Updated to latest Penumbra.GameData, updated ObjectManager

This commit is contained in:
RisaDev
2024-02-03 03:07:50 +03:00
parent 24aaa30e9c
commit dc7fb73d84
16 changed files with 313 additions and 246 deletions

View File

@@ -1,5 +1,7 @@
using Dalamud.Game.ClientState.Objects.Enums;
using Penumbra.GameData.Actors;
using Penumbra.GameData.Enums;
using PenumbraExtensions = Penumbra.GameData.Actors.ActorIdentifierExtensions;
namespace CustomizePlus.GameData.Extensions;
@@ -19,10 +21,10 @@ public static class ActorIdentifierExtensions
if (identifier.Type != IdentifierType.Owned)
return identifier.ToName();
if (ActorIdentifier.Manager == null)
if (PenumbraExtensions.Manager == null)
throw new Exception("ActorIdentifier.Manager is not initialized");
return ActorIdentifier.Manager.Data.ToName(identifier.Kind, identifier.DataId);
return PenumbraExtensions.Manager.Data.ToName(identifier.Kind, identifier.DataId);
}
/// <summary>
@@ -93,7 +95,7 @@ public static class ActorIdentifierExtensions
if (identifier.Type != IdentifierType.Special)
return ActorIdentifier.Invalid;
if (ActorIdentifier.Manager == null)
if (PenumbraExtensions.Manager == null)
throw new Exception("ActorIdentifier.Manager is not initialized");
switch (identifier.Special)
@@ -103,12 +105,12 @@ public static class ActorIdentifierExtensions
case ScreenActor.FittingRoom:
case ScreenActor.DyePreview:
case ScreenActor.Portrait:
return ActorIdentifier.Manager.GetCurrentPlayer();
return PenumbraExtensions.Manager.GetCurrentPlayer();
case ScreenActor.ExamineScreen:
var examineIdentifier = ActorIdentifier.Manager.GetInspectPlayer();
var examineIdentifier = PenumbraExtensions.Manager.GetInspectPlayer();
if (!examineIdentifier.IsValid)
examineIdentifier = ActorIdentifier.Manager.GetGlamourPlayer(); //returns ActorIdentifier.Invalid if player is invalid
examineIdentifier = PenumbraExtensions.Manager.GetGlamourPlayer(); //returns ActorIdentifier.Invalid if player is invalid
if (!examineIdentifier.IsValid)
return ActorIdentifier.Invalid;
@@ -117,7 +119,7 @@ public static class ActorIdentifierExtensions
case ScreenActor.Card6:
case ScreenActor.Card7:
case ScreenActor.Card8:
return ActorIdentifier.Manager.GetCardPlayer();
return PenumbraExtensions.Manager.GetCardPlayer();
}
return ActorIdentifier.Invalid;

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@@ -0,0 +1,48 @@
using Dalamud.Hooking;
using FFXIVClientStructs.FFXIV.Client.Game.Character;
using OtterGui.Classes;
using OtterGui.Services;
using Penumbra.GameData;
namespace CustomizePlus.GameData.Hooks.Objects;
public sealed unsafe class CharacterDestructor : EventWrapperPtr<Character, CharacterDestructor.Priority>, IHookService
{
public enum Priority
{
/// <seealso cref="PathResolving.CutsceneService"/>
CutsceneService = 0,
/// <seealso cref="PathResolving.IdentifiedCollectionCache"/>
IdentifiedCollectionCache = 0,
}
public CharacterDestructor(HookManager hooks)
: base("Character Destructor")
=> _task = hooks.CreateHook<Delegate>(Name, Sigs.CharacterDestructor, Detour, true);
private readonly Task<Hook<Delegate>> _task;
public nint Address
=> _task.Result.Address;
public void Enable()
=> _task.Result.Enable();
public void Disable()
=> _task.Result.Disable();
public Task Awaiter
=> _task;
public bool Finished
=> _task.IsCompletedSuccessfully;
private delegate void Delegate(Character* character);
private void Detour(Character* character)
{
//Penumbra.Log.Verbose($"[{Name}] Triggered with 0x{(nint)character:X}.");
Invoke(character);
_task.Result.Original(character);
}
}

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@@ -0,0 +1,46 @@
using Dalamud.Hooking;
using FFXIVClientStructs.FFXIV.Client.Game.Character;
using OtterGui.Classes;
using OtterGui.Services;
namespace CustomizePlus.GameData.Hooks.Objects;
public sealed unsafe class CopyCharacter : EventWrapperPtr<Character, Character, CopyCharacter.Priority>, IHookService
{
public enum Priority
{
/// <seealso cref="PathResolving.CutsceneService"/>
CutsceneService = 0,
}
public CopyCharacter(HookManager hooks)
: base("Copy Character")
=> _task = hooks.CreateHook<Delegate>(Name, Address, Detour, true);
private readonly Task<Hook<Delegate>> _task;
public nint Address
=> (nint)CharacterSetup.MemberFunctionPointers.CopyFromCharacter;
public void Enable()
=> _task.Result.Enable();
public void Disable()
=> _task.Result.Disable();
public Task Awaiter
=> _task;
public bool Finished
=> _task.IsCompletedSuccessfully;
private delegate ulong Delegate(CharacterSetup* target, Character* source, uint unk);
private ulong Detour(CharacterSetup* target, Character* source, uint unk)
{
// TODO: update when CS updated.
var character = ((Character**)target)[1];
//Penumbra.Log.Verbose($"[{Name}] Triggered with target: 0x{(nint)target:X}, source : 0x{(nint)source:X} unk: {unk}.");
Invoke(character, source);
return _task.Result.Original(target, source, unk);
}
}

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@@ -1,23 +1,23 @@
using Dalamud.Plugin.Services;
using CustomizePlus.GameData.Hooks.Objects;
using Dalamud.Plugin.Services;
using FFXIVClientStructs.FFXIV.Client.Game.Character;
using Penumbra.GameData.Actors;
using System;
using System.Collections.Generic;
using FFXIVClientStructs.FFXIV.Client.Game.Object;
using OtterGui.Services;
using Penumbra.GameData.Enums;
using Penumbra.String;
using System.Diagnostics;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace CustomizePlus.GameData.Services;
public class CutsceneService : IDisposable
public class CutsceneService : IService, IDisposable
{
public const int CutsceneStartIdx = (int)ScreenActor.CutsceneStart;
public const int CutsceneEndIdx = (int)ScreenActor.CutsceneEnd;
public const int CutsceneSlots = CutsceneEndIdx - CutsceneStartIdx;
private readonly GameEventManager _events;
private readonly IObjectTable _objects;
private readonly CopyCharacter _copyCharacter;
private readonly CharacterDestructor _characterDestructor;
private readonly short[] _copiedCharacters = Enumerable.Repeat((short)-1, CutsceneSlots).ToArray();
public IEnumerable<KeyValuePair<int, Dalamud.Game.ClientState.Objects.Types.GameObject>> Actors
@@ -25,14 +25,19 @@ public class CutsceneService : IDisposable
.Where(i => _objects[i] != null)
.Select(i => KeyValuePair.Create(i, this[i] ?? _objects[i]!));
public unsafe CutsceneService(IObjectTable objects, GameEventManager events)
public unsafe CutsceneService(IObjectTable objects, CopyCharacter copyCharacter, CharacterDestructor characterDestructor,
IClientState clientState)
{
_objects = objects;
_events = events;
_events.CopyCharacter += OnCharacterCopy;
_events.CharacterDestructor += OnCharacterDestructor;
_copyCharacter = copyCharacter;
_characterDestructor = characterDestructor;
_copyCharacter.Subscribe(OnCharacterCopy, CopyCharacter.Priority.CutsceneService);
_characterDestructor.Subscribe(OnCharacterDestructor, CharacterDestructor.Priority.CutsceneService);
if (clientState.IsGPosing)
RecoverGPoseActors();
}
/// <summary>
/// Get the related actor to a cutscene actor.
/// Does not check for valid input index.
@@ -50,6 +55,27 @@ public class CutsceneService : IDisposable
/// <summary> Return the currently set index of a parent or -1 if none is set or the index is invalid. </summary>
public int GetParentIndex(int idx)
=> GetParentIndex((ushort)idx);
public bool SetParentIndex(int copyIdx, int parentIdx)
{
if (copyIdx is < CutsceneStartIdx or >= CutsceneEndIdx)
return false;
if (parentIdx is < -1 or >= CutsceneEndIdx)
return false;
if (_objects.GetObjectAddress(copyIdx) == nint.Zero)
return false;
if (parentIdx != -1 && _objects.GetObjectAddress(parentIdx) == nint.Zero)
return false;
_copiedCharacters[copyIdx - CutsceneStartIdx] = (short)parentIdx;
return true;
}
public short GetParentIndex(ushort idx)
{
if (idx is >= CutsceneStartIdx and < CutsceneEndIdx)
return _copiedCharacters[idx - CutsceneStartIdx];
@@ -59,18 +85,35 @@ public class CutsceneService : IDisposable
public unsafe void Dispose()
{
_events.CopyCharacter -= OnCharacterCopy;
_events.CharacterDestructor -= OnCharacterDestructor;
_copyCharacter.Unsubscribe(OnCharacterCopy);
_characterDestructor.Unsubscribe(OnCharacterDestructor);
}
private unsafe void OnCharacterDestructor(Character* character)
{
if (character->GameObject.ObjectIndex is < CutsceneStartIdx or >= CutsceneEndIdx)
return;
if (character->GameObject.ObjectIndex < CutsceneStartIdx)
{
// Remove all associations for now non-existing actor.
for (var i = 0; i < _copiedCharacters.Length; ++i)
{
if (_copiedCharacters[i] == character->GameObject.ObjectIndex)
{
// A hack to deal with GPose actors leaving and thus losing the link, we just set the home world instead.
// I do not think this breaks anything?
var address = (GameObject*)_objects.GetObjectAddress(i + CutsceneStartIdx);
if (address != null && address->GetObjectKind() is (byte)ObjectKind.Pc)
((Character*)address)->HomeWorld = character->HomeWorld;
_copiedCharacters[i] = -1;
}
}
}
else if (character->GameObject.ObjectIndex < CutsceneEndIdx)
{
var idx = character->GameObject.ObjectIndex - CutsceneStartIdx;
_copiedCharacters[idx] = -1;
}
}
private unsafe void OnCharacterCopy(Character* target, Character* source)
{
@@ -80,4 +123,45 @@ public class CutsceneService : IDisposable
var idx = target->GameObject.ObjectIndex - CutsceneStartIdx;
_copiedCharacters[idx] = (short)(source != null ? source->GameObject.ObjectIndex : -1);
}
/// <summary> Try to recover GPose actors on reloads into a running game. </summary>
/// <remarks> This is not 100% accurate due to world IDs, minions etc., but will be mostly sane. </remarks>
private unsafe void RecoverGPoseActors()
{
Dictionary<ByteString, short>? actors = null;
for (var i = CutsceneStartIdx; i < CutsceneEndIdx; ++i)
{
if (!TryGetName(i, out var name))
continue;
if ((actors ??= CreateActors()).TryGetValue(name, out var idx))
_copiedCharacters[i - CutsceneStartIdx] = idx;
}
return;
bool TryGetName(int idx, out ByteString name)
{
name = ByteString.Empty;
var address = (GameObject*)_objects.GetObjectAddress(idx);
if (address == null)
return false;
name = new ByteString(address->Name);
return !name.IsEmpty;
}
Dictionary<ByteString, short> CreateActors()
{
var ret = new Dictionary<ByteString, short>();
for (short i = 0; i < CutsceneStartIdx; ++i)
{
if (TryGetName(i, out var name))
ret.TryAdd(name, i);
}
return ret;
}
}
}

View File

@@ -4,6 +4,7 @@ using Dalamud.Plugin.Services;
using FFXIVClientStructs.FFXIV.Client.Game.Control;
using FFXIVClientStructs.FFXIV.Client.UI.Agent;
using Penumbra.GameData.Actors;
using Penumbra.GameData.Enums;
using System;
using System.Collections;
using System.Collections.Generic;
@@ -18,18 +19,18 @@ public class ObjectManager : IReadOnlyDictionary<ActorIdentifier, ActorData>
private readonly IFramework _framework;
private readonly IClientState _clientState;
private readonly IObjectTable _objects;
private readonly ActorService _actors;
private readonly ActorManager _actorManager;
private readonly ITargetManager _targets;
public IObjectTable Objects
=> _objects;
public ObjectManager(IFramework framework, IClientState clientState, IObjectTable objects, ActorService actors, ITargetManager targets)
public ObjectManager(IFramework framework, IClientState clientState, IObjectTable objects, ActorManager actorManager, ITargetManager targets)
{
_framework = framework;
_clientState = clientState;
_objects = objects;
_actors = actors;
_actorManager = actorManager;
_targets = targets;
}
@@ -60,23 +61,26 @@ public class ObjectManager : IReadOnlyDictionary<ActorIdentifier, ActorData>
for (var i = 0; i < (int)ScreenActor.CutsceneStart; ++i)
{
Actor character = _objects.GetObjectAddress(i);
if (character.Identifier(_actors.AwaitedService, out var identifier))
if (character.Identifier(_actorManager, out var identifier))
HandleIdentifier(identifier, character);
}
for (var i = (int)ScreenActor.CutsceneStart; i < (int)ScreenActor.CutsceneEnd; ++i)
{
Actor character = _objects.GetObjectAddress(i);
if (!character.Valid)
// Technically the game does not create holes in cutscenes or GPose.
// But for Brio compatibility, we allow holes in GPose.
// Since GPose always has the event actor in the first cutscene slot, we can still optimize in this case.
if (!character.Valid && i == (int)ScreenActor.CutsceneStart)
break;
HandleIdentifier(character.GetIdentifier(_actors.AwaitedService), character);
HandleIdentifier(character.GetIdentifier(_actorManager), character);
}
void AddSpecial(ScreenActor idx, string label)
{
Actor actor = _objects.GetObjectAddress((int)idx);
if (actor.Identifier(_actors.AwaitedService, out var ident))
if (actor.Identifier(_actorManager, out var ident))
{
var data = new ActorData(actor, label);
_identifiers.Add(ident, data);
@@ -95,7 +99,7 @@ public class ObjectManager : IReadOnlyDictionary<ActorIdentifier, ActorData>
for (var i = (int)ScreenActor.ScreenEnd; i < _objects.Length; ++i)
{
Actor character = _objects.GetObjectAddress(i);
if (character.Identifier(_actors.AwaitedService, out var identifier))
if (character.Identifier(_actorManager, out var identifier))
HandleIdentifier(identifier, character);
}
@@ -120,7 +124,7 @@ public class ObjectManager : IReadOnlyDictionary<ActorIdentifier, ActorData>
if (identifier.Type is IdentifierType.Player or IdentifierType.Owned)
{
var allWorld = _actors.AwaitedService.CreateIndividualUnchecked(identifier.Type, identifier.PlayerName, ushort.MaxValue,
var allWorld = _actorManager.CreateIndividualUnchecked(identifier.Type, identifier.PlayerName, ushort.MaxValue,
identifier.Kind,
identifier.DataId);
@@ -137,7 +141,7 @@ public class ObjectManager : IReadOnlyDictionary<ActorIdentifier, ActorData>
if (identifier.Type is IdentifierType.Owned)
{
var nonOwned = _actors.AwaitedService.CreateNpc(identifier.Kind, identifier.DataId);
var nonOwned = _actorManager.CreateNpc(identifier.Kind, identifier.DataId);
if (!_nonOwnedIdentifiers.TryGetValue(nonOwned, out var nonOwnedData))
{
nonOwnedData = new ActorData(character, nonOwned.ToString());
@@ -170,7 +174,7 @@ public class ObjectManager : IReadOnlyDictionary<ActorIdentifier, ActorData>
get
{
Update();
return Player.Identifier(_actors.AwaitedService, out var ident) && _identifiers.TryGetValue(ident, out var data)
return Player.Identifier(_actorManager, out var ident) && _identifiers.TryGetValue(ident, out var data)
? (ident, data)
: (ident, ActorData.Invalid);
}
@@ -181,7 +185,7 @@ public class ObjectManager : IReadOnlyDictionary<ActorIdentifier, ActorData>
get
{
Update();
return Target.Identifier(_actors.AwaitedService, out var ident) && _identifiers.TryGetValue(ident, out var data)
return Target.Identifier(_actorManager, out var ident) && _identifiers.TryGetValue(ident, out var data)
? (ident, data)
: (ident, ActorData.Invalid);
}

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@@ -1,78 +0,0 @@
using Dalamud.Plugin;
using Dalamud.Plugin.Services;
using Penumbra.GameData;
using Penumbra.GameData.Actors;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace CustomizePlus.GameData.Services;
public abstract class AsyncServiceWrapper<T> : IDisposable
{
public string Name { get; }
public T? Service { get; private set; }
public T AwaitedService
{
get
{
_task?.Wait();
return Service!;
}
}
public bool Valid
=> Service != null && !_isDisposed;
public event Action? FinishedCreation;
private Task? _task;
private bool _isDisposed;
protected AsyncServiceWrapper(string name, Func<T> factory)
{
Name = name;
_task = Task.Run(() =>
{
var service = factory();
if (_isDisposed)
{
if (service is IDisposable d)
d.Dispose();
}
else
{
Service = service;
_task = null;
}
});
_task.ContinueWith((t, x) =>
{
if (!_isDisposed)
FinishedCreation?.Invoke();
}, null);
}
public void Dispose()
{
if (_isDisposed)
return;
_isDisposed = true;
_task = null;
if (Service is IDisposable d)
d.Dispose();
}
}
public sealed class ActorService : AsyncServiceWrapper<ActorManager>
{
public ActorService(DalamudPluginInterface pi, IObjectTable objects, IClientState clientState, IFramework framework, IGameInteropProvider interop, IDataManager gameData,
IGameGui gui, CutsceneService cutsceneService, IPluginLog log)
: base(nameof(ActorService),
() => new ActorManager(pi, objects, clientState, framework, interop, gameData, gui, idx => (short)cutsceneService.GetParentIndex(idx), log))
{ }
}

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@@ -20,6 +20,7 @@ using CustomizePlus.GameData.Services;
using CustomizePlus.GameData.Extensions;
using FFXIVClientStructs.FFXIV.Client.Graphics.Scene;
using System.Drawing;
using Penumbra.GameData.Enums;
namespace CustomizePlus.Armatures.Services;
@@ -33,7 +34,7 @@ public unsafe sealed class ArmatureManager : IDisposable
private readonly Logger _logger;
private readonly FrameworkManager _framework;
private readonly ObjectManager _objectManager;
private readonly ActorService _actorService;
private readonly ActorManager _actorManager;
private readonly ArmatureChanged _event;
public Dictionary<ActorIdentifier, Armature> Armatures { get; private set; } = new();
@@ -47,7 +48,7 @@ public unsafe sealed class ArmatureManager : IDisposable
Logger logger,
FrameworkManager framework,
ObjectManager objectManager,
ActorService actorService,
ActorManager actorManager,
ArmatureChanged @event)
{
_profileManager = profileManager;
@@ -58,7 +59,7 @@ public unsafe sealed class ArmatureManager : IDisposable
_logger = logger;
_framework = framework;
_objectManager = objectManager;
_actorService = actorService;
_actorManager = actorManager;
_event = @event;
_templateChangedEvent.Subscribe(OnTemplateChange, TemplateChanged.Priority.ArmatureManager);
@@ -92,7 +93,7 @@ public unsafe sealed class ArmatureManager : IDisposable
/// </summary>
public void OnGameObjectMove(Actor actor)
{
if (!actor.Identifier(_actorService.AwaitedService, out var identifier))
if (!actor.Identifier(_actorManager, out var identifier))
return;
if (Armatures.TryGetValue(identifier, out var armature) && armature.IsBuilt && armature.IsVisible)

View File

@@ -28,16 +28,22 @@ using CustomizePlus.Game.Services.GPose;
using CustomizePlus.Game.Services.GPose.ExternalTools;
using CustomizePlus.GameData.Services;
using CustomizePlus.Configuration.Services.Temporary;
using OtterGui.Services;
using Penumbra.GameData.Actors;
using Penumbra.GameData.Enums;
using Penumbra.GameData.Structs;
using OtterGui;
namespace CustomizePlus.Core;
public static class ServiceManager
public static class ServiceManagerBuilder
{
public static ServiceProvider CreateProvider(DalamudPluginInterface pi, Logger logger)
public static ServiceManager CreateProvider(DalamudPluginInterface pi, Logger logger)
{
var services = new ServiceCollection()
.AddSingleton(logger)
.AddDalamud(pi)
EventWrapperBase.ChangeLogger(logger);
var services = new ServiceManager(logger)
.AddExistingService(logger)
.AddCore()
.AddEvents()
.AddGPoseServices()
@@ -49,16 +55,20 @@ public static class ServiceManager
.AddGameServices()
.AddConfigServices()
.AddRestOfServices();
return services.BuildServiceProvider(new ServiceProviderOptions { ValidateOnBuild = true });
}
private static IServiceCollection AddDalamud(this IServiceCollection services, DalamudPluginInterface pluginInterface)
{
new DalamudServices(pluginInterface).AddServices(services);
DalamudServices.AddServices(services, pi);
services.AddIServices(typeof(EquipItem).Assembly);
services.AddIServices(typeof(Plugin).Assembly);
services.AddIServices(typeof(ObjectManager).Assembly);
services.AddIServices(typeof(ImGuiUtil).Assembly);
services.CreateProvider();
return services;
}
private static IServiceCollection AddGPoseServices(this IServiceCollection services)
private static ServiceManager AddGPoseServices(this ServiceManager services)
{
services
.AddSingleton<PosingModeDetectService>()
@@ -67,14 +77,14 @@ public static class ServiceManager
return services;
}
private static IServiceCollection AddArmatureServices(this IServiceCollection services)
private static ServiceManager AddArmatureServices(this ServiceManager services)
{
services
.AddSingleton<ArmatureManager>();
return services;
}
private static IServiceCollection AddUI(this IServiceCollection services)
private static ServiceManager AddUI(this ServiceManager services)
{
services
.AddSingleton<TemplateCombo>()
@@ -107,7 +117,7 @@ public static class ServiceManager
return services;
}
private static IServiceCollection AddEvents(this IServiceCollection services)
private static ServiceManager AddEvents(this ServiceManager services)
{
services
.AddSingleton<ProfileChanged>()
@@ -118,7 +128,7 @@ public static class ServiceManager
return services;
}
private static IServiceCollection AddCore(this IServiceCollection services)
private static ServiceManager AddCore(this ServiceManager services)
{
services
.AddSingleton<HookingService>()
@@ -133,7 +143,7 @@ public static class ServiceManager
return services;
}
private static IServiceCollection AddRestOfServices(this IServiceCollection services) //temp
private static ServiceManager AddRestOfServices(this ServiceManager services) //temp
{
services
.AddSingleton<PoseFileBoneLoader>()
@@ -142,7 +152,7 @@ public static class ServiceManager
return services;
}
private static IServiceCollection AddConfigServices(this IServiceCollection services)
private static ServiceManager AddConfigServices(this ServiceManager services)
{
services
.AddSingleton<PluginConfiguration>()
@@ -153,7 +163,7 @@ public static class ServiceManager
return services;
}
private static IServiceCollection AddGameServices(this IServiceCollection services)
private static ServiceManager AddGameServices(this ServiceManager services)
{
services
.AddSingleton<GameObjectService>()
@@ -162,7 +172,7 @@ public static class ServiceManager
return services;
}
private static IServiceCollection AddProfileServices(this IServiceCollection services)
private static ServiceManager AddProfileServices(this ServiceManager services)
{
services
.AddSingleton<ProfileManager>()
@@ -172,7 +182,7 @@ public static class ServiceManager
return services;
}
private static IServiceCollection AddTemplateServices(this IServiceCollection services)
private static ServiceManager AddTemplateServices(this ServiceManager services)
{
services
.AddSingleton<TemplateManager>()
@@ -182,12 +192,13 @@ public static class ServiceManager
return services;
}
private static IServiceCollection AddGameDataServices(this IServiceCollection services)
private static ServiceManager AddGameDataServices(this ServiceManager services)
{
services
.AddSingleton<ActorManager>()
.AddSingleton<CutsceneService>()
.AddSingleton<GameEventManager>()
.AddSingleton<ActorService>()
.AddSingleton(p => new CutsceneResolver(idx => (short)p.GetRequiredService<CutsceneService>().GetParentIndex(idx)))
.AddSingleton<ObjectManager>();
return services;

View File

@@ -4,90 +4,27 @@ using Dalamud.IoC;
using Dalamud.Plugin;
using Dalamud.Plugin.Services;
using Microsoft.Extensions.DependencyInjection;
using OtterGui.Services;
namespace CustomizePlus.Core.Services;
public class DalamudServices
{
[PluginService]
[RequiredVersion("1.0")]
public DalamudPluginInterface PluginInterface { get; private set; } = null!;
[PluginService]
[RequiredVersion("1.0")]
public ISigScanner SigScanner { get; private set; } = null!;
[PluginService]
public IFramework Framework { get; private set; } = null!;
[PluginService]
[RequiredVersion("1.0")]
public IObjectTable ObjectTable { get; private set; } = null!;
[PluginService]
[RequiredVersion("1.0")]
public ICommandManager CommandManager { get; private set; } = null!;
[PluginService]
[RequiredVersion("1.0")]
public IChatGui ChatGui { get; private set; } = null!;
[PluginService]
[RequiredVersion("1.0")]
public IClientState ClientState { get; private set; } = null!;
[PluginService]
[RequiredVersion("1.0")]
public IGameGui GameGui { get; private set; } = null!;
[PluginService]
[RequiredVersion("1.0")]
internal IGameInteropProvider Hooker { get; private set; } = null!;
[PluginService]
[RequiredVersion("1.0")]
public IKeyState KeyState { get; private set; } = null!;
//GameData
[PluginService]
[RequiredVersion("1.0")]
public IDataManager DataManager { get; private set; } = null!;
[PluginService]
[RequiredVersion("1.0")]
public IPluginLog PluginLog { get; private set; } = null!;
/*[PluginService]
[RequiredVersion("1.0")]
public ICondition Condition { get; private set; } = null!;*/
[PluginService]
[RequiredVersion("1.0")]
public ITargetManager TargetManager { get; private set; } = null!;
public DalamudServices(DalamudPluginInterface pluginInterface)
public static void AddServices(ServiceManager services, DalamudPluginInterface pi)
{
pluginInterface.Inject(this);
}
public void AddServices(IServiceCollection services)
{
services
.AddSingleton(PluginInterface)
.AddSingleton(SigScanner)
.AddSingleton(Framework)
.AddSingleton(ObjectTable)
.AddSingleton(CommandManager)
.AddSingleton(ChatGui)
.AddSingleton(ClientState)
.AddSingleton(GameGui)
.AddSingleton(Hooker)
.AddSingleton(KeyState)
.AddSingleton(this)
.AddSingleton(PluginInterface.UiBuilder)
.AddSingleton(DataManager)
.AddSingleton(PluginLog)
//.AddSingleton(Condition)
.AddSingleton(TargetManager);
services.AddExistingService(pi)
.AddExistingService(pi.UiBuilder)
.AddDalamudService<ISigScanner>(pi)
.AddDalamudService<IFramework>(pi)
.AddDalamudService<IObjectTable>(pi)
.AddDalamudService<ICommandManager>(pi)
.AddDalamudService<IChatGui>(pi)
.AddDalamudService<IClientState>(pi)
.AddDalamudService<IGameGui>(pi)
.AddDalamudService<IGameInteropProvider>(pi)
.AddDalamudService<IKeyState>(pi)
.AddDalamudService<IDataManager>(pi)
.AddDalamudService<IPluginLog>(pi)
.AddDalamudService<ITargetManager>(pi);
}
}

View File

@@ -140,10 +140,18 @@ public class HookingService : IDisposable
return;
}
try
{
var actor = (Actor)gameObjectPtr;
if (actor.Valid)
_armatureManager.OnGameObjectMove((Actor)gameObjectPtr);
}
catch (Exception ex)
{
_logger.Error($"Exception in Customize+ movement hook: {ex}");
_gameObjectMovementHook?.Disable();
}
}
public void Dispose()
{

View File

@@ -5,18 +5,19 @@ using CustomizePlus.Core.Data;
using CustomizePlus.GameData.Data;
using CustomizePlus.GameData.Services;
using CustomizePlus.GameData.Extensions;
using Penumbra.GameData.Enums;
namespace CustomizePlus.Game.Services;
public class GameObjectService
{
private readonly ActorService _actorService;
private readonly ActorManager _actorManager;
private readonly IObjectTable _objectTable;
private readonly ObjectManager _objectManager;
public GameObjectService(ActorService actorService, IObjectTable objectTable, ObjectManager objectManager)
public GameObjectService(ActorManager actorManager, IObjectTable objectTable, ObjectManager objectManager)
{
_actorService = actorService;
_actorManager = actorManager;
_objectTable = objectTable;
_objectManager = objectManager;
}
@@ -33,7 +34,7 @@ public class GameObjectService
public bool IsActorHasScalableRoot(Actor actor)
{
if (!actor.Identifier(_actorService.AwaitedService, out var identifier))
if (!actor.Identifier(_actorManager, out var identifier))
return false;
return !Constants.IsInObjectTableBusyNPCRange(actor.Index.Index)

View File

@@ -8,6 +8,7 @@ using CustomizePlus.UI;
using CustomizePlus.Core;
using CustomizePlus.Api.Compatibility;
using CustomizePlus.Configuration.Services.Temporary;
using OtterGui.Services;
namespace CustomizePlus;
@@ -19,7 +20,7 @@ public sealed class Plugin : IDalamudPlugin
public static readonly string Version = Assembly.GetExecutingAssembly().GetName().Version?.ToString() ?? string.Empty;
#endif
private readonly ServiceProvider _services;
private readonly ServiceManager _services;
public static readonly Logger Logger = new(); //for loggin in static classes/methods
@@ -27,18 +28,18 @@ public sealed class Plugin : IDalamudPlugin
{
try
{
_services = ServiceManager.CreateProvider(pluginInterface, Logger);
_services = ServiceManagerBuilder.CreateProvider(pluginInterface, Logger);
//temporary
var configMover = _services.GetRequiredService<FantasiaPlusConfigMover>();
var configMover = _services.GetService<FantasiaPlusConfigMover>();
configMover.MoveConfigsIfNeeded();
var v3ConfigFixer = _services.GetRequiredService<Version3ConfigFixer>();
var v3ConfigFixer = _services.GetService<Version3ConfigFixer>();
v3ConfigFixer.FixV3ConfigIfNeeded();
_services.GetRequiredService<CustomizePlusIpc>();
_services.GetRequiredService<CPlusWindowSystem>();
_services.GetRequiredService<CommandService>();
_services.GetService<CustomizePlusIpc>();
_services.GetService<CPlusWindowSystem>();
_services.GetService<CommandService>();
Logger.Information($"Customize+ v{Version} [FantasiaPlus] started");
}

View File

@@ -22,6 +22,7 @@ using CustomizePlus.GameData.Data;
using CustomizePlus.GameData.Services;
using CustomizePlus.GameData.Extensions;
using CustomizePlus.Profiles.Enums;
using Penumbra.GameData.Enums;
namespace CustomizePlus.Profiles;
@@ -35,7 +36,7 @@ public class ProfileManager : IDisposable
private readonly SaveService _saveService;
private readonly Logger _logger;
private readonly PluginConfiguration _configuration;
private readonly ActorService _actorService;
private readonly ActorManager _actorManager;
private readonly ProfileChanged _event;
private readonly TemplateChanged _templateChangedEvent;
private readonly ReloadEvent _reloadEvent;
@@ -51,7 +52,7 @@ public class ProfileManager : IDisposable
SaveService saveService,
Logger logger,
PluginConfiguration configuration,
ActorService actorService,
ActorManager actorManager,
ProfileChanged @event,
TemplateChanged templateChangedEvent,
ReloadEvent reloadEvent,
@@ -62,7 +63,7 @@ public class ProfileManager : IDisposable
_saveService = saveService;
_logger = logger;
_configuration = configuration;
_actorService = actorService;
_actorManager = actorManager;
_event = @event;
_templateChangedEvent = templateChangedEvent;
_templateChangedEvent.Subscribe(OnTemplateChange, TemplateChanged.Priority.ProfileManager);
@@ -375,7 +376,7 @@ public class ProfileManager : IDisposable
public void AddTemporaryProfile(Profile profile, Actor actor/*, Template template*/)
{
if (!actor.Identifier(_actorService.AwaitedService, out var identifier))
if (!actor.Identifier(_actorManager, out var identifier))
return;
profile.Enabled = true;
@@ -413,7 +414,7 @@ public class ProfileManager : IDisposable
public void RemoveTemporaryProfile(Actor actor)
{
if (!actor.Identifier(_actorService.AwaitedService, out var identifier))
if (!actor.Identifier(_actorManager, out var identifier))
return;
var profile = Profiles.FirstOrDefault(x => x.TemporaryActor == identifier && x.IsTemporary);

View File

@@ -10,6 +10,7 @@ using CustomizePlus.Profiles;
using CustomizePlus.Configuration.Helpers;
using CustomizePlus.Game.Services;
using CustomizePlus.GameData.Services;
using Penumbra.GameData.Actors;
namespace CustomizePlus.UI.Windows.MainWindow.Tabs.Debug;
@@ -20,7 +21,7 @@ public class IPCTestTab //: IDisposable
private readonly PopupSystem _popupSystem;
private readonly GameObjectService _gameObjectService;
private readonly ObjectManager _objectManager;
private readonly ActorService _actorService;
private readonly ActorManager _actorManager;
private readonly ICallGateSubscriber<(int, int)>? _getApiVersion;
private readonly ICallGateSubscriber<string, Character?, object>? _setCharacterProfile;
@@ -41,14 +42,14 @@ public class IPCTestTab //: IDisposable
PopupSystem popupSystem,
ObjectManager objectManager,
GameObjectService gameObjectService,
ActorService actorService)
ActorManager actorManager)
{
_objectTable = objectTable;
_profileManager = profileManager;
_popupSystem = popupSystem;
_objectManager = objectManager;
_gameObjectService = gameObjectService;
_actorService = actorService;
_actorManager = actorManager;
_popupSystem.RegisterPopup("ipc_v4_profile_remembered", "Current profile has been copied into memory");
_popupSystem.RegisterPopup("ipc_get_profile_from_character_remembered", "GetProfileFromCharacter result has been copied into memory");
@@ -96,7 +97,7 @@ public class IPCTestTab //: IDisposable
if (actors.Count == 0)
return;
if (!actors[0].Item2.Identifier(_actorService.AwaitedService, out var identifier))
if (!actors[0].Item2.Identifier(_actorManager, out var identifier))
return;
var profile = _profileManager.GetEnabledProfilesByActor(identifier).FirstOrDefault();