Files
CustomizeTool/CustomizePlus/Game/Services/GameObjectService.cs
RisaDev 99990c9208 Actor resolving fixes for UI actors
Profiles should now properly apply to UI actors in Crystalline Conflict and other places
Added ability to control which parts of the UI profiles are applying to
2024-04-11 23:33:41 +03:00

158 lines
6.1 KiB
C#

using System.Collections.Generic;
using CustomizePlus.Core.Data;
using CustomizePlus.GameData.Extensions;
using Dalamud.Plugin.Services;
using Penumbra.GameData.Actors;
using Penumbra.GameData.Enums;
using Penumbra.GameData.Interop;
using ObjectManager = CustomizePlus.GameData.Services.ObjectManager;
using DalamudGameObject = Dalamud.Game.ClientState.Objects.Types.GameObject;
using ECommons.Configuration;
using System;
using CustomizePlus.Configuration.Data;
namespace CustomizePlus.Game.Services;
public class GameObjectService
{
private readonly ActorManager _actorManager;
private readonly IObjectTable _objectTable;
private readonly ObjectManager _objectManager;
private readonly PluginConfiguration _configuration;
public GameObjectService(
ActorManager actorManager,
IObjectTable objectTable,
ObjectManager objectManager,
PluginConfiguration configuration)
{
_actorManager = actorManager;
_objectTable = objectTable;
_objectManager = objectManager;
_configuration = configuration;
}
public string GetCurrentPlayerName()
{
return _objectManager.PlayerData.Identifier.ToName();
}
public string GetCurrentPlayerTargetName()
{
return _objectManager.TargetData.Identifier.ToNameWithoutOwnerName();
}
public bool IsActorHasScalableRoot(Actor actor)
{
if (!actor.Identifier(_actorManager, out var identifier))
return false;
return !Constants.IsInObjectTableBusyNPCRange(actor.Index.Index)
&& (identifier.IsAllowedForProfiles()
|| actor == _objectTable.GetObjectAddress(0));
}
/// <summary>
/// Case sensitive
/// </summary>
/// <param name="name"></param>
/// <returns></returns>
public IEnumerable<(ActorIdentifier, Actor)> FindActorsByName(string name)
{
foreach (var kvPair in _objectManager.Identifiers)
{
var identifier = kvPair.Key;
(identifier, _) = GetTrueActorForSpecialTypeActor(identifier);
if (!identifier.IsValid)
continue;
if (identifier.ToNameWithoutOwnerName() == name)
{
if (kvPair.Value.Objects.Count > 1) //in gpose we can have more than a single object for one actor
foreach (var obj in kvPair.Value.Objects)
yield return (kvPair.Key.CreatePermanent(), obj);
else
yield return (kvPair.Key.CreatePermanent(), kvPair.Value.Objects[0]);
}
}
}
public Actor GetLocalPlayerActor()
{
return _objectManager.Player;
}
public DalamudGameObject? GetDalamudGameObjectFromActor(Actor actor)
{
return _objectTable.CreateObjectReference(actor);
}
/// <summary>
/// Get "true" actor for special actors.
/// This should be used everywhere where resolving proper actor is crucial for proper profile application
/// as identifiers returned by object manager with type "Special" need special handling.
/// </summary>
public (ActorIdentifier, SpecialResult) GetTrueActorForSpecialTypeActor(ActorIdentifier identifier)
{
if (identifier.Type != IdentifierType.Special)
return (identifier, SpecialResult.Invalid);
if (_actorManager.ResolvePartyBannerPlayer(identifier.Special, out var id))
return _configuration.ProfileApplicationSettings.ApplyInCards ? (id, SpecialResult.PartyBanner) : (identifier, SpecialResult.Invalid);
if (_actorManager.ResolvePvPBannerPlayer(identifier.Special, out id))
return _configuration.ProfileApplicationSettings.ApplyInCards ? (id, SpecialResult.PvPBanner) : (identifier, SpecialResult.Invalid);
if (_actorManager.ResolveMahjongPlayer(identifier.Special, out id))
return _configuration.ProfileApplicationSettings.ApplyInCards ? (id, SpecialResult.Mahjong) : (identifier, SpecialResult.Invalid);
switch (identifier.Special)
{
case ScreenActor.GPosePlayer:
return (_actorManager.GetCurrentPlayer(), SpecialResult.GPosePlayer);
case ScreenActor.CharacterScreen when _configuration.ProfileApplicationSettings.ApplyInCharacterWindow:
return (_actorManager.GetCurrentPlayer(), SpecialResult.CharacterScreen);
case ScreenActor.FittingRoom when _configuration.ProfileApplicationSettings.ApplyInTryOn:
return (_actorManager.GetCurrentPlayer(), SpecialResult.FittingRoom);
case ScreenActor.DyePreview when _configuration.ProfileApplicationSettings.ApplyInTryOn:
return (_actorManager.GetCurrentPlayer(), SpecialResult.DyePreview);
case ScreenActor.Portrait when _configuration.ProfileApplicationSettings.ApplyInCards:
return (_actorManager.GetCurrentPlayer(), SpecialResult.Portrait);
case ScreenActor.ExamineScreen:
{
identifier = _actorManager.GetInspectPlayer();
if (identifier.IsValid)
return (_configuration.ProfileApplicationSettings.ApplyInInspect ? identifier : ActorIdentifier.Invalid, SpecialResult.Inspect);
identifier = _actorManager.GetCardPlayer();
if (identifier.IsValid)
return (_configuration.ProfileApplicationSettings.ApplyInInspect ? identifier : ActorIdentifier.Invalid, SpecialResult.Card);
return _configuration.ProfileApplicationSettings.ApplyInTryOn
? (_actorManager.GetGlamourPlayer(), SpecialResult.Glamour) //returns ActorIdentifier.Invalid if player is invalid
: (identifier, SpecialResult.Invalid);
}
default: return (identifier, SpecialResult.Invalid);
}
}
public enum SpecialResult
{
PartyBanner,
PvPBanner,
Mahjong,
CharacterScreen,
FittingRoom,
DyePreview,
Portrait,
Inspect,
Card,
Glamour,
GPosePlayer,
Invalid,
}
}