Less spam in debug log
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@@ -291,7 +291,7 @@ public unsafe class Armature
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{
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{
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//time to build a new bone
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//time to build a new bone
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ModelBone newBone = new(arm, boneName, pSkeleIndex, boneIndex);
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ModelBone newBone = new(arm, boneName, pSkeleIndex, boneIndex);
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Plugin.Logger.Debug($"Created new bone: {boneName} on {pSkeleIndex}->{boneIndex} arm: {arm._localId}");
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Plugin.Logger.Verbose($"Created new bone: {boneName} on {pSkeleIndex}->{boneIndex} arm: {arm._localId}");
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if (currentPose->Skeleton->ParentIndices[boneIndex] is short parentIndex
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if (currentPose->Skeleton->ParentIndices[boneIndex] is short parentIndex
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&& parentIndex >= 0)
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&& parentIndex >= 0)
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@@ -90,7 +90,7 @@ public unsafe class ModelBone
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CustomizedTransform = null;
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CustomizedTransform = null;
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Plugin.Logger.Debug($"Unlinked {BoneName} from all templates");
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Plugin.Logger.Verbose($"Unlinked {BoneName} from all templates");
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return true;
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return true;
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}
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}
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@@ -98,7 +98,7 @@ public unsafe class ModelBone
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if (!template.Bones.ContainsKey(BoneName))
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if (!template.Bones.ContainsKey(BoneName))
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return false;
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return false;
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Plugin.Logger.Debug($"Linking {BoneName} to {template.Name}");
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Plugin.Logger.Verbose($"Linking {BoneName} to {template.Name}");
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CustomizedTransform = template.Bones[BoneName];
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CustomizedTransform = template.Bones[BoneName];
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return true;
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return true;
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