Use actor identifiers in template editor
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@@ -32,7 +32,6 @@ public class ProfilePanel
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private readonly TemplateEditorEvent _templateEditorEvent;
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private string? _newName;
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//private string? _newCharacterName;
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private Profile? _changedProfile;
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private Action? _endAction;
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@@ -219,7 +218,8 @@ public class ProfilePanel
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bool showMultipleMessage = false;
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if (_manager.DefaultProfile != _selector.Selected && !_selector.Selected!.ApplyToCurrentlyActiveCharacter)
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{
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ImGui.Text(_selector.Selected!.Character.IsValid ? $"Applies to {_selector.Selected?.Character.ToNameWithoutOwnerName()}" : "No valid character selected for the profile");
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ImGui.Text(_selector.Selected!.Character.IsValid ? $"Applies to {(_selector.Selected?.Character.Type == Penumbra.GameData.Enums.IdentifierType.Owned ?
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_selector.Selected?.Character.ToNameWithoutOwnerName() : _selector.Selected?.Character.ToString())}" : "No valid character selected for the profile");
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ImGui.Text($"Legacy: {_selector.Selected!.CharacterName.Text ?? "None"}");
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ImGui.Separator();
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