Files
CustomizeTool/CustomizePlus.GameData/ReverseSearchDictionaries/ReverseSearchDictBNpc.cs

34 lines
1.4 KiB
C#

using Dalamud.Plugin.Services;
using Dalamud.Plugin;
using OtterGui.Log;
using Penumbra.GameData.Data;
using System.Collections.Frozen;
using System.Diagnostics.CodeAnalysis;
using Lumina.Excel.GeneratedSheets;
using CustomizePlus.GameData.ReverseSearchDictionaries.Bases;
namespace CustomizePlus.GameData.ReverseSearchDictionaries;
/// <summary> A dictionary that matches names to battle npc ids. </summary>
public sealed class ReverseSearchDictBNpc(IDalamudPluginInterface pluginInterface, Logger log, IDataManager gameData)
: ReverseNameDictionary(pluginInterface, log, gameData, "ReverseSearchBNpcs", 7, () => CreateBNpcData(gameData))
{
/// <summary> Create the data. </summary>
private static IReadOnlyDictionary<string, uint> CreateBNpcData(IDataManager gameData)
{
var sheet = gameData.GetExcelSheet<BNpcName>(gameData.Language)!;
var dict = new Dictionary<string, uint>((int)sheet.RowCount);
foreach (var n in sheet.Where(n => n.Singular.RawData.Length > 0))
dict.TryAdd(DataUtility.ToTitleCaseExtended(n.Singular, n.Article), n.RowId);
return dict.ToFrozenDictionary();
}
/// <inheritdoc cref="ReverseNameDictionary.TryGetValue"/>
public bool TryGetValue(string key, [NotNullWhen(true)] out uint value)
=> Value.TryGetValue(key, out value);
/// <inheritdoc cref="ReverseNameDictionary.this"/>
public uint this[string key]
=> Value[key];
}