Do not lock UI in GPose
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@@ -20,7 +20,6 @@ public class ProfilePanel
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private readonly ProfileManager _manager;
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private readonly PluginConfiguration _configuration;
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private readonly TemplateCombo _templateCombo;
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private readonly GameStateService _gameStateService;
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private string? _newName;
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private string? _newCharacterName;
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@@ -37,14 +36,12 @@ public class ProfilePanel
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ProfileFileSystemSelector selector,
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ProfileManager manager,
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PluginConfiguration configuration,
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TemplateCombo templateCombo,
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GameStateService gameStateService)
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TemplateCombo templateCombo)
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{
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_selector = selector;
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_manager = manager;
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_configuration = configuration;
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_templateCombo = templateCombo;
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_gameStateService = gameStateService;
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}
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public void Draw()
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@@ -197,40 +194,36 @@ public class ProfilePanel
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name = _newCharacterName ?? _selector.Selected!.CharacterName;
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ImGui.SetNextItemWidth(width.X);
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using (var disabled = ImRaii.Disabled(_gameStateService.GameInPosingMode()))
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if (!_selector.IncognitoMode)
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{
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if (!_selector.IncognitoMode)
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if (ImGui.InputText("##CharacterName", ref name, 128))
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{
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if (ImGui.InputText("##CharacterName", ref name, 128))
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{
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_newCharacterName = name;
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_changedProfile = _selector.Selected;
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}
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if (ImGui.IsItemDeactivatedAfterEdit() && _changedProfile != null)
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{
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_manager.ChangeCharacterName(_changedProfile, name);
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_newCharacterName = null;
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_changedProfile = null;
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}
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_newCharacterName = name;
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_changedProfile = _selector.Selected;
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}
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else
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ImGui.TextUnformatted("Incognito active");
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ImGui.SameLine();
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var enabled = _selector.Selected?.LimitLookupToOwnedObjects ?? false;
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if (ImGui.Checkbox("##LimitLookupToOwnedObjects", ref enabled))
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_manager.SetLimitLookupToOwned(_selector.Selected!, enabled);
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ImGuiUtil.LabeledHelpMarker("Limit to my creatures",
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"When enabled limits the character search to only your own summons, mounts and minions.\nUseful when there is possibility there will be another character with that name owned by another player.\n* For battle chocobo use \"Chocobo\" as character name.\n** If you are changing root scale for mount and want to keep your scale make sure your own scale is set to anything other than default value.");
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if (ImGui.IsItemDeactivatedAfterEdit() && _changedProfile != null)
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{
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_manager.ChangeCharacterName(_changedProfile, name);
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_newCharacterName = null;
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_changedProfile = null;
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}
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}
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else
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ImGui.TextUnformatted("Incognito active");
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ImGui.SameLine();
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var enabled = _selector.Selected?.LimitLookupToOwnedObjects ?? false;
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if (ImGui.Checkbox("##LimitLookupToOwnedObjects", ref enabled))
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_manager.SetLimitLookupToOwned(_selector.Selected!, enabled);
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ImGuiUtil.LabeledHelpMarker("Limit to my creatures",
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"When enabled limits the character search to only your own summons, mounts and minions.\nUseful when there is possibility there will be another character with that name owned by another player.\n* For battle chocobo use \"Chocobo\" as character name.\n** If you are changing root scale for mount and want to keep your scale make sure your own scale is set to anything other than default value.");
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}
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}
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}
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private void DrawTemplateArea()
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{
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using var disabled = ImRaii.Disabled(_gameStateService.GameInPosingMode());
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using var table = ImRaii.Table("SetTable", 3, ImGuiTableFlags.RowBg | ImGuiTableFlags.ScrollX | ImGuiTableFlags.ScrollY);
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if (!table)
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return;
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