Restore IPC

This commit is contained in:
RisaDev
2024-07-25 00:55:35 +03:00
parent fcd7ffdd2f
commit f5def97f9e
2 changed files with 0 additions and 14 deletions

View File

@@ -127,9 +127,6 @@ public partial class CustomizePlusIpc
[EzIPC("Profile.GetActiveProfileIdOnCharacter")]
private (int, Guid?) GetActiveProfileIdOnCharacter(ICharacter character)
{
//todo: temporary
return ((int)ErrorCode.UnknownError, null);
if (character == null)
return ((int)ErrorCode.InvalidCharacter, null);
@@ -148,9 +145,6 @@ public partial class CustomizePlusIpc
[EzIPC("Profile.SetTemporaryProfileOnCharacter")]
private (int, Guid?) SetTemporaryProfileOnCharacter(ICharacter character, string profileJson)
{
//todo: temporary
return ((int)ErrorCode.UnknownError, null);
//todo: do not allow to set temporary profile on reserved actors (examine, etc)
if (character == null)
return ((int)ErrorCode.InvalidCharacter, null);
@@ -198,9 +192,6 @@ public partial class CustomizePlusIpc
[EzIPC("Profile.DeleteTemporaryProfileOnCharacter")]
private int DeleteTemporaryProfileOnCharacter(ICharacter character)
{
//todo: temporary
return (int)ErrorCode.UnknownError;
if (character == null)
return (int)ErrorCode.InvalidCharacter;
@@ -270,9 +261,6 @@ public partial class CustomizePlusIpc
//warn: intended limitation - ignores default profiles because why you would use default profile on your own character
private void OnArmatureChanged(ArmatureChanged.Type type, Armature armature, object? arg3)
{
//todo: temporary
return;
string currentPlayerName = _gameObjectService.GetCurrentPlayerName();
if (armature.ActorIdentifier.ToNameWithoutOwnerName() != currentPlayerName)