Use actor identifiers in template editor

This commit is contained in:
RisaDev
2024-10-16 23:19:05 +03:00
parent 3781000d75
commit d6975591fe
9 changed files with 161 additions and 82 deletions

View File

@@ -46,8 +46,7 @@ public class SupportLogBuilderService
sb.Append($"> **`Commit Hash: `** {ThisAssembly.Git.Commit}+{ThisAssembly.Git.Sha}\n");
sb.Append($"> **`Plugin enabled: `** {_configuration.PluginEnabled}\n");
sb.AppendLine("**Settings -> Editor Settings**");
sb.Append($"> **`Limit to my creatures (editor): `** {_configuration.EditorConfiguration.LimitLookupToOwnedObjects}\n");
sb.Append($"> **`Preview character (editor): `** {_configuration.EditorConfiguration.PreviewCharacterName?.Incognify() ?? "Not set"}\n");
sb.Append($"> **`Preview character (editor): `** {_configuration.EditorConfiguration.PreviewCharacter.Incognito(null)}\n");
sb.Append($"> **`Set preview character on login: `** {_configuration.EditorConfiguration.SetPreviewToCurrentCharacterOnLogin}\n");
sb.Append($"> **`Root editing: `** {_configuration.EditorConfiguration.RootPositionEditingEnabled}\n");
sb.AppendLine("**Settings -> Profile application**");