Special actor fixes
Remove special actor armatures without waiting (fixes incorrect profile when changing examined character without closing the window) Fix for special actor armatures not reflecting changes in active profiles Slight refactoring
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@@ -111,8 +111,10 @@ public unsafe sealed class ArmatureManager : IDisposable
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foreach (var kvPair in Armatures.ToList())
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{
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var armature = kvPair.Value;
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//Only remove armatures which haven't been seen for a while
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//But remove armatures of special actors (like examine screen) right away
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if (!_objectManager.ContainsKey(kvPair.Value.ActorIdentifier) &&
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armature.LastSeen <= armatureExpirationDateTime) //Only remove armatures which haven't been seen for a while
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(armature.LastSeen <= armatureExpirationDateTime || armature.ActorIdentifier.Type == IdentifierType.Special))
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{
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_logger.Debug($"Removing armature {armature} because {kvPair.Key.IncognitoDebug()} is gone");
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RemoveArmature(armature, ArmatureChanged.DeletionReason.Gone);
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@@ -124,27 +126,12 @@ public unsafe sealed class ArmatureManager : IDisposable
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armature.IsVisible = armature.LastSeen.AddSeconds(1) >= currentTime;
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}
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Profile? GetProfileForActor(ActorIdentifier identifier)
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{
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foreach (var profile in _profileManager.GetEnabledProfilesByActor(identifier))
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{
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if (profile.LimitLookupToOwnedObjects &&
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(identifier.Type != IdentifierType.Owned ||
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identifier.PlayerName != _objectManager.PlayerData.Identifier.PlayerName))
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continue;
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return profile;
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}
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return null;
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}
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foreach (var obj in _objectManager.Identifiers)
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{
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var actorIdentifier = obj.Key.CreatePermanent();
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if (!Armatures.ContainsKey(actorIdentifier))
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{
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var activeProfile = GetProfileForActor(actorIdentifier);
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var activeProfile = _profileManager.GetEnabledProfilesByActor(actorIdentifier).FirstOrDefault();
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if (activeProfile == null)
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continue;
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@@ -166,7 +153,7 @@ public unsafe sealed class ArmatureManager : IDisposable
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_logger.Debug($"Armature {armature} is pending profile/bone rebind, rebinding...");
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armature.IsPendingProfileRebind = false;
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var activeProfile = GetProfileForActor(actorIdentifier);
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var activeProfile = _profileManager.GetEnabledProfilesByActor(actorIdentifier).FirstOrDefault();
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Profile? oldProfile = armature.Profile;
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if (activeProfile != armature.Profile)
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{
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@@ -555,7 +542,11 @@ public unsafe sealed class ArmatureManager : IDisposable
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{
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foreach(var kvPair in Armatures)
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{
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if(kvPair.Key.ToNameWithoutOwnerName() == characterName)
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var actorIdentifier = kvPair.Key;
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if (actorIdentifier.Type == IdentifierType.Special)
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actorIdentifier = actorIdentifier.GetTrueActorForSpecialType();
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if(actorIdentifier.ToNameWithoutOwnerName() == characterName)
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yield return kvPair.Value;
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}
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}
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