Remove special actor armatures without waiting (fixes incorrect profile when changing examined character without closing the window)
Fix for special actor armatures not reflecting changes in active profiles
Slight refactoring
* Armature manager now assigns permanent ActorIdentifier to armatures
* Slight changes to make sure penumbra redraw doesn't break temporary profiles
* Profile selection UI now gets updated on login/logout in order to display correct colors
* Changed logic of setting Armature.IsVisible
* Implemented OnProfileUpdate IPC