Less spam in debug log
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@@ -291,7 +291,7 @@ public unsafe class Armature
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{
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//time to build a new bone
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ModelBone newBone = new(arm, boneName, pSkeleIndex, boneIndex);
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Plugin.Logger.Debug($"Created new bone: {boneName} on {pSkeleIndex}->{boneIndex} arm: {arm._localId}");
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Plugin.Logger.Verbose($"Created new bone: {boneName} on {pSkeleIndex}->{boneIndex} arm: {arm._localId}");
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if (currentPose->Skeleton->ParentIndices[boneIndex] is short parentIndex
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&& parentIndex >= 0)
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