Use actor identifiers in template editor
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@@ -46,8 +46,7 @@ public class SupportLogBuilderService
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sb.Append($"> **`Commit Hash: `** {ThisAssembly.Git.Commit}+{ThisAssembly.Git.Sha}\n");
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sb.Append($"> **`Plugin enabled: `** {_configuration.PluginEnabled}\n");
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sb.AppendLine("**Settings -> Editor Settings**");
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sb.Append($"> **`Limit to my creatures (editor): `** {_configuration.EditorConfiguration.LimitLookupToOwnedObjects}\n");
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sb.Append($"> **`Preview character (editor): `** {_configuration.EditorConfiguration.PreviewCharacterName?.Incognify() ?? "Not set"}\n");
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sb.Append($"> **`Preview character (editor): `** {_configuration.EditorConfiguration.PreviewCharacter.Incognito(null)}\n");
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sb.Append($"> **`Set preview character on login: `** {_configuration.EditorConfiguration.SetPreviewToCurrentCharacterOnLogin}\n");
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sb.Append($"> **`Root editing: `** {_configuration.EditorConfiguration.RootPositionEditingEnabled}\n");
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sb.AppendLine("**Settings -> Profile application**");
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