Updated to latest Penumbra.GameData, updated ObjectManager
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@@ -140,9 +140,17 @@ public class HookingService : IDisposable
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return;
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}
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var actor = (Actor)gameObjectPtr;
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if (actor.Valid)
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_armatureManager.OnGameObjectMove((Actor)gameObjectPtr);
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try
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{
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var actor = (Actor)gameObjectPtr;
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if (actor.Valid)
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_armatureManager.OnGameObjectMove((Actor)gameObjectPtr);
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}
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catch (Exception ex)
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{
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_logger.Error($"Exception in Customize+ movement hook: {ex}");
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_gameObjectMovementHook?.Disable();
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}
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}
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public void Dispose()
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