New actor assignment ui experiments
This commit is contained in:
155
CustomizePlus/UI/Windows/Controls/ActorAssignmentUi.cs
Normal file
155
CustomizePlus/UI/Windows/Controls/ActorAssignmentUi.cs
Normal file
@@ -0,0 +1,155 @@
|
||||
using Dalamud.Game.ClientState.Objects.Enums;
|
||||
using ImGuiNET;
|
||||
using OtterGui.Custom;
|
||||
using Penumbra.GameData.Actors;
|
||||
using Penumbra.GameData.Enums;
|
||||
using Penumbra.GameData.Gui;
|
||||
using Penumbra.GameData.Interop;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace CustomizePlus.UI.Windows.Controls;
|
||||
|
||||
public class ActorAssignmentUi : IDisposable
|
||||
{
|
||||
private readonly ActorManager _actorManager;
|
||||
|
||||
private WorldCombo _worldCombo = null!;
|
||||
private NpcCombo _mountCombo = null!;
|
||||
private NpcCombo _companionCombo = null!;
|
||||
private NpcCombo _ornamentCombo = null!;
|
||||
private NpcCombo _bnpcCombo = null!;
|
||||
private NpcCombo _enpcCombo = null!;
|
||||
|
||||
private bool _ready;
|
||||
|
||||
private string _newCharacterName = string.Empty;
|
||||
private ObjectKind _newKind = ObjectKind.BattleNpc;
|
||||
|
||||
public ActorAssignmentUi(ActorManager actorManager)
|
||||
{
|
||||
_actorManager = actorManager;
|
||||
|
||||
_actorManager.Awaiter.ContinueWith(_ => SetupCombos(), TaskScheduler.Default);
|
||||
}
|
||||
|
||||
public void DrawWorldCombo(float width)
|
||||
{
|
||||
if (_ready && _worldCombo.Draw(width))
|
||||
UpdateIdentifiersInternal();
|
||||
}
|
||||
|
||||
|
||||
public void DrawPlayerInput(float width)
|
||||
{
|
||||
if (!_ready)
|
||||
return;
|
||||
|
||||
ImGui.SetNextItemWidth(width);
|
||||
if (ImGui.InputTextWithHint("##NewCharacter", "Character Name...", ref _newCharacterName, 32))
|
||||
UpdateIdentifiersInternal();
|
||||
}
|
||||
|
||||
public void DrawObjectKindCombo(float width)
|
||||
{
|
||||
if (_ready && IndividualHelpers.DrawObjectKindCombo(width, _newKind, out _newKind, ObjectKinds))
|
||||
UpdateIdentifiersInternal();
|
||||
}
|
||||
|
||||
public void DrawNpcInput(float width)
|
||||
{
|
||||
if (!_ready)
|
||||
return;
|
||||
|
||||
var combo = GetNpcCombo(_newKind);
|
||||
if (combo.Draw(width))
|
||||
UpdateIdentifiersInternal();
|
||||
}
|
||||
|
||||
private static readonly IReadOnlyList<ObjectKind> ObjectKinds = new[]
|
||||
{
|
||||
ObjectKind.BattleNpc,
|
||||
ObjectKind.EventNpc,
|
||||
ObjectKind.Companion,
|
||||
ObjectKind.MountType,
|
||||
ObjectKind.Ornament,
|
||||
};
|
||||
|
||||
private NpcCombo GetNpcCombo(ObjectKind kind)
|
||||
=> kind switch
|
||||
{
|
||||
ObjectKind.BattleNpc => _bnpcCombo,
|
||||
ObjectKind.EventNpc => _enpcCombo,
|
||||
ObjectKind.MountType => _mountCombo,
|
||||
ObjectKind.Companion => _companionCombo,
|
||||
ObjectKind.Ornament => _ornamentCombo,
|
||||
_ => throw new NotImplementedException(),
|
||||
};
|
||||
|
||||
|
||||
private void SetupCombos()
|
||||
{
|
||||
_worldCombo = new WorldCombo(_actorManager.Data.Worlds, Plugin.Logger);
|
||||
_mountCombo = new NpcCombo("##mountCombo", _actorManager.Data.Mounts, Plugin.Logger);
|
||||
_companionCombo = new NpcCombo("##companionCombo", _actorManager.Data.Companions, Plugin.Logger);
|
||||
_ornamentCombo = new NpcCombo("##ornamentCombo", _actorManager.Data.Ornaments, Plugin.Logger);
|
||||
_bnpcCombo = new NpcCombo("##bnpcCombo", _actorManager.Data.BNpcs, Plugin.Logger);
|
||||
_enpcCombo = new NpcCombo("##enpcCombo", _actorManager.Data.ENpcs, Plugin.Logger);
|
||||
_ready = true;
|
||||
}
|
||||
|
||||
private void UpdateIdentifiersInternal()
|
||||
{
|
||||
/* var combo = GetNpcCombo(_newKind);
|
||||
PlayerTooltip = _collectionManager.Active.Individuals.CanAdd(IdentifierType.Player, _newCharacterName,
|
||||
_worldCombo.CurrentSelection.Key, ObjectKind.None, [], out _playerIdentifiers) switch
|
||||
{
|
||||
_ when _newCharacterName.Length == 0 => NewPlayerTooltipEmpty,
|
||||
IndividualCollections.AddResult.Invalid => NewPlayerTooltipInvalid,
|
||||
IndividualCollections.AddResult.AlreadySet => AlreadyAssigned,
|
||||
_ => string.Empty,
|
||||
};
|
||||
RetainerTooltip =
|
||||
_collectionManager.Active.Individuals.CanAdd(IdentifierType.Retainer, _newCharacterName, 0, ObjectKind.None, [],
|
||||
out _retainerIdentifiers) switch
|
||||
{
|
||||
_ when _newCharacterName.Length == 0 => NewRetainerTooltipEmpty,
|
||||
IndividualCollections.AddResult.Invalid => NewRetainerTooltipInvalid,
|
||||
IndividualCollections.AddResult.AlreadySet => AlreadyAssigned,
|
||||
_ => string.Empty,
|
||||
};
|
||||
if (combo.CurrentSelection.Ids != null)
|
||||
{
|
||||
NpcTooltip = _collectionManager.Active.Individuals.CanAdd(IdentifierType.Npc, string.Empty, ushort.MaxValue, _newKind,
|
||||
combo.CurrentSelection.Ids, out _npcIdentifiers) switch
|
||||
{
|
||||
IndividualCollections.AddResult.AlreadySet => AlreadyAssigned,
|
||||
_ => string.Empty,
|
||||
};
|
||||
OwnedTooltip = _collectionManager.Active.Individuals.CanAdd(IdentifierType.Owned, _newCharacterName,
|
||||
_worldCombo.CurrentSelection.Key, _newKind,
|
||||
combo.CurrentSelection.Ids, out _ownedIdentifiers) switch
|
||||
{
|
||||
_ when _newCharacterName.Length == 0 => NewPlayerTooltipEmpty,
|
||||
IndividualCollections.AddResult.Invalid => NewPlayerTooltipInvalid,
|
||||
IndividualCollections.AddResult.AlreadySet => AlreadyAssigned,
|
||||
_ => string.Empty,
|
||||
};
|
||||
}
|
||||
else
|
||||
{
|
||||
NpcTooltip = NewNpcTooltipEmpty;
|
||||
OwnedTooltip = NewNpcTooltipEmpty;
|
||||
_npcIdentifiers = [];
|
||||
_ownedIdentifiers = [];
|
||||
}*/
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
//throw new NotImplementedException();
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user