global using IPCCharacterDataTuple = (string Name, ushort WorldId, byte CharacterType, ushort CharacterSubType); //Virtual path is full path to the profile in the virtual folders created by user in the profile list UI //Character.WorldId is value of Penumbra.GameData.Structs.WorldId. ushort.MaxValue if AnyWorld or if CharacterType != Player/Owned. //Does not bear any meaning for CharacterType = Owned right now. //CharacterType represents Penumbra.GameData.Enums.IdentifierType and can be one of the following: //0 = Invalid (should never be returned in normal circumstances) //1 = Player //2 = Owned (companion, minion) //3 = Unused //4 = NPC //5 = Retainer //6 = Unused //CharacterSubType represents Penumbra.GameData.Actors.ActorIdentifier.RetainerType and only used by CharacterType = Retainer and can be: //0 = Both //1 = Bell //2 = Mannequin global using IPCProfileDataTuple = ( System.Guid UniqueId, string Name, string VirtualPath, System.Collections.Generic.List<(string Name, ushort WorldId, byte CharacterType, ushort CharacterSubType)> Characters, int Priority, bool IsEnabled);