2.0.6.0
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@@ -27,6 +27,7 @@ public partial class CustomizePlusIpc
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/// Not triggered if any changes happen due to character no longer existing.
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/// Right now ignores every character but local player. It is not recommended to assume that this will always be the case and not perform any checks on your side.
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/// Ignores temporary profiles.
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/// Returns game object table index and profile id
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/// /!\ If no profile is set on specified character profile id will be equal to Guid.Empty
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/// </summary>
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[EzIPCEvent("Profile.OnUpdate")]
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@@ -122,7 +123,7 @@ public partial class CustomizePlusIpc
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}
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/// <summary>
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/// Get unique id of currently active profile for character.
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/// Get unique id of currently active profile for character using its game object table index.
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/// </summary>
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[EzIPC("Profile.GetActiveProfileIdOnCharacter")]
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private (int, Guid?) GetActiveProfileIdOnCharacter(ushort gameObjectIndex)
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@@ -141,7 +142,7 @@ public partial class CustomizePlusIpc
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}
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/// <summary>
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/// Apply provided profile as temporary profile on specified character.
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/// Apply provided profile as temporary profile on specified character using its game object table index.
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/// Returns profile's unique id which can be used to manipulate it at a later date.
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/// </summary>
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[EzIPC("Profile.SetTemporaryProfileOnCharacter")]
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@@ -187,7 +188,7 @@ public partial class CustomizePlusIpc
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}
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/// <summary>
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/// Delete temporary profile currently active on character
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/// Delete temporary profile currently active on character using its game object table index.
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/// </summary>
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[EzIPC("Profile.DeleteTemporaryProfileOnCharacter")]
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private int DeleteTemporaryProfileOnCharacter(ushort gameObjectIndex)
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@@ -223,7 +224,7 @@ public partial class CustomizePlusIpc
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}
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/// <summary>
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/// Delete temporary profile using its unique id
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/// Delete temporary profile using its unique id.
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/// </summary>
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[EzIPC("Profile.DeleteTemporaryProfileByUniqueId")]
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private int DeleteTemporaryProfileByUniqueId(Guid uniqueId)
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