Send IPC OnProfileUpdate when currently used template was changed in editor, fix Profile.GetActiveProfileIdOnCharacter IPC ignoring DefaultLocalPlayerProfile
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@@ -4,6 +4,8 @@ using CustomizePlus.Game.Services;
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using CustomizePlus.GameData.Services;
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using CustomizePlus.Profiles;
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using CustomizePlus.Profiles.Events;
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using CustomizePlus.Templates.Data;
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using CustomizePlus.Templates.Events;
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using Dalamud.Plugin;
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using ECommonsLite.EzIpcManager;
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using OtterGui.Log;
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@@ -29,6 +31,7 @@ public partial class CustomizePlusIpc : IDisposable
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private readonly CutsceneService _cutsceneService;
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private readonly ArmatureChanged _armatureChangedEvent;
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private readonly TemplateChanged _templateChangedEvent;
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/// <summary>
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/// Shows if IPC failed to initialize or any other unrecoverable fatal error occured.
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@@ -43,7 +46,8 @@ public partial class CustomizePlusIpc : IDisposable
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GameObjectService gameObjectService,
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ProfileFileSystem profileFileSystem,
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CutsceneService cutsceneService,
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ArmatureChanged armatureChangedEvent)
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ArmatureChanged armatureChangedEvent,
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TemplateChanged templateChangedEvent)
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{
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_pluginInterface = pluginInterface;
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_logger = logger;
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@@ -54,14 +58,17 @@ public partial class CustomizePlusIpc : IDisposable
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_cutsceneService = cutsceneService;
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_armatureChangedEvent = armatureChangedEvent;
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_templateChangedEvent = templateChangedEvent;
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EzIPC.Init(this, "CustomizePlus");
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_armatureChangedEvent.Subscribe(OnArmatureChanged, ArmatureChanged.Priority.CustomizePlusIpc);
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_templateChangedEvent.Subscribe(OnTemplateChanged, TemplateChanged.Priority.CustomizePlusIpc);
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}
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public void Dispose()
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{
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_armatureChangedEvent.Unsubscribe(OnArmatureChanged);
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_templateChangedEvent.Unsubscribe(OnTemplateChanged);
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}
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}
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