###{prefix}-profile-{profile.UniqueId}-templates");
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if (showTemplates)
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{
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foreach (var template in profile.Templates)
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{
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DrawSingleTemplate($"profile-{profile.UniqueId}", template);
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}
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}
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if (profile.Armatures.Count > 0)
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foreach (var armature in profile.Armatures)
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DrawSingleArmature($"profile-{profile.UniqueId}", armature);
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else
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ImGui.Text("No armatures");
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}
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private void DrawSingleTemplate(string prefix, Template template)
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{
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string name = template.Name;
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#if INCOGNIFY_STRINGS
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name = name.Incognify();
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#endif
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var show = ImGui.CollapsingHeader($"{name} [{template.UniqueId}]###{prefix}-template-{template.UniqueId}");
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if (!show)
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return;
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ImGui.Text($"ID: {template.UniqueId}");
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ImGui.Text($"Bones:");
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foreach (var kvPair in template.Bones)
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{
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#if !INCOGNIFY_STRINGS
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ImGui.Text($"{kvPair.Key}: p: {kvPair.Value.Translation} | r: {kvPair.Value.Rotation} | s: {kvPair.Value.Scaling}");
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#else
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ImGui.Text($"{kvPair.Key}: p: {(kvPair.Value.Translation.IsApproximately(Vector3.Zero) ? "Approx. not changed" : "Changed")} | r: {(kvPair.Value.Rotation.IsApproximately(Vector3.Zero) ? "Approx. not changed" : "Changed")} | s: {(kvPair.Value.Scaling.IsApproximately(Vector3.One) ? "Not changed" : "Changed")}");
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#endif
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}
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}
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private void DrawSingleArmature(string prefix, Armature armature)
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{
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var show = ImGui.CollapsingHeader($"{armature} [{(armature.IsBuilt ? "Built" : "Not built")}, {(armature.IsVisible ? "Visible" : "Not visible")}]###{prefix}-armature-{armature.GetHashCode()}");
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if (!show)
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return;
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if (armature.IsBuilt)
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{
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ImGui.Text($"Total bones: {armature.TotalBoneCount}");
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ImGui.Text($"Partial skeletons: {armature.PartialSkeletonCount}");
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ImGui.Text($"Root bone: {armature.MainRootBone}");
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}
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ImGui.Text($"Profile: {armature.Profile.Name.Text.Incognify()} ({armature.Profile.UniqueId})");
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ImGui.Text($"Actor: {armature.ActorIdentifier.IncognitoDebug()}");
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ImGui.Text($"Last seen: {armature.LastSeen} (UTC)");
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//ImGui.Text("Profile:");
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//DrawSingleProfile($"armature-{armature.GetHashCode()}", armature.Profile);
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ImGui.Text($"Bone template bindings:");
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foreach (var kvPair in armature.BoneTemplateBinding)
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{
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ImGui.Text($"{kvPair.Key} -> {kvPair.Value.Name.Text.Incognify()} ({kvPair.Value.UniqueId})");
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}
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}
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}
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