More IPC work
Additional checks to make sure profile update event is not getting sent when editor and default profile is involved Selected default profile can no longer be changed if profile set as default is enabled Fixed "Limit to my creatures" not ignoring objects with IdentifierType != Owned IPC test tab no longer initializes IPC if debug mode is disabled Fixed incorrect warning priority in plugin state control Some slight text changes
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@@ -8,6 +8,7 @@ using CustomizePlus.Configuration.Data;
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using CustomizePlus.UI.Windows.MainWindow.Tabs.Templates;
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using CustomizePlus.Core.Helpers;
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using CustomizePlus.Api;
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using CustomizePlus.Core.Data;
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namespace CustomizePlus.UI.Windows.Controls;
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@@ -20,10 +21,6 @@ public class PluginStateBlock
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private readonly HookingService _hookingService;
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private readonly CustomizePlusIpc _ipcService;
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private static Vector4 normalColor = new Vector4(1, 1, 1, 1);
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private static Vector4 warnColor = new Vector4(1, 0.5f, 0, 1);
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private static Vector4 errorColor = new Vector4(1, 0, 0, 1);
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public PluginStateBlock(
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BoneEditorPanel boneEditorPanel,
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PluginConfiguration configuration,
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@@ -55,11 +52,6 @@ public class PluginStateBlock
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severity = PluginStateSeverity.Error;
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message = $"Fantasia+ detected. The plugin is disabled until Fantasia+ is disabled and the game is restarted.";
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}
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else if (_gameStateService.GameInPosingMode())
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{
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severity = PluginStateSeverity.Warning;
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message = $"GPose active. Compatibility with posing tools is limited.";
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}
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else if (!_configuration.PluginEnabled)
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{
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severity = PluginStateSeverity.Warning;
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@@ -80,7 +72,12 @@ public class PluginStateBlock
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message = $"Editor is active.{(_boneEditorPanel.HasChanges ? " You have unsaved changes, finish template bone editing to open save/revert dialog." : "")}";
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}
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}
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else if (_ipcService.IPCFailed) //this is low priority error
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else if (_gameStateService.GameInPosingMode())
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{
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severity = PluginStateSeverity.Warning;
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message = $"GPose active. Compatibility with posing tools is limited.";
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}
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else if (_ipcService.IPCFailed) //this is a low priority error
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{
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severity = PluginStateSeverity.Error;
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message = $"Detected failure in IPC. Integrations with other plugins will not function.";
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@@ -91,16 +88,16 @@ public class PluginStateBlock
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ImGui.SetCursorPos(new Vector2(ImGui.GetWindowContentRegionMax().X - ImGui.CalcTextSize(message).X - 30, yPos - ImGuiHelpers.GlobalScale));
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var icon = FontAwesomeIcon.InfoCircle;
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var color = normalColor;
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var color = Constants.Colors.Normal;
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switch (severity)
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{
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case PluginStateSeverity.Warning:
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icon = FontAwesomeIcon.ExclamationTriangle;
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color = warnColor;
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color = Constants.Colors.Warning;
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break;
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case PluginStateSeverity.Error:
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icon = FontAwesomeIcon.ExclamationTriangle;
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color = errorColor;
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color = Constants.Colors.Error;
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break;
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}
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