RisaDev
4c94667989
Merge remote-tracking branch 'origin/main' into ipc_new
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# Conflicts:
# CustomizePlus/Core/ServiceManagerBuilder.cs
# CustomizePlus/Game/Services/GameObjectService.cs
# CustomizePlus/Profiles/ProfileManager.cs
2024-03-21 23:18:58 +03:00
RisaDev
d919024f29
Net 8, updated submodules
2024-03-21 23:05:36 +03:00
RisaDev
589d1075b4
Warning about Profile.OnUpdate
2024-03-18 04:49:42 +03:00
RisaDev
849b5c19de
Profile.GetCurrentlyActiveProfileOnCharacter -> Profile.GetActiveProfileIdOnCharacter (now returns profile id instead of profile contents), Profile.GetProfileById -> Profile.GetProfileByUniqueId
2024-03-18 04:46:08 +03:00
RisaDev
fb4b71dfe2
Fixed typo
2024-03-18 00:35:31 +03:00
RisaDev
4df9dae88a
Fixed return types
2024-03-18 00:16:42 +03:00
RisaDev
5b71cd479e
Implemented rest of profile methods for IPC
2024-03-18 00:15:03 +03:00
RisaDev
37c2882a98
GetProfileList -> GetList
2024-03-11 01:10:13 +03:00
RisaDev
13976a9135
Added Profile.GetProfileList, Profile.EnableByUniqueId, Profile.DisableByUniqueId IPC endpoints
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Co-authored-by: Limiana <5073202+Limiana@users.noreply.github.com >
2024-03-11 01:04:51 +03:00
RisaDev
e9b3fc4d3d
EzIPC experiments
2024-03-11 00:17:09 +03:00
RisaDev
57c91eb834
A bit of work on new IPC
2024-03-03 02:42:16 +03:00
RisaDev
7011914a4e
Fixes, IPC
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* Armature manager now assigns permanent ActorIdentifier to armatures
* Slight changes to make sure penumbra redraw doesn't break temporary profiles
* Profile selection UI now gets updated on login/logout in order to display correct colors
* Changed logic of setting Armature.IsVisible
* Implemented OnProfileUpdate IPC
2024-01-23 01:40:01 +03:00
RisaDev
a486dd2c96
Code commit
2024-01-09 22:52:17 +03:00