using CustomizePlus.Api.Enums;
using ECommonsLite.EzIpcManager;
namespace CustomizePlus.Api;
public partial class CustomizePlusIpc
{
///
/// Retrieve parent for actor. If actor has no parent will return -1.
/// This IPC method is identical to same method in Penumbra.
/// /!\ Generally speaking use cases for this are quite limited and you should not use this unless you know what you are doing.
/// Improper use of this method can lead to incorrect Customize+ behavior.
///
[EzIPC("GameState.GetCutsceneParentIndex")]
private int GetCutsceneParentIndex(int actorIndex)
{
return _cutsceneService.GetParentIndex(actorIndex);
}
///
/// Set parent for actor.
/// This IPC method is identical to same method in Penumbra.
/// /!\ Generally speaking use cases for this are quite limited and you should not use this unless you know what you are doing.
/// Improper use of this method can lead to incorrect Customize+ behavior.
///
[EzIPC("GameState.SetCutsceneParentIndex")]
private int SetCutsceneParentIndex(int copyIndex, int newParentIndex)
{
return _cutsceneService.SetParentIndex(copyIndex, newParentIndex) ? (int)ErrorCode.Success : (int)ErrorCode.InvalidArgument;
}
}