Use actor identifiers in template editor
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30
CustomizePlus/Core/Helpers/ActorIdentifierJsonConverter.cs
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30
CustomizePlus/Core/Helpers/ActorIdentifierJsonConverter.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Text.Json.Nodes;
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using System.Text.Json;
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using System.Threading.Tasks;
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using Newtonsoft.Json;
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using Penumbra.GameData.Actors;
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using Newtonsoft.Json.Linq;
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namespace CustomizePlus.Core.Helpers;
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internal sealed class ActorIdentifierJsonConverter : JsonConverter<ActorIdentifier>
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{
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public override ActorIdentifier ReadJson(JsonReader reader, Type objectType, ActorIdentifier existingValue, bool hasExistingValue, Newtonsoft.Json.JsonSerializer serializer)
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{
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JObject obj = JObject.Load(reader);
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if (Penumbra.GameData.Actors.ActorIdentifierExtensions.Manager == null)
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throw new Exception("Penumbra.GameData.Actors.ActorIdentifierExtensions.Manager is not ready");
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return Penumbra.GameData.Actors.ActorIdentifierExtensions.Manager.FromJson(obj);
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}
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public override void WriteJson(JsonWriter writer, ActorIdentifier value, Newtonsoft.Json.JsonSerializer serializer)
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{
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value.ToJson().WriteTo(writer);
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}
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}
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