Actor resolving fixes for UI actors
Profiles should now properly apply to UI actors in Crystalline Conflict and other places Added ability to control which parts of the UI profiles are applying to
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@@ -11,6 +11,7 @@ using CustomizePlus.GameData.Extensions;
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using CustomizePlus.GameData.Services;
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using CustomizePlus.Core.Extensions;
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using System.Numerics;
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using CustomizePlus.Game.Services;
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namespace CustomizePlus.UI.Windows.MainWindow.Tabs.Debug;
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@@ -20,17 +21,20 @@ public class StateMonitoringTab
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private readonly TemplateManager _templateManager;
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private readonly ArmatureManager _armatureManager;
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private readonly ObjectManager _objectManager;
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private readonly GameObjectService _gameObjectService;
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public StateMonitoringTab(
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ProfileManager profileManager,
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TemplateManager templateManager,
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ArmatureManager armatureManager,
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ObjectManager objectManager)
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ObjectManager objectManager,
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GameObjectService gameObjectService)
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{
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_profileManager = profileManager;
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_templateManager = templateManager;
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_armatureManager = armatureManager;
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_objectManager = objectManager;
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_gameObjectService = gameObjectService;
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}
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public void Draw()
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@@ -106,8 +110,8 @@ public class StateMonitoringTab
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ImGui.Text($"Special: {kvPair.Key.Special.ToString()}");
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ImGui.Text($"ToName: {kvPair.Key.ToName()}");
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ImGui.Text($"ToNameWithoutOwnerName: {kvPair.Key.ToNameWithoutOwnerName()}");
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if(kvPair.Key.Type == Penumbra.GameData.Enums.IdentifierType.Special)
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ImGui.Text($"True actor: {kvPair.Key.GetTrueActorForSpecialType().ToName()}");
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(var actorIdentifier, var specialResult) = _gameObjectService.GetTrueActorForSpecialTypeActor(kvPair.Key);
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ImGui.Text($"True actor: {actorIdentifier.ToName()} ({specialResult})");
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ImGui.Spacing();
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ImGui.Spacing();
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