* Armature manager now assigns permanent ActorIdentifier to armatures * Slight changes to make sure penumbra redraw doesn't break temporary profiles * Profile selection UI now gets updated on login/logout in order to display correct colors * Changed logic of setting Armature.IsVisible * Implemented OnProfileUpdate IPC
251 lines
8.2 KiB
C#
251 lines
8.2 KiB
C#
using Dalamud.Interface;
|
|
using Dalamud.Plugin.Services;
|
|
using ImGuiNET;
|
|
using OtterGui.Classes;
|
|
using OtterGui.FileSystem.Selector;
|
|
using OtterGui.Filesystem;
|
|
using OtterGui.Log;
|
|
using OtterGui;
|
|
using System;
|
|
using static CustomizePlus.UI.Windows.MainWindow.Tabs.Profiles.ProfileFileSystemSelector;
|
|
using OtterGui.Raii;
|
|
using System.Numerics;
|
|
using System.Reflection;
|
|
using CustomizePlus.Profiles;
|
|
using CustomizePlus.Configuration.Data;
|
|
using CustomizePlus.Profiles.Data;
|
|
using CustomizePlus.Game.Services;
|
|
using CustomizePlus.Profiles.Events;
|
|
|
|
namespace CustomizePlus.UI.Windows.MainWindow.Tabs.Profiles;
|
|
|
|
public class ProfileFileSystemSelector : FileSystemSelector<Profile, ProfileState>
|
|
{
|
|
private readonly PluginConfiguration _configuration;
|
|
private readonly ProfileManager _profileManager;
|
|
private readonly ProfileChanged _event;
|
|
private readonly GameObjectService _gameObjectService;
|
|
private readonly IClientState _clientState;
|
|
|
|
private Profile? _cloneProfile;
|
|
private string _newName = string.Empty;
|
|
|
|
public bool IncognitoMode
|
|
{
|
|
get => _configuration.UISettings.IncognitoMode;
|
|
set
|
|
{
|
|
_configuration.UISettings.IncognitoMode = value;
|
|
_configuration.Save();
|
|
}
|
|
}
|
|
|
|
public struct ProfileState
|
|
{
|
|
public ColorId Color;
|
|
}
|
|
|
|
public ProfileFileSystemSelector(
|
|
ProfileFileSystem fileSystem,
|
|
IKeyState keyState,
|
|
Logger logger,
|
|
PluginConfiguration configuration,
|
|
ProfileManager profileManager,
|
|
ProfileChanged @event,
|
|
GameObjectService gameObjectService,
|
|
IClientState clientState)
|
|
: base(fileSystem, keyState, logger, allowMultipleSelection: true)
|
|
{
|
|
_configuration = configuration;
|
|
_profileManager = profileManager;
|
|
_event = @event;
|
|
_gameObjectService = gameObjectService;
|
|
_clientState = clientState;
|
|
|
|
_event.Subscribe(OnProfileChange, ProfileChanged.Priority.ProfileFileSystemSelector);
|
|
|
|
_clientState.Login += OnLoginLogout;
|
|
_clientState.Logout += OnLoginLogout;
|
|
|
|
AddButton(NewButton, 0);
|
|
AddButton(CloneButton, 20);
|
|
AddButton(DeleteButton, 1000);
|
|
SetFilterTooltip();
|
|
}
|
|
|
|
public void Dispose()
|
|
{
|
|
base.Dispose();
|
|
_event.Unsubscribe(OnProfileChange);
|
|
_clientState.Login -= OnLoginLogout;
|
|
_clientState.Logout -= OnLoginLogout;
|
|
}
|
|
|
|
protected override uint ExpandedFolderColor
|
|
=> ColorId.FolderExpanded.Value();
|
|
|
|
protected override uint CollapsedFolderColor
|
|
=> ColorId.FolderCollapsed.Value();
|
|
|
|
protected override uint FolderLineColor
|
|
=> ColorId.FolderLine.Value();
|
|
|
|
protected override bool FoldersDefaultOpen
|
|
=> _configuration.UISettings.FoldersDefaultOpen;
|
|
|
|
protected override void DrawLeafName(FileSystem<Profile>.Leaf leaf, in ProfileState state, bool selected)
|
|
{
|
|
var flag = selected ? ImGuiTreeNodeFlags.Selected | LeafFlags : LeafFlags;
|
|
var name = IncognitoMode ? leaf.Value.Incognito : leaf.Value.Name.Text;
|
|
using var color = ImRaii.PushColor(ImGuiCol.Text, state.Color.Value());
|
|
using var _ = ImRaii.TreeNode(name, flag);
|
|
}
|
|
|
|
protected override void DrawPopups()
|
|
{
|
|
DrawNewProfilePopup();
|
|
}
|
|
|
|
private void DrawNewProfilePopup()
|
|
{
|
|
if (!ImGuiUtil.OpenNameField("##NewProfile", ref _newName))
|
|
return;
|
|
|
|
if (_cloneProfile != null)
|
|
{
|
|
_profileManager.Clone(_cloneProfile, _newName, true);
|
|
_cloneProfile = null;
|
|
}
|
|
else
|
|
{
|
|
_profileManager.Create(_newName, true);
|
|
}
|
|
|
|
_newName = string.Empty;
|
|
}
|
|
|
|
private void OnProfileChange(ProfileChanged.Type type, Profile? profile, object? arg3 = null)
|
|
{
|
|
switch (type)
|
|
{
|
|
case ProfileChanged.Type.Created:
|
|
case ProfileChanged.Type.Deleted:
|
|
case ProfileChanged.Type.Renamed:
|
|
case ProfileChanged.Type.Toggled:
|
|
case ProfileChanged.Type.ChangedCharacterName:
|
|
case ProfileChanged.Type.ReloadedAll:
|
|
SetFilterDirty();
|
|
break;
|
|
}
|
|
}
|
|
|
|
private void OnLoginLogout()
|
|
{
|
|
SetFilterDirty();
|
|
}
|
|
|
|
private void NewButton(Vector2 size)
|
|
{
|
|
if (!ImGuiUtil.DrawDisabledButton(FontAwesomeIcon.Plus.ToIconString(), size, "Create a new profile with default configuration.", false,
|
|
true))
|
|
return;
|
|
|
|
ImGui.OpenPopup("##NewProfile");
|
|
}
|
|
|
|
private void CloneButton(Vector2 size)
|
|
{
|
|
var tt = SelectedLeaf == null
|
|
? "No profile selected."
|
|
: "Clone the currently selected profile to a duplicate";
|
|
if (!ImGuiUtil.DrawDisabledButton(FontAwesomeIcon.Clone.ToIconString(), size, tt, SelectedLeaf == null, true))
|
|
return;
|
|
|
|
_cloneProfile = Selected!;
|
|
ImGui.OpenPopup("##NewProfile");
|
|
}
|
|
|
|
private void DeleteButton(Vector2 size)
|
|
=> DeleteSelectionButton(size, _configuration.UISettings.DeleteTemplateModifier, "profile", "profiles", _profileManager.Delete);
|
|
|
|
#region Filters
|
|
|
|
private const StringComparison IgnoreCase = StringComparison.OrdinalIgnoreCase;
|
|
private LowerString _filter = LowerString.Empty;
|
|
private int _filterType = -1;
|
|
|
|
private void SetFilterTooltip()
|
|
{
|
|
FilterTooltip = "Filter profiles for those where their full paths or names contain the given substring.\n"
|
|
+ "Enter n:[string] to filter only for profile names and no paths.";
|
|
}
|
|
|
|
/// <summary> Appropriately identify and set the string filter and its type. </summary>
|
|
protected override bool ChangeFilter(string filterValue)
|
|
{
|
|
(_filter, _filterType) = filterValue.Length switch
|
|
{
|
|
0 => (LowerString.Empty, -1),
|
|
> 1 when filterValue[1] == ':' =>
|
|
filterValue[0] switch
|
|
{
|
|
'n' => filterValue.Length == 2 ? (LowerString.Empty, -1) : (new LowerString(filterValue[2..]), 1),
|
|
'N' => filterValue.Length == 2 ? (LowerString.Empty, -1) : (new LowerString(filterValue[2..]), 1),
|
|
_ => (new LowerString(filterValue), 0),
|
|
},
|
|
_ => (new LowerString(filterValue), 0),
|
|
};
|
|
|
|
return true;
|
|
}
|
|
|
|
/// <summary>
|
|
/// The overwritten filter method also computes the state.
|
|
/// Folders have default state and are filtered out on the direct string instead of the other options.
|
|
/// If any filter is set, they should be hidden by default unless their children are visible,
|
|
/// or they contain the path search string.
|
|
/// </summary>
|
|
protected override bool ApplyFiltersAndState(FileSystem<Profile>.IPath path, out ProfileState state)
|
|
{
|
|
if (path is ProfileFileSystem.Folder f)
|
|
{
|
|
state = default;
|
|
return FilterValue.Length > 0 && !f.FullName().Contains(FilterValue, IgnoreCase);
|
|
}
|
|
|
|
return ApplyFiltersAndState((ProfileFileSystem.Leaf)path, out state);
|
|
}
|
|
|
|
/// <summary> Apply the string filters. </summary>
|
|
private bool ApplyStringFilters(ProfileFileSystem.Leaf leaf, Profile profile)
|
|
{
|
|
return _filterType switch
|
|
{
|
|
-1 => false,
|
|
0 => !(_filter.IsContained(leaf.FullName()) || profile.Name.Contains(_filter)),
|
|
1 => !profile.Name.Contains(_filter),
|
|
_ => false, // Should never happen
|
|
};
|
|
}
|
|
|
|
/// <summary> Combined wrapper for handling all filters and setting state. </summary>
|
|
private bool ApplyFiltersAndState(ProfileFileSystem.Leaf leaf, out ProfileState state)
|
|
{
|
|
//Do not display temporary profiles;
|
|
if (leaf.Value.IsTemporary)
|
|
{
|
|
state.Color = ColorId.DisabledProfile;
|
|
return false;
|
|
}
|
|
|
|
if (leaf.Value.Enabled)
|
|
state.Color = leaf.Value.CharacterName == _gameObjectService.GetCurrentPlayerName() ? ColorId.LocalCharacterEnabledProfile : ColorId.EnabledProfile;
|
|
else
|
|
state.Color = leaf.Value.CharacterName == _gameObjectService.GetCurrentPlayerName() ? ColorId.LocalCharacterDisabledProfile : ColorId.DisabledProfile;
|
|
|
|
return ApplyStringFilters(leaf, leaf.Value);
|
|
}
|
|
|
|
#endregion
|
|
}
|