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152
CustomizePlus/UI/Windows/MainWindow/Tabs/Debug/IPCTestTab.cs
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152
CustomizePlus/UI/Windows/MainWindow/Tabs/Debug/IPCTestTab.cs
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using Dalamud.Game.ClientState.Objects.Types;
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using Dalamud.Plugin;
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using Dalamud.Plugin.Ipc;
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using Dalamud.Plugin.Services;
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using ImGuiNET;
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using Newtonsoft.Json;
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using OtterGui.Raii;
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using System.Linq;
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using CustomizePlus.Profiles;
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using CustomizePlus.Configuration.Helpers;
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using CustomizePlus.Game.Services;
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using CustomizePlus.GameData.Services;
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namespace CustomizePlus.UI.Windows.MainWindow.Tabs.Debug;
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public class IPCTestTab //: IDisposable
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{
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private readonly IObjectTable _objectTable;
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private readonly ProfileManager _profileManager;
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private readonly PopupSystem _popupSystem;
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private readonly GameObjectService _gameObjectService;
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private readonly ObjectManager _objectManager;
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private readonly ActorService _actorService;
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private readonly ICallGateSubscriber<(int, int)>? _getApiVersion;
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private readonly ICallGateSubscriber<string, Character?, object>? _setCharacterProfile;
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private readonly ICallGateSubscriber<Character?, string>? _getProfileFromCharacter;
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private readonly ICallGateSubscriber<Character?, object>? _revertCharacter;
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//private readonly ICallGateSubscriber<string?, string?, object?>? _onProfileUpdate;
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private string? _rememberedProfileJson;
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private (int, int) _apiVersion;
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private string? _targetCharacterName;
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public IPCTestTab(
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DalamudPluginInterface pluginInterface,
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IObjectTable objectTable,
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ProfileManager profileManager,
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PopupSystem popupSystem,
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ObjectManager objectManager,
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GameObjectService gameObjectService,
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ActorService actorService)
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{
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_objectTable = objectTable;
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_profileManager = profileManager;
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_popupSystem = popupSystem;
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_objectManager = objectManager;
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_gameObjectService = gameObjectService;
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_actorService = actorService;
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_popupSystem.RegisterPopup("ipc_v4_profile_remembered", "Current profile has been copied into memory");
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_popupSystem.RegisterPopup("ipc_get_profile_from_character_remembered", "GetProfileFromCharacter result has been copied into memory");
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_popupSystem.RegisterPopup("ipc_set_profile_to_character_done", "SetProfileToCharacter has been called with data from memory");
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_popupSystem.RegisterPopup("ipc_revert_done", "Revert has been called");
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_getApiVersion = pluginInterface.GetIpcSubscriber<(int, int)>("CustomizePlus.GetApiVersion");
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_apiVersion = _getApiVersion.InvokeFunc();
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_setCharacterProfile = pluginInterface.GetIpcSubscriber<string, Character?, object>("CustomizePlus.SetProfileToCharacter");
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_getProfileFromCharacter = pluginInterface.GetIpcSubscriber<Character?, string>("CustomizePlus.GetProfileFromCharacter");
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_revertCharacter = pluginInterface.GetIpcSubscriber<Character?, object>("CustomizePlus.RevertCharacter");
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/*_onProfileUpdate = pluginInterface.GetIpcSubscriber<string?, string?, object?>("CustomizePlus.OnProfileUpdate");
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_onProfileUpdate.Subscribe(OnProfileUpdate);*/
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}
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/* public void Dispose()
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{
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_onProfileUpdate?.Unsubscribe(OnProfileUpdate);
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}
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private void OnProfileUpdate(string? characterName, string? profileJson)
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{
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_lastProfileUpdate = DateTime.Now;
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_lastProfileUpdateName = characterName;
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}
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*/
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public unsafe void Draw()
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{
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_objectManager.Update();
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if (_targetCharacterName == null)
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_targetCharacterName = _gameObjectService.GetCurrentPlayerName();
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ImGui.Text($"Version: {_apiVersion.Item1}.{_apiVersion.Item2}");
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//ImGui.Text($"Last profile update: {_lastProfileUpdate}, Character: {_lastProfileUpdateName}");
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ImGui.Text($"Memory: {(string.IsNullOrWhiteSpace(_rememberedProfileJson) ? "empty" : "has data")}");
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ImGui.Text("Character to operate on:");
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ImGui.SameLine();
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ImGui.InputText("##operateon", ref _targetCharacterName, 128);
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if (ImGui.Button("Copy current profile into memory as V3"))
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{
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var actors = _gameObjectService.FindActorsByName(_targetCharacterName).ToList();
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if (actors.Count == 0)
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return;
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if (!actors[0].Item2.Identifier(_actorService.AwaitedService, out var identifier))
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return;
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var profile = _profileManager.GetEnabledProfilesByActor(identifier).FirstOrDefault();
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if (profile == null)
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return;
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_rememberedProfileJson = JsonConvert.SerializeObject(V4ProfileToV3Converter.Convert(profile));
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_popupSystem.ShowPopup("ipc_v4_profile_remembered");
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}
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if (ImGui.Button("GetProfileFromCharacter into memory"))
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{
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var actors = _gameObjectService.FindActorsByName(_targetCharacterName).ToList();
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if (actors.Count == 0)
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return;
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_rememberedProfileJson = _getProfileFromCharacter!.InvokeFunc(FindCharacterByAddress(actors[0].Item2.Address));
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_popupSystem.ShowPopup("ipc_get_profile_from_character_remembered");
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}
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using (var disabled = ImRaii.Disabled(_rememberedProfileJson == null))
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{
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if (ImGui.Button("SetProfileToCharacter from memory") && _rememberedProfileJson != null)
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{
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var actors = _gameObjectService.FindActorsByName(_targetCharacterName).ToList();
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if (actors.Count == 0)
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return;
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_setCharacterProfile!.InvokeAction(_rememberedProfileJson, FindCharacterByAddress(actors[0].Item2.Address));
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_popupSystem.ShowPopup("ipc_set_profile_to_character_done");
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}
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}
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if (ImGui.Button("RevertCharacter") && _rememberedProfileJson != null)
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{
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var actors = _gameObjectService.FindActorsByName(_targetCharacterName).ToList();
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if (actors.Count == 0)
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return;
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_revertCharacter!.InvokeAction(FindCharacterByAddress(actors[0].Item2.Address));
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_popupSystem.ShowPopup("ipc_revert_done");
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}
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}
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private Character? FindCharacterByAddress(nint address)
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{
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foreach (var obj in _objectTable)
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if (obj.Address == address)
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return (Character)obj;
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return null;
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}
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}
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