Additional checks in ActorAssignmentUi
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@@ -133,6 +133,11 @@ public class ActorAssignmentUi
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}
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var npcCombo = GetNpcCombo(_newKind);
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if (npcCombo.CurrentSelection.Ids == null || npcCombo.CurrentSelection.Ids.Length == 0)
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NpcIdentifier = ActorIdentifier.Invalid;
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else
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{
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switch (_newKind)
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{
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case ObjectKind.BattleNpc:
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@@ -149,3 +154,4 @@ public class ActorAssignmentUi
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}
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}
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}
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}
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